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Forums > C64 Coding > VICE: attach disk image and run .prg file from OS filesystem
2016-05-30 20:20
Compyx

Registered: Jan 2005
Posts: 631
VICE: attach disk image and run .prg file from OS filesystem

With VICE (2.4.27 on Linux), I'm trying to figure out how to attach a D64 image to drive 8 (with TDE) while running a .prg file from my OS file system.

I've tried a wide variety of command line options, but I either get a message about extra arguments on the command line, or VICE tries to load the .prg file from the attached disk image, which obviously fails as well.

Does anyone know how to do this? I'm trying to keep my assemble-run-debug cycle as fast as possible.

/Compyx
2016-05-30 20:30
Burglar

Registered: Dec 2004
Posts: 1101
why not inject that prg into the d64 as well?
2016-05-30 20:40
Compyx

Registered: Jan 2005
Posts: 631
That was my next option. I think c1541 is fast enough for that. I was just curious why VICE doesn't seem to allow this. I've looked through all the command line options (thank fuck for `less`), but no luck so far.

I'm probably trying to do something backwards, as usual ;)
2016-05-30 21:04
iAN CooG

Registered: May 2002
Posts: 3193
Because when you're loading a prg from host filesystem Vice is already faking a virtual device 8 (prg will turn virtual device traps on and true drive emulation off), and you can't have both a virtual and "real" device 8 at the same time.
You can simply build your d64 with the needed files prior to launching vice.
2016-05-30 21:22
Compyx

Registered: Jan 2005
Posts: 631
I just did, and that works fine. Although VICE seems to have the `autostart-handle-tde` options backwards:
-autostart-handle-tde
        Handle True Drive Emulation on autostart
+autostart-handle-tde
        Do not handle True Drive Emulation on autostart


When I use `+autostart-handle-tde` VICE uses TDE to load my file, which takes quite a while for a 202 blocks file (even with warp). When I use `-autostart-handle-tde`, TDE is skipped and my file is loaded pretty much immediately.

Normally VICE uses +<option> to invert that option's behaviour, or am I slowly going insane? ;)
2016-05-30 21:34
Frantic

Registered: Mar 2003
Posts: 1648
the + - owls are not always what they seem
2016-05-30 21:50
Compyx

Registered: Jan 2005
Posts: 631
Indeed. Well, at least I got the stuff working the way I wanted.

Can't find any weird stuff in the VICE sources when it comes to handling those autostart settings after a quick glance. Seems to behave the way the docs state, just not when actually running VICE.
2016-05-30 21:58
markus sinalco
Account closed

Registered: Sep 2005
Posts: 112
btw, is there any ".d64 Editor" for linux based systems ?.
2016-05-30 22:24
Compyx

Registered: Jan 2005
Posts: 631
Not that I'm aware of.

I'm working on one, already got most of the backend working (C library that handles D64, D71, D81, T64, ARK, ZipCode and a few other images/containers). Just need to decide on a GUI toolkit for the frontend, I'm probably stuck with Gtk3 since Qt needs C++, and I really don't like C++.

You could always use c1541 which comes with VICE, but that's of limited use if you want to do BAM manipulation or dir art.
2016-05-31 04:44
Flavioweb

Registered: Nov 2011
Posts: 463
Quoting markus sinalco
btw, is there any ".d64 Editor" for linux based systems ?.

If you mean a tool to create .d64, CC1541 works as well:
http://csdb.dk/release/?id=69964&show=goof#goof
Take a look at the goofs!
2016-05-31 05:11
Hypnosis

Registered: Mar 2015
Posts: 36
Quote: btw, is there any ".d64 Editor" for linux based systems ?.

DirMaster works in Wine.
2016-05-31 07:23
Compyx

Registered: Jan 2005
Posts: 631
Quote: Quoting markus sinalco
btw, is there any ".d64 Editor" for linux based systems ?.

If you mean a tool to create .d64, CC1541 works as well:
http://csdb.dk/release/?id=69964&show=goof#goof
Take a look at the goofs!


