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Rocketry   [2015]

Rocketry Released by :
Chorus

Release Date :
15 August 2015

Type :
C64 Demo

AKA :
Let's Question the Basics

Website :
https://www.youtube.com/watch?v=yCxDzq0rFGo

Released At :
Arok Party 2015

Achievements :
C64 Demo Competition at Arok Party 2015 :  #1

User rating:**********  9.5/10 (89 votes)   See votestatistics
**********  9.7/10 (40 votes) - Public votes only.

Credits :
Code .... Clarence of Chorus
Music .... Drax of Bonzai, Camelot, Crest, Maniacs of Noise, Vibrants
Graphics .... Leon of BugKiller TM, Chorus, Resource, Singular
Loader .... Lft of Kryo


SIDs used in this release :
Delicate(/MUSICIANS/D/DRAX/Delicate.sid)
Delicatos(/MUSICIANS/D/DRAX/Delicatos.sid)
Funque(/MUSICIANS/D/DRAX/Funque.sid)
Silky(/MUSICIANS/D/DRAX/Silky.sid)

Download :
http://csdb.dk/getinternalfile.php/140824/chorus_rocketry.d64 (downloads: 1991)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by PAL on 7 June 2016
Clarence - you are totally awesome - this demo is awesome and you made it the most for me - the rest involved - great effort and the demo will forever be one of the greatest!
User Comment
Submitted by Jak T Rip on 13 September 2015
Clarence, I am equally impressed by this demo as I am by your humble replies. You do rock, and I mean the whole Chorus team.
User Comment
Submitted by WVL on 8 September 2015
Clarence shows he's the new Crossbow :-)
User Comment
Submitted by Viti on 20 August 2015
This is a coder p0rn with very-very great songs and sweety graphics. Congrats guys!!!
User Comment
Submitted by Clarence on 19 August 2015
@Drax, I actually do love these tunes, and wouldn't change them willingly. They simply grown on me. We'll see what future brings, your offer sounds excellent. :)

@Magnar, the difference is the increased size of the visible area.

@Pal, I find you a very kind and passionate scener. Thanks for the praise, but to my mind this demo wouldn't have been the best demo ever, even if Mirage and Jeroen Tel supported me with their finest works. To me there are better demos, and please don't refer to csdb charts, which I learned to ignore a long time ago. Leon's artwork is part of the Chorus identity, even if he mightn't have his finest moments here. But at least I could count on him when needed, and just out of friendship I wouldn't have likely used other artwork. Same goes for Drax. + To avoid confusion: JustInTime is a product of my old group, but I wasn't involved.
User Comment
Submitted by TomoAlien on 19 August 2015
The fullscreen AGSP is just some heavy wizardry.

I am afraid that if you decide to make a demo that uses REU it will summon Cthulhu and 9 of his clones or something at that point.

Also really nice music and graphics, don't understand what's the complaining all about.
User Comment
Submitted by PAL on 19 August 2015
When Clarence, Drax and Leon create the next demo I will shit my pants all out! I am almost sure of that. What a team you have been... and after knowing that it was so much in the last minutes or weeks... wow!

Here you have some of the most talented people together, you can just create the best demo ever, every time you create a demo... This demo is so absolutely among the best - in coding. If you can make the best out of each other also... it will be so totally beast and a challange for all, right? And it will be so super to see that from the other side and in... you are a super team, stay with that and just do it! Clarence - when I saw the JUSTINTIME demo back in the days I was puzzled and I am still 2day. The coding skills are just above. It is the most HARDCORE CODE you are doing nowadays- almost everytime you release code!

When I see a demo I see art, I listen to music and I see things not possible or just so time consuming to create in code... I adore the effort of all parts in a demo and even more and more these days due to all the feedback we have received from you all, the director of a demo. Sometimes I think a choherent line is rater boring and I personally like stuff that is just a bag of marbels in different colors, shapes and feelings... but no matter what one do there are these people wanting it to be something else. In this demo you have the same "problem" as we always do have... not a problem because it is a demo on the commodore64 - It is not a film - You proved that just now in my mind. If the viewers want a film this demo is not that, a lot of our demos are not that also! BUT they were fun to create and show and to make something nice for the rest of the scene. Thanx for all your efforts Clarence, Drax and Leon. You inspire and you did a huge difference with this demo in our scene! I love you for that!

