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Monumentum   [2016]

Monumentum Released by :
Hitmen [web]

Release Date :
30 October 2016

Type :
C64 Demo

Released At :
X'2016

Achievements :
C64 Demo Competition at X'2016 :  #7

User rating:*********_  9.3/10 (60 votes)   See votestatistics
**********  9.5/10 (24 votes) - Public votes only.

Credits :
Code .... Groepaz of Dienstagstreff, Hitmen, VICE Team
  HCL of Booze Design
  Peacemaker of Hitmen, Hitmen
Music .... Linus of Arsenic, Artstate, Camelot, MultiStyle Labs, Oxyron, Resource, Viruz
Graphics .... Carrion
  Peacemaker of Hitmen, Hitmen
  Seven of Digital Excess, Hitmen
Design .... Carrion
  Peacemaker of Hitmen, Hitmen
Idea .... HCL of Booze Design
  Peacemaker of Hitmen, Hitmen
  Seven of Digital Excess, Hitmen
Charset .... Cupid of Extacy, Hitmen, Padua
Linking .... HCL of Booze Design
  Peacemaker of Hitmen, Hitmen
Loader .... HCL of Booze Design


SIDs used in this release :
Monumentum (note)(/MUSICIANS/L/Linus/Monumentum_note.sid)
Monumentum (tune 1)(/MUSICIANS/L/Linus/Monumentum_tune_1.sid)
Monumentum (tune 2)(/MUSICIANS/L/Linus/Monumentum_tune_2.sid)
Monumentum (tune 3)(/MUSICIANS/L/Linus/Monumentum_tune_3.sid)
Monumentum (tune 4)(/MUSICIANS/L/Linus/Monumentum_tune_4.sid)
Monumentum (tune 5)(/MUSICIANS/L/Linus/Monumentum_tune_5.sid)
Monumentum (tune 6)(/MUSICIANS/L/Linus/Monumentum_tune_6.sid)
Monumentum (tune 7)(/MUSICIANS/L/Linus/Monumentum_tune_7.sid)

Download :
http://csdb.dk/getinternalfile.php/152584/Monumentum-Hitmen.d64.zip (downloads: 1326)
ftp://ftp.scs-trc.net/pub/c64/Party/2016/X/Monumentum.zip (downloads: 116)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by קєคςє๓คкєг on 13 February 2017
One day, when i am grown, i will step outside the shadows of the big guys =)
User Comment
Submitted by Shine on 9 February 2017
Visuals and effects are exactly my taste! Transitions are very well designed aswell. Music is outstanding!!! 10/10 <3
User Comment
Submitted by Sith on 6 February 2017
Then credit needs to be given where it is due. I want to see more of Peacemaker; really great stuff here in this demo.
User Comment
Submitted by Linus on 6 February 2017
Thanks, but the main coder of this demo was Peacemaker ;)
User Comment
Submitted by Sith on 5 February 2017
*Linus lol
User Comment
Submitted by Sith on 5 February 2017
Now this is one right up my alley: lengthy, tons and tons of fx, mixture of multi-color and monochrome styles. Wonderful gfx. Great muzaks by Linux.
I love what the tandem of HCL and Groepaz can produce. The result is just making me want mooore. Please guys? Guys? :D
User Comment
Submitted by GH/MSL/Toondichters on 27 November 2016
Keep getting back to these well put together Graphics and mood!

Besides the variety of Songs and Styles a la fit In-Demo SFX's and timing are SUPPAH~

Intro and End music are most appealing to me. Melodramatic is the word :D

More Sunday-stuff Sascha ;)
User Comment
Submitted by GH/MSL/Toondichters on 23 November 2016
@Stinsen: variety? :D
User Comment
Submitted by Carrion on 23 November 2016
OK. Last (really last one) blog post in series of Monumentum stories.
This time: How could Monumentum look like on C+4
http://retronavigator.com/post/153553944973/monumentum-4-gfx-co..
enjoy
User Comment
Submitted by bepp on 23 November 2016
Thanks for the articles Carrion! Interesting to follow the creative process.
User Comment
Submitted by Stinsen on 22 November 2016
Fantastic show in all regards! Love the music starting at ~3:00 and the end tune (except the progressive parts, whyyyy Linus? ;)).
User Comment
Submitted by Carrion on 15 November 2016
Part #2 and the last one of my blog posts explaining the process behind the Monumentum gfx.
This one has some stories which I think You have to read. ;)

http://retronavigator.com/post/153220791403/monumentum-wips-par..

