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Nocode-slide   [2013]

Nocode-slide Released by :
tlr

Release Date :
1 April 2013

Type :
C64 Graphics Collection

User rating:**********  9.5/10 (13 votes)   See votestatistics

Credits :
Code .... tlr of VICE Team
Graphics .... Wayne Schmidt

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Cruzer on 23 May 2016
Great idea!
User Comment
Submitted by TheRyk on 8 April 2013
Clever, thumbs up!
User Comment
Submitted by Monte Carlos on 5 April 2013
Beside the interesting trick: Some cool grafics were over too soon. Any possibility to release them seperately?
User Comment
Submitted by Wisdom on 3 April 2013
Genius!
User Comment
Submitted by enthusi on 2 April 2013
Graphics Collection... Maybe we need a 0 byte category? :)
User Comment
Submitted by Frantic on 2 April 2013
Conceptual coding!
User Comment
Submitted by enthusi on 2 April 2013
Ah, I was wondering why noone loads accross i/o into $exxx and was preparing something for above & beyond #2 but never thought of actual code being executed on the run. And yes, drive-relevant-i/o bothered me, too.
Very cool release!
User Comment
Submitted by Mixer on 2 April 2013
Brilliant!
User Comment
Submitted by Deaks on 2 April 2013
How about using a .d81 and making an animation instead of a slideshow. Really cool trick!
User Comment
Submitted by Raffox|HF on 1 April 2013
3 or 4 pictures are particularly nice and stick out from the rest.
User Comment
Submitted by algorithm on 1 April 2013
Worlds first!
User Comment
Submitted by Pex Mahoney Tufvesson on 1 April 2013
Awesome! Congratulations, tlr - you were quick to come up with a c64 jailbreak demo, much more advanced that I'd ever dream could be done! I bow for you, I have merely just gotten the border black with a loading address of $0100 to $0200 running no code at all.
User Comment
Submitted by iAN CooG on 1 April 2013
drj: the point of this release wasn't to make a fancy slideshow, but to make the loader selfloading the various pics only using the loading kernel routine. The data are formatted in a way that $d000-dfff area contain the right bytes to set bitmap mode, activate the humming sid noise and when the loading address wraps at $0000, the loading pointer at $ae/af gets overwritten to make load the rest of the file again at $cbae, until eof.
User Comment
Submitted by Dr.j on 1 April 2013
nice gfx , i think the slideshow could be more intersting with a music and some nice sprite effects. the picture came very fast for my etes. btw very nice pics you have
User Comment
Submitted by CreaMD on 1 April 2013
Cool slideshow. GFX craftsmanship. (checked profile of WS me ignorant.. never heard of ;-)
User Comment
Submitted by Urban Space Cowboy on 1 April 2013
At last, a production where the slow default ROM loader is the one to use. :) See forum thread: How to correctly use KERNAL routines from a cartridge?
User Comment
Submitted by iAN CooG on 1 April 2013
awesome loading trick =)
User Comment
Submitted by Zyron on 1 April 2013
Crazy!
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