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Ironfist  

Ironfist 
Ex member of :
Electric Boyz, Laser, Public Enemy #1, The Delta Force, Zenith
Functions :
Coder, Cracker, Swapper
Founder of :
Electric Boyz

Handle alternative spelling :
Iron Fist

Trivia :
Also known as Snake Hollywood (not scene or c64 related)

http://www.64apocalypse.com/compunet/ironfist.htm

Compunet MBX: RG9

Interview


Handle: IRONFIST (but I don't use this anymore, my rockstar name is Snake Hollywood)

How did you come up with your alias ?
From a comic book superhero

City / Country:
London England

Born year:
1970

What was your first computer, and when did you get it?
ZX81, I stole money from my dad to buy this only to find it sucked big time. I can't even remember how long ago I bought this but I must have been like 13 or something. After that I had a Dragon32.

How did you get into the scene and what groups have you been a member of ?
Originally I got to know Steve of Laser and then the other Laser guys but I couldn't really do anything back then as I hadn't had any interest in coding yet, but after watching Steve crack several games I decided I wanted to learn to code so I got myself an Expert cartridge and before too long I was much better at coding than all the Laser guys, although I never had so much interest in cracking, just did it just to prove I could realy.

After the original Laser, Zenith was formed with me, Steve and Tri-Dos, Tri-Dos left to do his own thing and Zenith ruled as no.1 until we quit. Later on I returned to the 64 with a group called Electric Boys but this was pretty short as I thought the scene was pretty lame and full of new lamers, I then turned Electric Boys into a business and started importing CMD products from USA and publishing software such as GEOS and Games.

Of course I left it preety late to start business on the 64 and it was never very profitable, just enough to get by really (about £35000 per year) and then eventually I went bankrupt.

Laser reformed for a while and I released 30-40 cracks (re-releases) for this and also did a few cracks for Airwolf team under the name Cloak & Dagger.

What was the proudest moment in your career ?
There are more than one.

1) My first commercial production, I wrote the loader system and intro sequence for International Karate+

2) Making Megasnail of Nato beg for mercy at a computer show after I caught him and dared him to follow up his threats to beat me up. He was made to look very stupid in front of everyone

3) My interview in Commodore Format when Electric Boys became the most well known C64 supplier in the UK.

For what specific reason(s) do you think that you are remembered ?
To be honest I don't know and didn't even know I was still remembered after all this time, but anyone that has found me over the years has always mentioned my intros, I was a bit of an intro addict and did loads of them, and they were always original in some way. Here are the ones I can remember.
ATC, NPN, Platinum, Mayhem, Zenith (several), Laser (several), Airwold Team, Electric Boys and loads more I don't remember the group names.

I am most proud of my last 2 intros, A terminator style Laser intro and the Airwolf Team intro that looked like an Airwolf game with parallax mountains. I think these were the 2 best and most original intros I saw on the 64, and I'm not saying that just because I did them, but because intros were generally shit and boring. Maybe I was remembered for always being drunk at computer shows, who knows?

I know there are some Danish/Norwegian guys out there somewhere who will remember me for taking them to a strip club in SOHO and getting them all completely pissed out of their heads and convincing them to trash the bar with me before we left. What a nice bunch of blokes. hehe

What would you like to be remembered for ?
I never started wars, caused trouble and always tried to help people out with coding, intros or whatever. I would also like to be remembered as the person who finally gave Ewen Gillies (aka Warlock, King Rat, Diamond Stud, Trisect) what he deserved as he was a severely hated person on the scene who pissed off a lot of people. So what I did to him was for the benefit of them all.

What made you stop the scene activity ? (and do you remember when?)
I basically became more interested in sex, drugs and rock'nroll. I just forgot about my computer for a couple of years and concentrated on getting drunk and getting laid. I then joined a rock band and went on tour.

Thinking back on the good old days, is there anything you regret?
I wish I had done something serious with the 64 a lot earlier. If I had started coding games or started a business a few years earlier then things would have worked out a lot better and I am sure the 64 scene in England would have been more alive if I had made all the CMD hardware available earlier.

What was your favorite
GAME(S)
Hawkeye, Maniac mansion, ghosts and goblins

DEMO(S)
I loved the judges demos when they came out but there are really too many that I liked for me to remember. I did like blackmail, Camelot, Oxyron stuff though.