People actually use that?
2016-05-31 07:30
Krill

Registered: Apr 2002
Posts: 2980
Quoting Compyx
People actually use that?
Obviously. And why shouldn't they? It creates disk images optimised for demos, while C1541 emulates the KERNAL save behaviour, which is not suited so well for demos. And yes, similar tools exist, and everyone who can rolled their own. But still... (My loader comes with its own incarnation of CC1541, Jackasser and i are still bickering over the details of the merge settlement. Well, not really :D)
2016-05-31 10:04
Compyx

Registered: Jan 2005
Posts: 631
That, I understand, fastloaders need a different sector interleave and such. I guess I was a bit surprised by the code itself, such as calling strlen() in a loop and an uncomfortable mix of C and C++.

I'm pedantic, I know ;)
2016-05-31 13:01
Perplex

Registered: Feb 2009
Posts: 255
Quoting Compyx
I'm trying to keep my assemble-run-debug cycle as fast as possible.


I can recommend the use of snapshot files combined with the remote monitor. As the final steps in your build pipeline, inject the updated code and/or data into the snapshot (very straightforward to do), then send commands to the remote monitor of the running emulator to reload the snapshot and jump to the start of your code:
 echo 'undump "snapshot.vsf"' | nc localhost 6510
 echo 'load_labels "labels.txt"' | nc localhost 6510
 echo 'goto .Start' | nc localhost 6510

I don't think it's possible to detach/reattach a disk image using the monitor though, so if you need to do that you must do it manually in the emulator or make your build system kill and restart the emulator when necessary.
2016-05-31 14:07
chatGPZ

Registered: Dec 2001
Posts: 11386
i dont recommend using snapshots for development - as the whole snapshot thing is highly complex and almost impossible to test properly, you'll get unexpected results sooner or later....

and yes, attaching a disk in monitor is possible:

$ attach disk.d64 8
2016-05-31 15:00
Perplex

Registered: Feb 2009
Posts: 255
Quoting Groepaz
i dont recommend using snapshots for development - as the whole snapshot thing is highly complex and almost impossible to test properly, you'll get unexpected results sooner or later....

Build by copying then modifying a known working base snapshot image, and you should be fine. Works well for me, at least.

Quoting Groepaz

and yes, attaching a disk in monitor is possible:

$ attach disk.d64 8

Duh, I must have been looking at the documentation for an old version, didn't notice that. Thanks!
2016-05-31 15:08
chatGPZ

Registered: Dec 2001
Posts: 11386
its not an undocumented feature at all (try "help" in the monitor, for example :=))

Quote:
Build by copying then modifying a known working base snapshot image, and you should be fine. Works well for me, at least.

the problem is that snapshot loading alters the entire machine state - and how it does that exactly. the only way to have a defined proper machine state after it is resetting the machine.

i went through a couple iterations of different ways of starting my binaries in emu - and now i am back to plain old autostart, and that with enabled "copy file to d64" - because everything else gave me unexpected results at least once.
2016-05-31 15:24
Perplex

Registered: Feb 2009
Posts: 255
It very seldom leads to unexpected results that are not obviously wrong, though. In which case a simple rebuild will solve it. It works close to 100% of the time, and lets me see the results about .1 seconds after I start building. If it fails a rebuild helps in most cases, and if not I can always quit the emulator and start normally.
2016-05-31 15:39
chatGPZ

Registered: Dec 2001
Posts: 11386
Quote:
It very seldom leads to unexpected results that are not obviously wrong, though.

really depends on what you are doing. and it may not be so obviously wrong afterall - and thats when the trouble starts. i gladly trade a second wait time for that uncertainty :=)
2016-06-01 12:57
Compyx

Registered: Jan 2005
Posts: 631
I'll stick to injecting my program into a disk image with other test files and then running VICE. I need a 'clean' machine state to properly test my code. My code does a lot of IRQ setup/teardown and $01 manipulation (it's a custom graphics editor)

I'll check out the remote monitor feature, might be interesting if I can get it to work from within VIM.
2016-06-01 18:19
Burglar

Registered: Dec 2004
Posts: 1101
Check this article I wrote a while ago, should be useful in your case, it's got d64 creation in the full example.

http://codebase64.org/doku.php?id=base:cross_development_using_..
2016-06-02 06:59
Compyx

Registered: Jan 2005
Posts: 631
I already read that article a while ago ;)

My makefile looks similar to the one in the article, including image creation with c1541. I'm skipping the exomizer bit for now, both crunching and decrunching take way too long for a fast assemble-run-debug cycle.
2016-06-02 16:40
chatGPZ