HCL: I did not have a bad day, I just felt this demo deserved even greater art and music and it sure do... next time they will do just that - be very excited all of us!
User Comment
Submitted by DRAX on 18 August 2015
Clarence, you're the king - thanks for using those old and dusty tunes... The demo deserved some new and more elaborated tunes that fitted more to the demo... I will pull myself together and make some more interesting music to you next time - if there is a next time? - I am ready :)
User Comment
Submitted by Magnar on 18 August 2015
The intro logo twister was awesome! Nice colorful kefrens bars, and the rocket with the cube/EORs above. The jumping bitmap and the XY-moving bitmap was to me something I've seen Bob do with VSP in multiple ways, but I presume this was done with a different tech? The end part was also cool. All in all, a great demo! A bit short, but very lovely and nice work on both code, gfx and music! Specially cheers to Drax! Keep producing and do new and unexpected things! :)
User Comment
Submitted by Wisdom on 18 August 2015
Oh, and needless to say, the whole thing is a rare example of technical excellence. Lots of respect to Clarence.
User Comment
Submitted by Wisdom on 18 August 2015
You gotta love that floffy. :-)
User Comment
Submitted by Leon on 18 August 2015
thanks for the positive comments and positive votes! \o/
User Comment
Submitted by metalux on 18 August 2015
This is so interesting it really deserves a scientific technical report from Clarence.
User Comment
Submitted by Conjuror on 18 August 2015
Some really nice effects. Of course the full screen agsp was very impressive but my favourite part was the final multi-layer char cloud effect.
User Comment
Submitted by JackAsser on 18 August 2015
Awesome in every aspect! Keep it up! :)
User Comment
Submitted by Peacemaker on 18 August 2015
wow, what a great demo with outstanding tech. effects. milestone in c64 coding. keep up the work, clarance.
User Comment
Submitted by Clarence on 18 August 2015
Well... I did not expect this overwhelming positive feedback. Some of the parts haunted me for a too long time to judge objectively by myself. It was an exhausting ~2 weeks to put it together in time. Leon was hyperactively supportive. Also notable is Drax's stretching patience since many-many months.

@Cargo, thanks for the crew for a great organizing job at Arok.

@LFT, your loader tool is super-duper, and I mean it.

@Cruzer, I got a great deal of inspiration from your works, your words means a lot.

@Frantic, to supplement Hollowman, it's a routine I call 'half eXpansion'. It has a split structure, that allows to freely decide for every sprite's each and every line separately, whether it's left or right side is expanded.

@Pal, no hard feelings however you vote, tastes differ. I know many things could have been better, even the code.

@HCL, thanks for the motivating words.

@Cadaver, as HCL pointed out AGSP Max is memory friendly, it isn't that rastertime economic though.

@Cerix, exactly my thoughts, watching Uncensored. :)

@Lemming: It's in multicolour mode, but with a pseudo hires effect by shifting alternately every line with a single pixel back and forth. + carefully chosen raster colour changes spice it up.

@Bob, it was great talking to you!

@Groepaz, lol, sorry for the trouble, yet again.

@All, thanks for stopping by and leaving a comment. Heck, it's hard to believe to see some of these names.
User Comment
Submitted by Yogibear on 17 August 2015
Amazing! A deserved winner! End tune is now one of my favs!
User Comment
Submitted by Lazycow on 17 August 2015
Yeah! Great! Superb music, too. more! More! MORE!
User Comment
Submitted by lft on 17 August 2015
What an awesome show! And I'm very proud that you decided to use Spindle.
User Comment
Submitted by Cargo on 17 August 2015
You made the compo on Arok! Infinite thanks!
User Comment
Submitted by Slammer on 17 August 2015
Really cool demo with great ideas. It was a joy comming home and watching this. Sometimes christmas comes early.
User Comment
Submitted by Groepaz on 17 August 2015
clarence likes breaking our emulation =D
User Comment
Submitted by algorithm on 17 August 2015
Very nice :-) This is what I love about these types of demo's. Innovation, new tricks. This one has it all. On a plus point, this fails on turbo chameleon connected to the c64 (even on latest beta 9d version) Demo runs but glitches in the dual fld and full screen AGSP part (Lack of smooth scroll in vertical direction and d800 colors mapping over incorrectly on output screen. :-) Should hopefully give more motivation for the authors to iron out the firmware further for TC :-)
User Comment
Submitted by NecroPolo on 17 August 2015
Bloody amazing. Through the big party screen it melted faces. Respect!!!
User Comment
Submitted by Bob on 17 August 2015
Just arrived home from my little tour the Europe right after Nordlicht ;) and this was the first thing I watched, Dropped jaws, kicked in the gut! fell off the chair! With offs and uhhhs and aaaaahss yup this is excellent! well presented, you fooled me totally with the AGSP stuff ;)
I even had the chance to meet up with Clarence in Budapest last month ;) happy that I have met you and ofcourse gratulations for the win to whole team! Well deserved.
an Excellent demo with outstanding coding & vic trickery, great new ideas! This is what inspires me, this is what the scene is about. KICK ASS!
Kurva klasz kis demo! Telyesen át basztál 8)=)
User Comment
Submitted by CONS on 17 August 2015
Great code, great music and cool graphics. What could you ask more.. Beautiful!
User Comment
Submitted by Poopy McPoopyface on 17 August 2015
Had to login into this shitplace just to upvote the demo. Amazing code and music. Wish the graphics was better :D
User Comment
Submitted by lemming on 17 August 2015
What the hell is going on in the kefrensbar-part? It looks like a freaky VIC-20 mode! I love this demo so much. Gotta agree with what HCL wrote.
User Comment
Submitted by cadaver on 17 August 2015
HCL: I did look at the memory, but too cursorily it seems. Seems to be a clever high speed ping pong copy between bitmaps. Thanks for the correction :)
User Comment
Submitted by FATFrost on 17 August 2015
Wow such a nice demo with a truly beautiful feel to it.. the critical sisters nagging are just spoilt by too much high quality and wished they had the skills to make a product in their own likeness.. they should really be positive and create similar beauty that inspires everyone else. Most critique comes from jealousy.. and that is the worst quality within a human...