PROGRAMMER(S) (OR PROGRAMMING TEAM(S))
Mr cursor was cool, KGB always amazed me that he produced some great looking stuff without even knowing how to use interrupts. Hake from god and hake was a clever bastard, the judges for inventing FLD.

I usually was impressed by coders who moved onto producing quality commercial products. Many great demo coders produced some of the lamest games I ever saw, I guess they had no imagination or design flair for games.

CRACKER(S) (OR CRACKING GROUP(S))


Crackers I wont comment on as you never realy knew how good people were, I once discovered this guy in Laser (Jester) couldn't code a single thing, he had somehow managed to crack games by totally fluke and guesswork with his cartridge and no-one knew until I saw him doing it.

The best groups in my opinion were Eaglesoft, Triad and of course Zenith. The reason I choose these is because their cracks at least always worked as they were tested properly, it's called quality. And still they managed the fastest releases. I always checked every crack I did all the way through to make sure all levels and gfx was intact and it did not crash. If there was a bug in the game then I fixed it, not many groups did this, they cracked it and released it with bugs, missing gfx or levels or not working At all. This really pissed me off if I actually wanted to play the game. OVERALL GROUPS :
Can't comment on that as there may have been some great groups after I was gone.

COMPOSER(S)
Jeroen Tel, Red Devil (the unreleased Defensive music he did for me in doubleplay was amazing)

BEST COMPOSED TRACK(S)
Defensive, LED storm, That's the way it is by JT, Some quadplay tune I heard on a lemmings crack by red sector.

BEST GRAPHICS
A compunet guy called SIT, he was one clever motherfucker.

EVENT(S) (E.G. COPYPARTY)
Never went to parties as they were too nerdy for me, I always get too drunk.

MEMORY(S)
Commodore shows, hanging out at the compunet stand and being sucked up to by the geeks who pretend to be hard over compunet because they think they will never meet the people they insult. The old American BBS's, AT+T phreaking.

DRINK ?
Snakebite and black

What are you doing nowadays ?
Looking for a job in Networking, Java, C++, also I am setting up a new business in internet and gfx design.

What are you doing on your spare time?
Catching up on all the old games I missed out on like Flashback, Monkey Island, Beneath a steel sky etc etc, getting into the new ones like Duke Nuken 3D, Tombraider and just having a good old rock'roll time getting drunk and being busted for leary behaviour the rest of the time.

Is there anything you'd like to say to the public (read: admires)
You all killed off the 64 before it's time and you should be ashamed of yourselves. I also would like some people to tell me why they never upgraded their 64 with CMD hadware as this would have brought new life into the 64 if all the cool coders, demogroups etc had released stuff specific for RAM expansion, 3.5" disk etc. Anyone doing anything with SuperCPU let me know, I'd be interested to hear about it.

I was seriously interested to produce loads to special software but there was no market for it by the time I decided. Already I started coding Windows64, 3D image studio and sound sampler software to support the SuperCPU. I then used these beta tools to produce SCPU support modules for my unreleased game DEFENSIVE. The SCPU version would have had digitised speech and SFX, video sequences and enhanced 65816 routines, shame it was all scrapped realy.

And I don't want all you desperate groups asking me for these beta tools and previews as I have no intention of setting up a 64 again and sorting through thousands of disks.

What is the meaning of life?
Rock'n'roll dude!

http://zakalwe.fi/~shd/texts/imr/c203iron.htm


Other handles used by this scener :(Display all info for all handles)
Cloak & Dagger

Country :
United Kingdom


Releases released :
DownloadArt Studio Format Picture Linker ... 1990 Tool
DownloadMega Demo-1 ... 1987 One-File Demo
DownloadMega Demo-2 ... 1987 One-File Demo
DownloadTacky Demo ... ???? Graphics