Registered: Dec 2001
Posts: 11386
thats why i use pucrunch while deving :)
2016-06-02 16:57
Compyx

Registered: Jan 2005
Posts: 631
Didn't try that one. I'm going to assume it's faster than exomizer. Exomizer is as fast as shit going through a coffee filter (Dutch figure of speech).
2016-06-02 17:16
chatGPZ

Registered: Dec 2001
Posts: 11386
yes, it packs a LOT faster (instant on my box) and depacking is also a bit quicker.

that said, i wonder why noone made a simplier (crossdev)packer that is optimized for speed only (and the only purpose would be being able to make RUNable programs from stuff that loads outside 0801-cfff). something to put on the never ending TODO list, i guess =)
2016-06-02 17:39
iAN CooG

Registered: May 2002
Posts: 3193
simple crossdev packer? cld by tlr
cbmtools 0.6
2016-06-02 17:41
chatGPZ

Registered: Dec 2001
Posts: 11386
yay, missed this. thx :)
2016-06-02 18:37
Compyx

Registered: Jan 2005
Posts: 631
Quote: simple crossdev packer? cld by tlr
cbmtools 0.6


I'll assume you're talking about pucrunch.

Personally I've found that simply injecting a 202 blocks file into VICE (or a d64 image) is a lot quicker than whatever crucher/decruncher solution. Even RLE doesn't beat loading the full data while skipping TDE.
2016-06-02 18:58
chatGPZ

Registered: Dec 2001
Posts: 11386
as long as 202 blocks works, sure - however in demo you often want to use d000-ffff too, and then the problem starts :)
2016-06-03 09:18
Compyx

Registered: Jan 2005
Posts: 631
Well, I'll handle that when I need to. Already have something planned that's going to need the full 64K stuffed with data, so it might be sooner rather than later.

In the old days I would simply code in the ML monitor of my cartridge when I needed all the memory, which is something I'm going to avoid at all cost ;)
2016-06-03 09:40
Krill

Registered: Apr 2002
Posts: 2980
Quoting Compyx
That, I understand, fastloaders need a different sector interleave and such. I guess I was a bit surprised by the code itself, such as calling strlen() in a loop and an uncomfortable mix of C and C++.

I'm pedantic, I know ;)
Granted, it's not pretty. Just a tool quickly hacked together to do its job. And at some point it will read and write that 50x fastload format i have yet to actually turn into working code. :)

But back on topic: Wouldn't it be possible to pipe commands and files into a running VICE instance, such as a reset-load-run combination? For me, VICE startup times themselves feel pretty long already, no matter if auto-running a program or not.
2016-06-03 10:07
Compyx

Registered: Jan 2005
Posts: 631
I think the remote monitor feature of VICE could be useful, I haven't looked into that yet. If I could inject the new code and data into a running VICE instance from VIM (:make x64) that would seriously cut down on start-up time.

The assembler I use is very fast (64tass), c1541 is also pretty quick, starting VICE is the biggest bottleneck.

Guess I'll have to grep my way through the gazillion command line options x64 has ;)
2016-06-03 10:15
iAN CooG

Registered: May 2002
Posts: 3193
long time on startup is mostly taken by the ram test at $fd50. use a cart like TFR or patch your kernal rom like this (fc /b output)
00001D60: 3C 00
00001D69: 03 9F
2016-06-03 10:38
Compyx

Registered: Jan 2005
Posts: 631
Quote: long time on startup is mostly taken by the ram test at $fd50. use a cart like TFR or patch your kernal rom like this (fc /b output)
00001D60: 3C 00
00001D69: 03 9F


Please forgive my ignorance, but what is TFR, my guess would be something like 'the final replay'?
2016-06-03 10:51
iAN CooG

Registered: May 2002
Posts: 3193
exactly that
2016-06-03 10:55
Compyx

Registered: Jan 2005
Posts: 631
Yup, a google search had already answered my own question ;)
I will check it out after I come back from work.

I also managed to get the remote monitor working, with telnet I can inject data into memory, attach disk images, and much more.