Anyway I hope reading this is fun for you it was so much fun of pixeling for me.
later
User Comment
Submitted by BHF on 9 November 2016
What Clarence & Dane said ! :)
User Comment
Submitted by Yogibear on 8 November 2016
Awesome!
User Comment
Submitted by Carrion on 7 November 2016
3 New articles on my blog. Start here http://retronavigator.com They should be read one by one on main page as part #1 of the Work in Progress articles.

In this part you'll find some early logos and concept arts + anime gifs of the steps of Intro Picture.
User Comment
Submitted by Jak T Rip on 6 November 2016
Some massive jaw droppers in this one. The shadow caster is wonderful, although the border kills it a bit. The width changing wobblers are my favourite and the school of fish is supernice, too. Great visuals. I also loved the end music and the intro, but in between the music killed it for me, too often it changed/ended aprubtly and the flow of the demo was gone.
User Comment
Submitted by ZZAP69 on 6 November 2016
Impressive design, Graphics and Music. One of my favourites.
User Comment
Submitted by Carrion on 5 November 2016
now... who made the oversaturated (STE like) anime gif CSDB preview image? pls change it :D

@Trap
Thanks for nice comment. I really appreciate it a lot.
Answering some of your concerns:
the intro colors was a kind of compromise between blue $06 or brown $09. We've chosen $06. I'm stunned till now how HCL was able to do such a 3 layer parallax scroll anyway.

On the coherency stuff I was convincing Peacemaker to believe me that it makes sense to keep the color scheme,the motives we chose as repeating parts of the demo design (like the collumns or the red leaves here and there). I'm grateful Peacemaker believed in some of in my ideas. The most important for me was that he already had the whole demo idea in his mind and we sticked to it all the time. Even when I (and some others) tried to invent new things... ;)

I have a little story to tell how HCL asked me to join the demo project (it was spring 2016), and how it all kicked off, but I'll do it later and publish it on my blog. So stay tuned.
User Comment
Submitted by Trap on 5 November 2016
I loved the icing effect in the beginning and in the end.
There is a theme throughout the demo and all routines seem to have been thought through around that. The music specifically was something I noticed - it has a consistent theme that matches the 'greece and gods' theme.
Some of the effects didn't work too well for me. The floating ship was a little bit irrelevant. The graphics were absolutely stunning - the full screen pictures were out of this world. Some of the colorschemes seemed a bit off in the multilayering effects.
For me, Carrion and Peacemaker were the guys who shone the most in this demo. A lot of work has been put into making the design consistent and it shows! ... but I know that all of the great guys involved in this production did a lot of work to make this demo reality.
This demo should have ranked in the top 5 at the party. I don't know if it was the VSP-related problems that blurred the picture for the viewers. Favorite parts: The fish part with the flocking effect and the vertical bending rasters neear the end of disk 2.
Great work!!!
User Comment
Submitted by honk on 5 November 2016
Not mentioning all the wonderful stuff inside: For me, personally, best Intro-C64-ice-effects i ever saw! Wonderful (!) and all points to give here.
User Comment
Submitted by TheRyk on 5 November 2016
my fav's that double helix no matter whether it's pre or live calculated :)
User Comment
Submitted by celticdesign on 4 November 2016
Puuh, massive fx stuff. Should be ranked higher. 10/10
User Comment
Submitted by Dane on 4 November 2016
Probably the best gfx I have ever seen from Carrion.
User Comment
Submitted by hedning on 4 November 2016
Wonderful demo. I love the style and pace. Great job!
User Comment
Submitted by The Gothicman on 3 November 2016
Outstanding. I wonder why it didn't win the compo?!?
User Comment
Submitted by Carrion on 3 November 2016
Credits pic is here plus some explanation
http://retronavigator.com
User Comment
Submitted by Lamb on 2 November 2016
I adore those ultimately consistent designs you're sneaking into your productions. Unique stuff.
User Comment
Submitted by Clarence on 2 November 2016
Massive job put in this one, the shadow-casting routine was very good. On the whole, feels a bit like a sequel to Artphosis. Also very nice artwork.
User Comment
Submitted by Burglar on 1 November 2016
terrific demo, it has a different vibe than most of the others and that's a pro for me. it's seriously polished from back to front and it never gets boring because of it. not to mention the proper flow, superb gfx throughout and brilliant soundtrack.

