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TopicStarterRepliesViewsLast Post
Co-Op ProjectsTWW96862017-03-25 11:56 / Acidchild
shortest CIA-stable rasterHermit27106052017-03-24 00:50 / Repose
sets of add/subRepose2612782017-03-22 10:48 / Repose
Lucasfilm's Habitat Restoration - Looking for C64 codersdoctorfargo1318262017-03-20 18:04 / Compyx
Detecting REU + VICEAlexC2928352017-03-19 16:51 / Frantic
Aerial Core, Total and Megapetscii sourcesmankeli23432017-03-16 12:20 / Majikeyric
Improved clock-slidelft2624492017-03-07 07:04 / ChristopherJam
FPP Howto: Scale/size/stretch imagedano46582017-03-01 16:57 / dano
Spectrometer code from T.P.C.T.S.Trap23262017-02-16 23:06 / Trap
Kick Assembler Thread 2Slammer5611092452017-02-16 15:44 / Norrland
LOAD "BASIC",8?JackAsser1714102017-02-09 23:43 / ZeSmasher
dongle emulation in VICEblacky1019692017-02-06 20:24 / Zer0-X
Super Stable(tm) NMIsoziphantom2028282017-02-04 10:19 / Frantic
Trilogic Expert DisassemblyAlexC03892017-02-03 09:24 / AlexC
Fast way to rotate a char?Rudi10995172017-02-01 22:22 / Rudi
D017 stretchTrash2118942017-02-01 12:42 / Compyx
Trying to create an IP65 based ROM, troubles with addressing/memconfigwbochar68492017-01-22 03:14 / TWW
64tass C-like escape sequences (ie '\xff')Compyx43962017-01-16 20:15 / Compyx
Open Border and bitmapoziphantom98322017-01-16 12:27 / Perplex
Issues with Double Buffering $0400+$0c00, $d011, vertical scrollingwbochar59192017-01-15 10:42 / Oswald
Massively Interleaved Sprite Crunchlft1520112016-12-24 11:11 / Martin Piper
26 clocks in a border, anything useful?oziphantom1716232016-12-19 16:09 / ChristopherJam
C64 32 Sprites 8x4 and Gapswbochar2134952016-12-16 07:35 / Oswald
Trim SIDoziphantom44892016-12-13 14:06 / lft
Has ECM been implemented on the VIC chip in the most efficient way?Color Bar1111022016-12-12 07:13 / oziphantom

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