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Forums > CSDb Entries > Release id #86776 : Project One V0.6
2012-02-25 02:52
TWW

Registered: Jul 2009
Posts: 371
Release id #86776 : Project One V0.6

Oswald:

How do I change the BG collor when drawing in Koala in P1?
 
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2014-11-25 21:52
Oswald

Registered: Apr 2002
Posts: 3986
zero. would need a complete rewrite + learning a completely new language / enviroment...
2014-11-26 14:26
Hammerfist

Registered: May 2011
Posts: 11
Thanks for your great work Oswald, it's definitely appreciated!

A function I myself would absolutely love is a way to force-convert a palette to the C64 colors.

Because I have little time for pixelling, I make the most of it by using an iPad app, C64 Paint. It is a delight to draw and sketch with, but has little to none useful functionality beyond that and our coders hate me for using it because it's dreadful to convert anything to an actual C64 format.

The best it does, is export a png in the exact size, but wrong pixel size (1:1 instead of 2:1). This can be imported, but because the iPad app doesn't use the correct palette and has no option to correct it, the colors get mixed up. In fact, the colors are so far off a converter would pick the wrong ones. I have not been able to find a way in P1 to correct for this.

What I think would fix the problem is a way to just select one of the colors in the source picture and manually link it to one of the C64 palette colors. I have no idea if this is possible, but if so, I would appreciate it greatly! (And so would a few other Desire members, I believe...)
2014-11-26 14:46
Oswald

Registered: Apr 2002
Posts: 3986
you can redefine the palette in p1 to fix this problem. just load the 16 colors shown on the picture by that app, into an editor which shows the hex codes for the color values, enter them in p1 into the palette editor, use that palette when converting, and you're done.
2014-11-26 18:49
algorithm

Registered: May 2002
Posts: 670
One other thing. When exporting as GIF, it tends to dither the colors instead of a straight 16 color copy. Saving as PNG works fine
2014-11-26 21:06
Cybortech

Registered: Jan 2009
Posts: 14
Merge with HermiRES. : )
2014-11-26 21:19
Oswald

Registered: Apr 2002
Posts: 3986
Quote: One other thing. When exporting as GIF, it tends to dither the colors instead of a straight 16 color copy. Saving as PNG works fine

thanks. I know this one, but couldnt fix it. I have no idea how windows saves it as gif, it happens automatically, but the pic gets some default palette assigned instead of the one used within p1 so it fucks up. tried some lib calls to change the palette, but no luck.
2014-11-26 21:44
algorithm

Registered: May 2002
Posts: 670
Yes, By default its the web-safe pallete iirc. PNG is good enough anyhow, so not a problem.
2015-02-16 17:20
dmd

Registered: Feb 2005
Posts: 4
I don't care much about Win8 compatibility - simply make it Win10 compatible. ;-)
2015-02-16 18:31
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
please get the basics in order before anything else:

save the pic in the mode it is currently in, that means if its a koala, save koala, dont ask user anything!

and save hires, it does not work! it saves nothing! jus t 00000000

on Win 7
2016-12-24 13:53
Isildur

Registered: Sep 2006
Posts: 170
On Win10 anniversary update, P1 is actually working like a charm, without any pooping errors!

The Procedure:

1. Install Visual Basic 6.0 Runtime Plus from SourceForge.net
2. Do not install P1 into system drive!
3. You don't have to use "Runa as admin.."
4. Everything is working fine: import/export/load/save in all formats.
5. Do not use SETUP from the latest release, that one actually not fully working. Try previous 0.6 installation exe.
That's all :D

Merry xmass.
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