and its great to see an unlikely group of people teaming up together to do a Hitmen demo!
User Comment
Submitted by Axis/Oxyron on 1 November 2016
Outstanding pixelwork by Carrion.
User Comment
Submitted by Danzig on 1 November 2016
Sorry for german, but: Kacke, das war geil! Peacemaker, Hut ab!
User Comment
Submitted by Bob on 1 November 2016
Massive production with awesome graphics really nice fx, I especially like these tech tech & fpp bars stretchers. eventhough it crashed at the compo it didn't affect my judgement of the demo ;) it is a beauty!
User Comment
Submitted by booker on 1 November 2016
I must've totally nodded off when this one was running on the biggie. Kickass graphics and who cares about Linus. Some effects could probably use more modern desing but really good show overall.
User Comment
Submitted by PAL on 1 November 2016
Great pixels, sound and code! COOL demo!
User Comment
Submitted by 6R6 on 1 November 2016
Great demo Hitmen! Like it a lot.
User Comment
Submitted by Soren on 31 October 2016
It is really hard to pick favourites from X2016 - There's just a LOT of great stuff. Much talent showed and I am missing words to describe it properly.
Just keep going, please! :)
User Comment
Submitted by Soren on 31 October 2016
FAB stuff! I'm a hooker! I mean, I am hooked on that kind of stuff! :)
User Comment
Submitted by Tfardy on 31 October 2016
Stunning gfx. Great music. Effects rule.
User Comment
Submitted by Majikeyric on 31 October 2016
My favourite one!
User Comment
Submitted by Elko (M.A.D. Newline) on 31 October 2016
Monumental Pixels, Effects and Sound
User Comment
Submitted by Carrion on 31 October 2016
more pictures from the demo + more informations about them.
http://retronavigator.com/post/152541429983/more-gfx-from-monum..
User Comment
Submitted by Frantic on 31 October 2016
Some *very* nice parts in here. :)
User Comment
Submitted by Roysterini on 30 October 2016
LOVED this demo. That is all.
User Comment
Submitted by Radiant on 30 October 2016
Fantastic graphics and soundtrack! Nice to see an improved version of the Effect<tm> from Kymmene by Aspekt as well. :-)
User Comment
Submitted by Joe on 30 October 2016
Incredible graphics! Very well done!
User Comment
Submitted by elkmoose on 30 October 2016
why didn't this demo win?
it's the most polished one, with truely amazing grafics and musics.
also, it is the only one which does not get boring while watching it.
User Comment
Submitted by E$G on 30 October 2016
Historical. Kudos for the code as well of gfx and tunes. Stretchin' raster colors as his best!
User Comment
Submitted by Ghostrider on 30 October 2016
Simply beautiful!
User Comment
Submitted by Zyron on 30 October 2016
Sweeet!
User Comment
Submitted by Rock on 30 October 2016
Awesome demo, I really enjoyed every moment of it. Thanks for the greetz:)
User Comment
Submitted by Carrion on 30 October 2016
Intro screen.
http://retronavigator.com/post/152503754358/this-is-first-of-th..
more pics + work stages + backstage stories are comming. stay tuned.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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