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Mixer
Registered: Apr 2008 Posts: 422 |
Software Synths
There are some music tools and programs made for stock c-64 which produce sound or music, but are not necessarily using sid chip the usual way.
Such as:
SAM,
radwar speech,
the ESS speech,
Galways drums,
AndyM00's pulsetrain stuff,
Soundemons new waveform-stuff,
THCM Mod players,
Some of the Vicious Sid I and II routines,
Mahoneys many achievements,
Algorithms VQ packed players,
Censors various pwm players,
Eebens Pollytracker,
Retroskoi
We can observe that several c-64 musicians and coders have experimented with software based synthesis or sampling/compression over the years.
Most of the listed are rather recent. There must be plenty more weird sound routines done during the last 30 years that are not yet listed.
If you know of some past oddness that should be on the list - published or unpublished, please, paste a link or desrcibe. Would be interesting topic for discussion and perhaps someone gets a new idea. |
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Radiant
Registered: Sep 2004 Posts: 639 |
More or less everything by Cycleburner/Megastyle? |
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Hein
Registered: Apr 2004 Posts: 933 |
GBK-Test by ATOO
An experiment I did with channel 3 envelope mixing into the D418 samples (not really synths): D418 + D41C mix
Personaly I like Galway's Arkanoid generated drums 'n bleeps alot more than the drums in Arkanoid (alternative drums). |
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bugjam
Registered: Apr 2003 Posts: 2492 |
Quoting HeinGBK-Test by ATOO
In which form was it released? Anyone got the respective executable? |
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Mr. SID
Registered: Jan 2003 Posts: 421 |
NESsivE ATtaCK and Phasor Soundtrack HiFi are emulating a 1-bit white noise channel using $d418 samples. |
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Trash
Registered: Jan 2002 Posts: 122 |
This might fit the list: M.B.S Sampling |
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Inge
Registered: Nov 2003 Posts: 144 |
Quote: Quoting HeinGBK-Test by ATOO
In which form was it released? Anyone got the respective executable?
I've uploaded an executable.
The program actually takes 64 bytes from selected parts of the ROMs and make decent samples out of it in real-time. AFAIR, GBK relates to some algorithm, but I haven't been able to find any references.
EDIT: It's here: GBK-Test |
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Mixer
Registered: Apr 2008 Posts: 422 |
Quote: I've uploaded an executable.
The program actually takes 64 bytes from selected parts of the ROMs and make decent samples out of it in real-time. AFAIR, GBK relates to some algorithm, but I haven't been able to find any references.
EDIT: It's here: GBK-Test
The GBK algorithm is mentioned in the Heins sid-link comments. It is simplified Karplus or Karplus-Strong as well.
There is a lot of unexplored potential with Karplus and digital waveguide synthesis in c-64. |
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aeeben
Registered: May 2002 Posts: 42 |
BTW. I've somehow missed this one - How did SounDemoN's autochords work? Flipping pulse phase in timer interrupt(s) to create the 2nd and 3rd voice? I guess it only works with pulse wave then? |
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Mixer
Registered: Apr 2008 Posts: 422 |
The test bit chord thing, which Soundemon used in autochord was actually something I came up with, but he made something useful out of it.
Note frequency values or SID FRQ register values are converted to CIA timer periods. 4 timers = 4 notes in chord.
When any timer is 0, the irq is triggered, and one can then toggle the test bit on/off in an interrupt handler. Or one can poll the irq registers in busy loop / unrolled code and toggle test bit on/off accordingly.
This causes a train of waveform resets, which to ear sound like a chord.
Pulse, Triangle and Saw all work, but sound awful initially. Filtering the voice makes the chord sound nicer.
Same effect can be done using just one timer, by simulating the train of reset events, by changing the irq timer period on every irq. Calculating the timer sequence takes some raster lines per frame, but it is proven to work. |
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DeMOSic
Registered: Aug 2021 Posts: 126 |
Quote: The test bit chord thing, which Soundemon used in autochord was actually something I came up with, but he made something useful out of it.
Note frequency values or SID FRQ register values are converted to CIA timer periods. 4 timers = 4 notes in chord.
When any timer is 0, the irq is triggered, and one can then toggle the test bit on/off in an interrupt handler. Or one can poll the irq registers in busy loop / unrolled code and toggle test bit on/off accordingly.
This causes a train of waveform resets, which to ear sound like a chord.
Pulse, Triangle and Saw all work, but sound awful initially. Filtering the voice makes the chord sound nicer.
Same effect can be done using just one timer, by simulating the train of reset events, by changing the irq timer period on every irq. Calculating the timer sequence takes some raster lines per frame, but it is proven to work.
does anyone have a demo of this in goattracker? im fucking around with test bit in gt and im getting no results |
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