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Forums > C64 Composing > How to find music that doesn't eat all that much rastertime?
2010-08-05 12:00
Shadow
Account closed

Registered: Apr 2002
Posts: 355
How to find music that doesn't eat all that much rastertime?

I'm messing about with some just-for-fun-coding, and now I wanted to add some music. However, I only have about $10 rasterlines of free time.
I've tried a bunch of songs from HVSC, but most players seems to go up to about $18 rasterlines.
Anyone know any particular composers that were known for using players which took little CPU time that I could look for?
Too bad that the maximum number of lines isn't included in the SID-info for each song, would have made it much easier.
My current method is:
1) Choose composer in HVSC randomly
2) Choose a tune by this composer randomly
3) Recompile
4) Test
5) Find out that tune takes too much rastertime
6) Make annoyed grumbling noise
7) GOTO 1

:)
 
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2010-08-08 21:43
Angel of Death

Registered: Apr 2008
Posts: 210
You could try anything by Martin Walker. Maybe not as fast but it sure sounds better.
dunno if it is any use but older tunes by martin galway and matt gray used more than one jsr to play so rastertima can be split...
2010-09-11 15:01
MC
Account closed

Registered: Jul 2009
Posts: 71
Anything done in music-assembler should work really.
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