Some serious hacking for a simple graphics editor :)
2016-06-03 14:18
Compyx

Registered: Jan 2005
Posts: 631
After putting together some of the advice here, I managed to come up with a solution that works for my specific use case:

* Edit with, and run make from, VIM.
* Inject prg file(s) into VICE, attach disk images, start prg
* Edit source, rebuild and run
All this with VICE running as a 'server'

Part of my Makefile now looks like this:
ASM=64tass
ASM_FLAGS=-C -a -I src -I data
X64=/usr/local/bin/x64

TARGET=bdp6.prg

$(TARGET):
	$(ASM) $(ASM_FLAGS) -o $(TARGET) src/main.s
	c1541 -format bdp6,focus d64 bdp6.d64 -write $(TARGET)
	c1541 -attach bdp6.d64 -write data/sentinel-bob.koa sentinel.koa
	c1541 -attach bdp6.d64 -write data/druid.ami "[b]druid"

inject: $(TARGET)
	echo 'l "bdp6.prg" 0' | nc localhost 6510
	echo 'attach "focusgfx.d64" 8' | nc localhost 6510
	echo 'g 080d' | nc localhost 6510

.PHONY:
session:
	$(X64) -remotemonitor -chdir `pwd`


I had to install the 'vim-dispatch' plug-in to get asynchronous behaviour for VIM when running :make (actually :Make!)

So now I just do (inside VIM):
# just once:
:Make! session
# every time I need to run my code:
:Make! inject


That `:Make! inject` now takes less than a second, including assembling my code and generating the d64.

Of course the Makefile needs some cleaning, but I got a very quick assemble-run-debug cycle. Even quicker when I remap some keys in VIM ;)

So thanks guys, I just managed to turn VIM into something of a C64 IDE.

Edit: well, it almost works, need to find a way to stop/reset the emulation before injecting data and running it. Perhaps a custom kernal to speed up the 'reset' command.
2016-06-03 15:05
MagerValp

Registered: Dec 2001
Posts: 1078
Quote: Didn't try that one. I'm going to assume it's faster than exomizer. Exomizer is as fast as shit going through a coffee filter (Dutch figure of speech).

Use the -m flag with a small value to speed up exomizer significantly (at the cost of compression efficiency):
$ time exomizer sfx 0x1000 -q -o test.exo efloader.prg
real	0m2.120s
user	0m2.097s
sys	0m0.019s
$ stat -f %z test.exo 
23203

$ time exomizer sfx 0x1000 -q -m 4096 -o test.exo efloader.prg  
real	0m0.732s
user	0m0.722s
sys	0m0.007s
$ stat -f %z test.exo 
24176

$ time exomizer sfx 0x1000 -q -m 256 -o test.exo efloader.prg 
real	0m0.487s
user	0m0.476s
sys	0m0.009s
$ stat -f %z test.exo 
26778

Decrunch is still slow, but I'm too lazy to keep two packers around.
2016-06-03 16:39
chatGPZ

Registered: Dec 2001
Posts: 11386
Quote:
Wouldn't it be possible to pipe commands and files into a running VICE instance, such as a reset-load-run combination? For me, VICE startup times themselves feel pretty long already, no matter if auto-running a program or not.

like a codenet -like program that uses the remote monitor interface? yeah, i also wonder why noone did that yet, its trivial afterall :)
2016-06-04 09:09
Perplex

Registered: Feb 2009
Posts: 255
Quoting Groepaz
as long as 202 blocks works, sure - however in demo you often want to use d000-ffff too, and then the problem starts :)

Works fine with option -autostartprgmode 1
2016-06-04 10:06
Compyx

Registered: Jan 2005
Posts: 631
Well, after adding `echo 'g fce2' | nc localhost 6510` before any load commands to my Makefile, everything seems to work fine.

When I issue 'reset 0' (soft reset) through the remote monitor using netcat I need to `sleep 3` to allow the reset to finish, otherwise VICE hangs on subsequent monitor commands.

Never knew how easy it was to use the remote monitor ;)


And -autostartprgmode 1 does indeed work with files over $cfff, so that takes care of the $d000-$ffff problem.
2016-06-04 11:33
chatGPZ

Registered: Dec 2001
Posts: 11386
however, injecting to RAM does introduce its own set of quirks. been there :)
2016-06-04 17:33
Perplex

Registered: Feb 2009
Posts: 255
You should be able to do a reset without sleep (or at least with a much shorter sleep duration) using a patched kernal like iAN CooG described in post #34.
2016-06-05 16:46
Slajerek

Registered: May 2015
Posts: 63
You can use my just released C64 Debugger, I copy PRG directly to RAM not using virtual devices there.

