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Forums > C64 Pixeling > koala otpimizing
2007-03-08 02:41
Oswald

Registered: Apr 2002
Posts: 5020
koala otpimizing

Hi Everyone,

I know there's a c64 tool out there that helps with optimizing koala pictures for packing, but no idea what it is called. Anyone knows?:) Timanthes would do the job for me aswell with its nibble swapper tool, but is there a way to load/save a native c64 koala format picture with it ? *.prg doesnt works, what format does it expect to be .prg anyway ?:)
 
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2007-03-09 09:56
Ninja

Registered: Jan 2002
Posts: 404
WVL: It seems, we not only coded quite similar tools, we also came to quite similar conclusions :D
2007-03-09 11:41
Mace

Registered: May 2002
Posts: 1799
Quote:
Or maybe to skip this bitmap+colordata-idea and use something abstract.
I bet there are a million ways to store the same picture in the memory and use some exotic routine to convert the information back to colourmaps and bitmap. But in the end you just want an optimized picture that has the original format. Then, there's not much else to do but sort nybbles and change the bitmap, I guess...

Hehe... we could do a contest: let's all make a file that holds the same picture and let's see who gets the smallest result after using the same cruncher :-)
No need to stick to a file-format: the only thing that counts is that it shows the original multicolour hires pic.
2007-03-09 12:19
WVL

Registered: Mar 2002
Posts: 886
Quote: Quote:
Or maybe to skip this bitmap+colordata-idea and use something abstract.
I bet there are a million ways to store the same picture in the memory and use some exotic routine to convert the information back to colourmaps and bitmap. But in the end you just want an optimized picture that has the original format. Then, there's not much else to do but sort nybbles and change the bitmap, I guess...

Hehe... we could do a contest: let's all make a file that holds the same picture and let's see who gets the smallest result after using the same cruncher :-)
No need to stick to a file-format: the only thing that counts is that it shows the original multicolour hires pic.


hehe.. sounds like a contest I could fancy ;)
2007-03-09 12:35
enthusi

Registered: May 2004
Posts: 675
just post a pic and the cruncher top be used (I'd prefer exomizer (latest version)) :)
2007-03-09 12:57
Ninja

Registered: Jan 2002
Posts: 404
I'd suggest using at least 2 (better 3) quite different pictures and add up the sizes. Otherwise we have lots of finetuned algorithms for just 1 picture ;) Latest exo would be a good choice, I agree.
2007-03-09 13:21
Mace

Registered: May 2002
Posts: 1799
Ok, let me suggest the first picture.

The title picture of Short Circuit:

(this is a screenshot from a demo, you should use the original picture, of course)
2007-03-09 14:07
WVL

Registered: Mar 2002
Posts: 886
2007-03-09 14:21
Ninja

Registered: Jan 2002
Posts: 404
Song of the Sunset
:)
2007-03-09 15:20
Mace

Registered: May 2002
Posts: 1799
Great :-)
So, let's see who creates the smallest file that displays these three pics (press space to swap ;) ).

Rules:
1) It has to be one file containing all three pictures
2) ANY form of optimizing is allowed
3) Final file crunched with Exomizer

Shall we set a date on which the file must be ready?
2007-03-09 15:26
WVL

Registered: Mar 2002
Posts: 886
I think it's better to come up with 3 exo-data files, that de-exo'd give the bitmap-data,colors and d800 color in the memory.

As simple as that.

Also, Im not sure I have time for this :)
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