Chorus keep producing beauty. You really inspire us to keep loving our Commodore 64.
User Comment
Submitted by Axis/Oxyron on 17 August 2015
OMG, finally a technically impressive demo. Great job Mr. Clarence. I havent peeked into it, yet. But it looks like fun and lots of WTF moments.
User Comment
Submitted by Dr.j on 17 August 2015
here come the kings of the VIC code. super cool demo with innovative effects with awesome music (as expected) from Drax, you guyz are rocking de houze and i kudos for you for this piece of art. thanks *3 and thank for the nice greetings for delysid
User Comment
Submitted by Fresh on 17 August 2015
I'm speechless... 10 is downvoting here.
Master piece of VIC porn!
User Comment
Submitted by HCL on 16 August 2015
Totally amazing!! This is what makes it worth participating in the so called scene, i just love every moment when i see and listen to this demo. The only effect that i get straight away it that 4-char sprite trick, or at least i think so.. The rest is pure rocketry!! :D.

Then all depressed comments around here about music, art style and possible effect usage in games makes me truly upset. WTF is with you guys!?!? Ok, when it comes to audial and visual grace, one can always claim that is wasn't my *taste* or "cup of tea". Now, DRAX happens to be (one of?) *the* most productive and loved composers *ever* on this machine.. Giving him a rating of 7 in your calculation probably makes almost everyone wonder what more bad things you have experienced today.. And for AGSP game-usage, why don't you even bother to peek into the memory just once before you vomit here in the comment field. (I did). Yes i'm ranting, and it's not like me.. or is it?! ;). Sorry for that everyone, but i think the guys behind this deserves better than that. Now when Crest is not arround anymore (hint hint), Clarence is perhaps the only two-legger who could come up with stuff like this!! Then i guess noone yet complained about the code.. :)

