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Forums > C64 Composing > GoatTracker v2.0 beta
2005-06-23 08:11
Turtle
Account closed

Registered: Jan 2002
Posts: 70
GoatTracker v2.0 beta

That's a great one!!!!

Cadaver, didn't I hear you denying any activities in that direction a few weeks ago in an other thread.

I guess this major version release will make a lot composers more than happy. All points on my wishlist are marked as accomplished....

Now it's time to start a new topic of tips&tricks with this release.


Thanx,

Turtle
 
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2010-02-10 21:53
McMeatLoaf

Registered: Jan 2005
Posts: 105
I only have one thing on my wish list:
- To be able to change the freq tables.
What I'm talking about is, being able to use different freq tables than the default A440 (on PAL), and instead being able to use e.g. "A440 on NTSC" (like in the PRG), like most oldskool stuff ;).
Or perhaps why not A429 on PAL? Stuff like that.
I would really, really appreciate a function like that.
On the other hand, I *could* change the freq tables afterwards, by hand, using a hex editor, but that's _very_ time-consuming.
2010-02-24 14:09
booker
Account closed

Registered: Jul 2003
Posts: 333
Quoting Jan Harries
uh what ? :D

HardSID runs at 1.0 Mhz, not 0.987.... like C64
so hardsid tunes are in fact all playing too fast!
\
That's a pitty.
2010-03-18 13:33
booker
Account closed

Registered: Jul 2003
Posts: 333
Any chance to include C64 font in GT?
2010-03-18 13:41
Jammer

Registered: Nov 2002
Posts: 1289
Quote: Any chance to include C64 font in GT?

i don't think so ;)
2010-03-18 14:15
booker
Account closed

Registered: Jul 2003
Posts: 333
Quote: i don't think so ;)

Well... ok. Sourcecode is there. I guess.
Gotta find some friendly coder and buy few beers.

Heck, C++? Will booze myself and hack da thing!
2010-08-01 09:15
Conrad

Registered: Nov 2006
Posts: 833
On odd times, Version 2.7 seems to crash after it's been running for a bit. Nothing serious though because you can still save your work... something to do with the audio driver maybe?
2010-08-01 10:52
cadaver

Registered: Feb 2002
Posts: 1153
Some time ago I changed the sound buffer update logic to get rid of clicks caused by sometimes producing too few samples. So maybe it now produces too much, causing a buffer overflow (there should be checks, but you don't know of what reSID might do...)

If you want to be ninja, you could try compiling revisions from the svn (look for changes to gsid.cpp and gsound.c) and see when the crashes started.

GT2 should probably transition to cmake based build at some point so I could also build on MSVC and debug better...
2012-01-30 12:04
Peacemaker

Registered: Sep 2004
Posts: 243
Hello,
i am working with goatracker and would need some help. want to create a certain bass. i tried to rebuild it for hours without any luck. maybe someone of the aces here want to help me? i would be realy thankful.

contact me via PM here and leave your icq/skype etc number and i ll contact you.

thanks
2012-12-03 06:36
la_mettrie

Registered: Feb 2012
Posts: 21
One rather small thing which has been annoying me is that time counter is reseted after stopping the song. I always forget to watch how long the song was X)

(my version is 2.70)
2013-07-27 07:46
taaadpole
Account closed

Registered: Jan 2011
Posts: 6
I've got detune going, using the 1-frame portamento command in the wave-table method.

It works great, as long as I'm not using the 3xx command for portamento. As soon as I use portamento, the note goes back up to normal pitch (no detune).

Is there a way to get the detune + portamento at the same time?
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