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Showing topic 126 to 150 of 1167.

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TopicStarterRepliesViewsLast Post
In-circuit debugger projectdoynax1919642016-07-14 15:48 / Groepaz
Music & SFX playerRaffox57492016-07-14 11:35 / Raffox
Call for data: Interesting 1541 stepper motor behaviourlft36712016-07-13 22:17 / lft
Habitat source code releasedSasq39982016-07-07 19:10 / encore
x64 vs x64sc, drive emulationChristopherJam3935832016-07-03 19:22 / ChristopherJam
Converting ACME code to Kick AssemblerPixman9070442016-06-29 02:44 / Krill
Converting 64Tass 1.45 sources to 1.xxAngel of Death46402016-06-22 23:47 / Angel of Death
Assembler with dynamic symbol creationHypnosis2528492016-06-22 14:37 / Groepaz
FIFOgfx (with live C64 debugging)MagerValp2935902016-06-14 16:12 / Groepaz
Changing definitions of 8 sprites on badlinesFresh1015832016-06-07 20:53 / Frantic
Multiplexing sprites?Rudi5249342016-06-06 16:24 / Rudi
Diagonal ScrollingTWW1531842016-05-29 00:06 / Firehawk
Alfredo - Basic Animation Demo - ML problemsdoctorfargo06522016-05-27 06:30 / doctorfargo
Ghostbyte / garbage / $3FFFMace2570052016-05-26 23:32 / Scan
LDA (ZP,x)oziphantom4366952016-05-21 10:56 / Wisdom
64tass: arrays, for loop, labels (timer/sync code)Rudi920382016-05-17 12:24 / Skate
Exomizer on-the-fly loading/decompressingcadaver3362612016-05-16 01:26 / cadaver
Assembler preferences.ChristopherJam178204122016-05-13 21:32 / fieserWolF
ACHTUNG CRACKERS!Groepaz214072016-05-03 05:38 / Fungus
Writing a C64 emulator - Error in "bytes free"McKrackeN815242016-05-03 05:28 / Skate
Spindle spins out of controlTrap1325012016-04-27 23:02 / mankeli
DYSP timing with $d011 is offCompyx612892016-04-26 13:08 / Compyx
ACME syntax highlighting for Notepad++Stryyker28582016-04-19 00:50 / TheRyk
Uncracked Games On & Magic Disk MagazinesPARALAX924132016-04-17 09:48 / Groepaz
Concerning PAL-NTSC-Differences: exact amount of available cycles per secondCopyfault1125802016-04-11 14:43 / MagerValp

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