..so to sum things up: Total roxxoring ossomness!!
User Comment
Submitted by Perplex on 16 August 2015
Great stuff! And quite a few things over which to ponder.
User Comment
Submitted by CeriX on 16 August 2015
I have to learn so much more... This definitely feels like rocket science to me! ;-)
User Comment
Submitted by Stein on 16 August 2015
So cool! <3
User Comment
Submitted by snerg on 16 August 2015
I bow to you, Sir Coder.
User Comment
Submitted by Radiant on 16 August 2015
Oh, this nearly brought a tear to my eye. Wonderful stuff, very clever. :-) Thank you!
User Comment
Submitted by Glasnost on 16 August 2015
Thanks for this great release. Many things puzzled me :)
User Comment
Submitted by cadaver on 16 August 2015
Amazing effects, but at the same time a bit depressive, because you e.g. know that the full screen AGSP must be achieved with several shifted copies of the graphics data, and therefore isn't generally applicable in, say, a game :(
User Comment
Submitted by Hoild on 16 August 2015
+To more properly define my issue with it, the small number of very cool stuff was shown for too long, so the pacing was very off for a 5+ minutes production. Such a duration would need more content to be fulfilling. Or alternatively, a tighter pacing would have also made it better, I think.
User Comment
Submitted by Hoild on 16 August 2015
Very cool, but due to the low number of effects and GFX featured it was too short.
User Comment
Submitted by hollowman on 16 August 2015
Frantic, if you look at the sprites in memory and check the code it looks like they are partly expanded with $d01d splits
User Comment
Submitted by GH/MSL/Toondichters on 16 August 2015
Well, I think it ain't going to get any smoother than this... really stunning!!
Great Graphics to build on too
Music-wise some good old groovy attitude here! Some moments I thought I was listening to a pre-hear for Je suis #JT compo here ;)
User Comment
Submitted by Magic on 16 August 2015
BAM! in your face!!
User Comment
Submitted by TheRyk on 16 August 2015
rrr! codepr0n! also entertaining, stylish and great drax music \o/ what more can you ask for
User Comment
Submitted by Rudi on 16 August 2015
Multipart-demo with some trickery-code I dont have a clue about. The music was nice, but I didnt think it fitted the demo at all. Nice graphics.
User Comment
Submitted by ALIEN on 16 August 2015
Man, really love this moments!
User Comment
Submitted by Dr.Strange on 16 August 2015
Great release, wb Chorus.
User Comment
Submitted by Groepaz on 16 August 2015
just watched it again and i am still scratching my head. i want to vote 11 for this :)
User Comment
Submitted by GeoAnas on 16 August 2015
Great release ! Thanks !
User Comment
Submitted by Trap on 16 August 2015
Just awesome.
User Comment
Submitted by Mr. SID on 16 August 2015
It's definitely rocket science. Or maybe also sorcery, who knows? Great stuff!
User Comment
Submitted by Mixer on 16 August 2015
"bla bla bla fake bla bla precalc bla C64 is dead, reached limits, there is nothing more that can be do.., ah a new Chorus demo... What the..!?, How is this..!? Where..!?"
User Comment
Submitted by iAN CooG on 16 August 2015
jawdropping demo, seems made of world records. DRAX tunes are all nice as expected.
User Comment
Submitted by Shine on 16 August 2015
This is rocking for sure! It's a ROCKe(n)try ... Really awesome routines / effects ... 10/10 :)
User Comment
Submitted by BokanoiD on 16 August 2015
Great stuff for a Sunday morning.
User Comment
Submitted by Pantaloon on 16 August 2015
awesome!
User Comment
Submitted by BHF on 16 August 2015
Sugar in the mornin ! Fresh and stylish, solid code with cool routines. Great stuff :)
User Comment
Submitted by Dr.Science on 16 August 2015
Congratulations! Great production!
User Comment
Submitted by Burglar on 16 August 2015
real fullscreen AGSP, c'est incroyable! and that diagonal floffy thing, amazing. I was hoping it'd become a scroller ;)
User Comment
Submitted by Hein on 16 August 2015
Again Clarence delivers something that us mortals can't grasp. And Drax proves that the 'Je suis #Drax compo' is too difficult, with his diversity of musical styles. Thumbs up.
User Comment
Submitted by Flavioweb on 16 August 2015
Nice proof of deeper knowledge about tricks and devilry on how to code at very low level.
Fine.
User Comment
Submitted by Brush on 16 August 2015
I'm blown away by the code. Confratulations Clarence! Now i need to figure out how you've done it. Also great fullscreen work by Leon and of course one can never get enough of Drax :)
User Comment
Submitted by Frantic on 16 August 2015
I think I agree with everybody's comments. Very nice!

...and I hope that at some point someone will explain to me what was going on with the non-expanded 4 chars wide sprite thing. :)
User Comment
Submitted by Norvax on 16 August 2015
Wow! Clarence the magician!
User Comment
Submitted by Groepaz on 16 August 2015
wth clarence. damnit! this rocks!
User Comment
Submitted by Ksubi on 16 August 2015
Super-fresh! Innovation with style!
User Comment
Submitted by Joe on 16 August 2015
I have to admit, I'm also taken by the kind of retoric to make the trickery into treat, like here.
Excellent feeling of doing things which 40-year old people using a 30 year old machine get impressed by...
It's impressing!
User Comment
Submitted by PAL on 16 August 2015
I am a bit blown away from the code in this and the fact that this one is smooth as in king of smooth of camelot almost... the sprites in upper border, full new extended FLD and the intro techer (without the interference green one) and kefbars are just blizz, awesome code! I want to give this demo a the highest score but I can not, because I really do not think the music and art are that great and in my mind a demo is all three... It is hard on the scale these days because there are so much great demos that have been done - 10 for the one-man-code, 7 for music and 7 for art from me... combined I must give this demo a nine, because code really counts more here in this one for me! Man of god it is fantastic to see such a great demo...
User Comment
Submitted by Cpt.Power on 16 August 2015
Finally a great demo again!
I enjoyed watching it. Applause.
User Comment
Submitted by Skate on 16 August 2015
I was waiting for that kind of a coder porn since X'2014. Amazing effects, a true masterpiece. I salute everyone involved.
User Comment
Submitted by Cruzer on 16 August 2015
Holy f**k! The most fascinating routines I've seen for ages! Guess I'll have to watch this again and again to figure out how it's done. You rock, Clarence!
User Comment
Submitted by Oswald on 16 August 2015
I envy all the details and polish that went into this one, great job, good entertainment!
User Comment
Submitted by ZeSmasher on 16 August 2015
damn cool demo! :)
User Comment
Submitted by chabee on 16 August 2015
Great job guys!
User Comment
Submitted by bepp on 16 August 2015
CHORUS!!!!! We've missed you! Great demo with interesting technical innovations. Good stuff!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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