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Why releasing small stuff in a whole D64 image?
2017-03-27
21:31
Hermit
Registered: May 2008
Posts: 208
Why releasing small stuff in a whole D64 image?
I'm curious why many of very small (even several kilobytes) of releases are made on .d64 image?
I'm a minimalist (usually with limited internet connection) and if I see a music or one-file demo etc. on ~170kbyte D64 I sometimes don't download it, just because I don't like the 5..10x waste of space and bandwidth in general. (And maybe the pollution it generates in big amounts, a problem nowadays I think, yet not the biggest source of pollution is IT.)
Sorry if my thinking is weird or uncommon (really hope it isn't), but I'm still curious why many people release things on .d64 instead of .prg (or .sid or .tap) if they could fit.
Is it easier to save or load D64 format on their systems or cartridges?
In any way, if you like to release small stuff in .d64, I'd thank you if you at least compress (zip) it or release a .prg beside the .d64, as seen many times, and so they won't distract people like me, and your release will be downloaded and evaluated a bit more times...
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2017-04-01
15:28
hedning
Registered: Mar 2009
Posts: 4595
Quote:
as if anything will come out of this discussion :=)
<3
2017-04-05
08:58
CommFor
Registered: Mar 2017
Posts: 19
Just removed my recently posted 86 games in PRG format and changed them with D64 files.
Each D64 file contains one game in PRG format.
Done with Style's DirMaster.
Rules are rules :)
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