Something like this should work:

C64Debugger -prg "full path to file.prg" -d64 "full path to disk image.d64" -jmp x0810 -wait 500

Will wait 500ms to ensure kernel settle, then attach disk, then load PRG into RAM and finally JMP to $0810.

By the way I have included a patch for fast kernel boot, but forgot to add command line setting :)
2016-06-05 17:45
Compyx

Registered: Jan 2005
Posts: 631
Looks promising, I'll check it out.

But what I'm after is controlling VICE from my editor of choice, VIM, without having to boot x64 every time I change some code. I now have that working using a Makefile, netcat, telnet and a VIM plugin. Still need to patch the kernal like iAN suggested though for quicker reset.

So far it's working fine, but I still kind of expect it to blow up in my face at any moment ;)
2016-06-08 13:03
Compyx

Registered: Jan 2005
Posts: 631
After patching the kernal like iAN suggested, I now have an assemble & run time of less than a second. Pretty sweet!

If it still works fine after a few days, I might as well put my findings in an article on codebase64.
2016-06-27 16:35
Compyx

Registered: Jan 2005
Posts: 631
After playing around with the remote monitor some more, I noticed that by ignoring the BASIC interpreter, any code I run that doesn't set up IRQ's results in the code executing with a nice blinking cursor on screen (the BASIC interpreter's IRQ is still in edit mode).

This of course has to do with skipping the interpreter, so I now inject a BASIC program with the remote monitor and set the proper pointers in $2b/$2c (can probably be omitted) and $2d/$2e. I can now LIST the program and RUN it in VICE. But I don't seem to be able to find the correct location in BASIC/KERNAL to execute a proper RUN from the monitor.

So my question is, how do I properly hook into the BASIC interpreter so I can RUN a program as if I typed 'RUN' and, after executing my program, get the interpreter back in edit mode?
2016-06-27 16:48
Burglar

Registered: Dec 2004
Posts: 1101
jsr $a659
jmp $a7ae
2016-06-27 16:55
Frantic

Registered: Mar 2003
Posts: 1648
Compyx: Yes, please write something about it for Codebase! Should go into the cross development part of the wiki I suppose:

https://codebase64.org/doku.php?id=base:crossdev
2016-06-27 17:01
Compyx

Registered: Jan 2005
Posts: 631
Nope, I get a nice READY prompt, but my program isn't executed, nor is it there any more when I do a LIST.

You might be onto something though, I don't get stuff like ?undef when I tried jumping straight into the handlers for GOTO, GOSUB and RUN. Probably need to set a few more pointers.
2016-06-27 17:09
Compyx

Registered: Jan 2005
Posts: 631
Quote: Compyx: Yes, please write something about it for Codebase! Should go into the cross development part of the wiki I suppose:

https://codebase64.org/doku.php?id=base:crossdev


I will, already working on it mentally ;)
2016-06-27 17:20
Burglar

Registered: Dec 2004
Posts: 1101
well I dunno mate, I was just guessing ;)

but why all the basic-fuckage?
2016-06-27 18:16
Compyx

Registered: Jan 2005
Posts: 631
I enjoy it :)

Well, not really. Basically (pun intended) I need VICE to act as if it was doing an auto-start, without actually doing an auto-start since I use a running VICE session, if that makes any sense.

My VICE session works fine with 'demo' code: code that sets up IRQ's and never returns. The problem is code that returns to the interpreter and doesn't alter IRQ's. Since I inject code into VICE and use a 'g $xxxx', BASIC has no idea I just executed a program and remains in interactive mode. With a bloody blinking cursor as result, even for 'jmp *'.
2016-06-27 18:30
chatGPZ

Registered: Dec 2001
Posts: 11386
if you want to behave it like autostart, then you HAVE to issue a reset, and then load/run the program (eg by putting the respective commands into the keyboard buffer). anything else will behave subtle different (unless you put massive effort into putting the machine into the same state).
2016-06-27 18:53
Compyx

Registered: Jan 2005
Posts: 631
Using the keyboard buffer might just work! Last time I did that was in Fisher-Price OS, and since BASIC V2 is also made by that same company, who knows? ;)
2016-06-28 16:31
Compyx

Registered: Jan 2005
Posts: 631
Amazingly, filling the keyboard buffer with 'RUN\r' and setting its length to $04 works.

