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Forums > C64 Coding > Lucasfilm's Habitat Restoration - Looking for C64 coders
2017-03-09 00:18
doctorfargo

Registered: Aug 2011
Posts: 14
Lucasfilm's Habitat Restoration - Looking for C64 coders

For those of you who don't know - Habitat, the legendary online game by Lucasfilm Games - is being restored!



The project is being lead by original designers - Randy Farmer and Chip Morningstar.

We need some C64 coders to help out with two things:
1) Replacing the intro / splash screen with a new picture
2) Coding a custom log in to connect to Habitat

Right now, the project runs on top of Q-Link Reloaded, so the user has to load and log into Q-Link first and then select to play it from the chat room - the goal is to make a custom loader / log-in to by-pass this step, and be able to log-in move conveniently.

--------------------------------------------------
Here's what Habitat needs from QLR: Authenticate user's name, and 1986-era packet encoding/decoding. That is all.

Here's what Habitat needs from the Quantumlink client: Gather the user credential, load and start the MCM executable.

I propose replacing the QLink client completely and replacing it with a much simpler "Login" client. Takes username and password - QLRLITE (new) either validates that combo or creates a new account if the name is unique. Then goes straight to Habitat (MCM).

Ideally, this lite login app would be on the Caribe A disk, and be the one that loads as "*".

If we get that, next up might be to patch MCM to load the data disc (Caribe B) from drive 9 - which would mean we could run with no disk swapping!
--------------------------------------------------

For more information - check out:
www.neohabitat.org

Also check out the Neo-Habitat Slack:
https://neohabitat.slack.com
 
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2017-03-09 10:02
lft

Registered: Jul 2007
Posts: 277
I agree that it's certainly not a toy computer. It can help with household accounting, and you can even store all your recipies on it!
2017-03-09 10:29
JackAsser

Registered: Jun 2002
Posts: 1229
Quote: I agree that it's certainly not a toy computer. It can help with household accounting, and you can even store all your recipies on it!

Not to mention Calc 64 for the finance department
2017-03-09 12:19
Groepaz

Registered: Dec 2001
Posts: 8152
and keep track of your GFs menstrual cycle!
2017-03-09 12:23
Moloch

Registered: Jan 2002
Posts: 1614
... or cheat on your wife?
2017-03-09 13:11
HCL

Registered: Feb 2003
Posts: 664
Orly!?! Can i use the breadbin to cheat on wife!? wft, i mean.. Samantha Fox strip poker doesn't count, does it?
2017-03-09 13:24
Groepaz

Registered: Dec 2001
Posts: 8152
no, it doesn't cunt.
2017-03-09 23:04
ZeSmasher

Registered: Feb 2003
Posts: 212
peeew!
Samantha fap fap fox
2017-03-12 12:12
cbmeeks

Registered: Oct 2005
Posts: 42
Quote: Real big turn off when their website says ...

"Despite being created in 1986 for a 64k, 1Mhz toy computer, this project is immense."

https://frandallfarmer.github.io/neohabitat-doc/docs/


+1
2017-03-20 17:54
doctorfargo

Registered: Aug 2011
Posts: 14
Well, we didn't mean to offend anybody - obviously the C64 is an amazing machine! :-)

We still can use some C64 related help for the things posted above.

Our Slack is:
slack.neohabitat.org
2017-03-20 18:04
Compyx

Registered: Jan 2005
Posts: 268
Good luck with that, you pretty much fucked up.
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