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Xerons +5DGHJM   [2023]

Xerons +5DGHJM Released by :
Raiders of the Lost Empire [web]

Release Date :
14 November 2023

Type :
C64 Crack

Videosystem: any

AKA :
Xeropus

User rating:awaiting 8 votes (3 left)   See votestatistics

Credits :
Code .... Holy Moses of Raiders of the Lost Empire
Music .... Wacek of Arise, WST
Graphics .... Holy Moses of Raiders of the Lost Empire
Crack .... Holy Moses of Raiders of the Lost Empire
Trainer .... Holy Moses of Raiders of the Lost Empire
Docs .... Holy Moses of Raiders of the Lost Empire


Intro used in this crack:
DownloadOne-Sprite-Wonder II - The Return! by Raiders of the Lost Empire

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by TheRyk on 15 November 2023
HF version's still very good and valuable, epecially as it's got NTSC Fix. About fixing or not fixing strange-looking sprites, I would have offered that fix as an OPTION [Y/N] as this indeed might be a matter of opinion, so neither traditionalists nor authistic people would have need to complain... ;)

To me in PAL land, I like this version by ROLE very much because of the Joy#2 fix, matters much more to me than how white enemies look like.
User Comment
Submitted by KAL_123 on 15 November 2023
Nice version and also nice game.
User Comment
Submitted by Yogibear on 14 November 2023
Nice crack!
User Comment
Submitted by Giulio/Wolf on 14 November 2023
All is opinabile and debatable. I considered in my release the white enemies thing more a bug than a feature and I fixed it.
Also for NTSC... In later levels the original will start to flicker as hell and this is why we fixed the IRQ routine.
I am not complaining about this release... It is nice have an hiscore table and other improvements.
No problems at all... I simply pointed out about what was already done before. Peace.
User Comment
Submitted by ws on 14 November 2023
Funny, i also checked on the "white enemies" thing, it is like they are characters first so that is set by color ram and then the sprites that emerge from them are single color, too. Maybe it is the same weirdness that also occurrs in the Night Mission (Pinball) Game. The bitmap *could* be multicolor, but somehow it was more feasible to set it to singlecolor? A "fix" is nice, but does actually alter the assets of the original release.
User Comment
Submitted by Holy Moses on 14 November 2023
White enemies are original, I don't want mess around with the craft. All I wanted was a real Highscoretable.
User Comment
Submitted by Giulio/Wolf on 14 November 2023
White enemies are "fixed" in our HF release with also a correct NTSC IRQ routine. See for details the documentation of Xerons +4DFH.
User Comment
Submitted by Holy Moses on 14 November 2023
@Didi: Yes, this is an original feature.

@ws: ;-)
User Comment
Submitted by Didi on 14 November 2023
White enemies look strange as if they are set to hires but supposed to be multicolor.
User Comment
Submitted by ws on 14 November 2023
Is that Xerons Petscii Screen with music a newly made extra or was it originally in the game? (Ah yes, must be new, Muzak Credit by Wacek... i was a bit shocked there for a moment like "What? 1984!?" [Awesome little Tune!] :-D )
User Comment
Submitted by Holy Moses on 14 November 2023
JJEEEEZZZ... for sure! Sorry ;-)
User Comment
Submitted by HOL2001 on 14 November 2023
Wrong file uploaded?
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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