My little BASIC program executes and returns properly.

Thanks Groepaz!
2016-06-28 20:07
Compyx

Registered: Jan 2005
Posts: 631
Right, put my findings so far into an article on codebase64:
http://codebase64.org/doku.php?id=base:using_a_running_vice_ses..

Unfinished as of now. Any comments and (constructive) criticism are welcome. Especially the Makefile stuff can do with some optimizing, but I didn't want to alienate readers with too much variable substitutions and other make features, it should be readable even for people just above 'lamer' level.
2016-06-29 19:14
Burglar

Registered: Dec 2004
Posts: 1101
nice article :) I didnt know about xxd yet, nice!

# x64 binary
X64 = /usr/local/bin/x64

# Assemble program and output VICE labels file
demo.prg: demo.s
        $(X64) -a -C -o demo.prg demo.s --vice-labels -l labels.txt

uhh, u compile with vice? :P
2016-06-30 09:15
Compyx

Registered: Jan 2005
Posts: 631
Haha, good catch. Some parts of the Makefile snippets I copied from various projects, some I just typed in when writing the article, that one is obviously the latter case.

Should be $(ASM) of course, I'll change that. The article isn't finished yet, the Makefile bits need some cleaning and testing, as you've discovered ;)
2016-06-30 16:56
Compyx

Registered: Jan 2005
Posts: 631
I also noticed that setting the BASIC begin/end pointers isn't needed when loading a file. VICE does that, the problem was my 'reset 0' command followed by 'l demo.prg': Even with a patched kernal the reset still runs while the program is loaded, resulting in the reset doing a 'NEW' of sorts after the program has already loaded.

Using `netcat -q 1` to tell netcat to wait one second after EOF from VICE makes the load command work properly.

Wonderful feature, that remote monitor, you just have to be very careful. Good fun :)
2016-07-04 14:11
Perplex

Registered: Feb 2009
Posts: 255
Nice writeup! This is very close to my own workflow.

I have never had a need of adding a delay between doing a reset and loading a new prg into memory. How often does not having a delay cause problems for you? Strange that I haven't seen it if it happens quite often, since I have used it with prg files large and small hundreds of times without any issues.

If you do need a delay, reset with the patched kernal is so fast it would probably be sufficient to do a "sleep 0.1" after (the -q option to nc doesn't seem to allow decimal numbers.)
2016-07-04 14:55
Compyx

Registered: Jan 2005
Posts: 631
Doing a reset and loading a program doesn't cause any problems as long as you don't load and run a BASIC program, or any program that doesn't rely on proper BASIC intialization.

The problem starts with code that relies on BASIC pointers being correct. Even with a patched KERNAL, issuing a 'reset' and a 'load' fails:

When I issue a 'reset 0', the machine calls the reset at $fce2.
Immediately I load my 'foo.prg' program.
Reset is not finished yet, so when it finishes at some point, it invalidates any BASIC pointers you may have set.
2016-07-04 16:48
Perplex

Registered: Feb 2009
Posts: 255
I see. Does it still need to wait anywhere near as long as a second, though? Better safe than sorry I guess, but still. :)
2016-07-04 17:14
Compyx

Registered: Jan 2005
Posts: 631
Well. 1 second is the smallest unit telnet or netcat can handle, which works.
Smaller delays might work, but my experience tells me you're just going to get into more trouble.
2016-07-14 11:11
Oswald

Registered: Apr 2002
Posts: 5094
thanks for the kernal patch tip, works like a charm.
2016-07-14 17:48
Compyx

Registered: Jan 2005
Posts: 631
Quote: thanks for the kernal patch tip, works like a charm.

Thank iAN CooG for that, he came up with it. And it does save a lot of time, that little patch ;)
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5 Copper Booze  (9.6)
6 Dawnfall V1.1  (9.5)
7 Rainbow Connection  (9.5)
8 Onscreen 5k  (9.5)
9 Morph  (9.5)
10 Libertongo  (9.5)
Top Groups
1 Performers  (9.3)
2 Booze Design  (9.3)
3 Oxyron  (9.3)
4 Triad  (9.3)
5 Censor Design  (9.3)
Top Musicians
1 Rob Hubbard  (9.7)
2 Mutetus  (9.7)
3 Jeroen Tel  (9.7)
4 Linus  (9.6)
5 Stinsen  (9.6)

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