Credits :
DownloadHunter's Moon + by Laser ...  1997 Crack  (Crack, Trainer)
DownloadThe Great Giana Sisters + by Laser ...  1997 Crack  (Crack, Trainer)
DownloadGilligan's Gold + by Laser ...  1997 Crack  (Crack, Trainer)
DownloadKilled Until Dead by Laser ...  1997 Crack  (Crack)
DownloadSmash #9 by System ...  1995 Diskmag  (Text)
DownloadMetal Force #2 by Airwolf-Team ...  1995 Diskmag  (Text)
DownloadAirwolf in the Valley of the Gods by Airwolf-Team ...  1994 Crack intro  (Code)
DownloadLaser Intro by Laser ...  1994 Crack intro  (Code)
DownloadCashman by Electric Boyz ...  1994 Game  (Code, Graphics, Design)
DownloadLaser Intro by Laser ...  1994 Crack intro  (Code)
DownloadCybernoid II +2 by Laser ...  1994 Crack  (Crack, Trainer)
DownloadFlash Gordon +4 by Laser ...  1994 Crack  (Crack, Trainer)
DownloadGauntlet II +6 by Laser ...  1994 Crack  (Crack, Trainer)
DownloadXentrix Intro by Laser ...  1994 Crack intro  (Code)
DownloadGauntlet II +3 by Laser ...  1994 Crack  (Crack, Trainer)
DownloadThe Mean Machine by Electric Boyz ...  1994 Demo  (Graphics)
DownloadUser Disk No 1 by Electric Boyz ...  1993 Tool Collection  (Code, Idea, Linking)
DownloadMachine Code Data Maker by Electric Boyz ...  1993 Tool  (Code)
DownloadClystron +2 by Electric Boyz ...  1991 Crack  (Crack, Trainer)
DownloadPlotting +4 by Electric Boyz ...  1991 Crack  (Crack, Trainer, Loader)
DownloadShanghai Karate II by Triad ...  1991 Game  (Code)
DownloadInsane Story Adventure by Triad ...  1991 Crack  (Original Supply)
DownloadKrymini by Electric Boyz ...  1991 Crack  (Crack)
DownloadIllusion + ATC Intro by A Touch of Class, Illusion ...  1990 Crack intro  (Graphics)
DownloadArt Studio Format Picture Linker by Ironfist ...  1990 Tool  (Code)
DownloadZamzara +3F by International Network of Chaos, Zenith ...  1989 Crack  (Crack, Trainer)
DownloadZamzara +3 by Zenith ...  1989 Crack  (Trainer)
DownloadAbstract by Zenith ...  1989 One-File Demo  (Text)
DownloadSAS Combat Simulator +3 by Fucked Beyond Repair, Zenith ...  1989 Crack  (Trainer)
DownloadATC Intro by A Touch of Class ...  1989 Crack intro  (Code, Graphics)
SAS Combat Simulator +3 by Zenith ...  1989 Crack  (Trainer)
DownloadThe Last Stand by Zenith ...  1989 One-File Demo  (Code, Graphics)
DownloadConversion Pac 1 by Zenith ...  1989 Tool Collection  (Code, Idea, Loader)
DownloadBlock Editor Preview by Zenith ...  1989 Tool  (Code)
DownloadPogotron +2 by Zenith ...  1989 Crack  (Crack, Trainer)
DownloadMad Mission +3 by Bros, Zenith ...  1989 Crack  (Trainer)
DownloadMusic Rip #1 by Zenith ...  1989 One-File Demo  (Code, Ripping)
DownloadSoftware House by Fucked Beyond Repair, Zenith ...  1988 Crack  (Crack)
DownloadZenith Intro by Zenith ...  1988 Crack intro  (Code, Graphics)
DownloadAfterburner by Fucked Beyond Repair, Public Enemy #1 ...  1988 Crack  (Crack)
DownloadPublic Enemy #1 Intro by Public Enemy #1 ...  1988 Crack intro  (Code)
DownloadAfterburner by Fucked Beyond Repair, Madonna Cracking Group, Public Enemy #1 ...  1988 Crack  (Crack)
DownloadFBR Intro by Public Enemy #1 ...  1988 Crack intro  (Code)
Download5th Gear +4 by Public Enemy #1 ...  1988 Crack  (Crack, Trainer)
DownloadNPN Intro by Zenith ...  1988 Crack intro  (Code, Graphics)
DownloadAstronaut by Zenith ...  1988 Crack  (Crack)
DownloadAstronaut by Fucked Beyond Repair, Zenith ...  1988 Crack  (Crack)
DownloadSphiax + 100% by National Pirates Network, Zenith ...  1988 Crack  (Crack, Trainer)
DownloadImagination by National Pirates Network, Zenith ...  1988 One-File Demo  (Code, Text)
DownloadThat's Cool by National Pirates Network ...  1988 One-File Demo  (Code)
DownloadLiving Dead Preview V2 by The Alliance, Zenith ...  1988 Crack  (Crack)
DownloadZenith Intro by Zenith ...  1988 Crack intro  (Code, Graphics)
DownloadCyclon Bomb by Fucked Beyond Repair, Zenith ...  1988 Crack  (Crack, Original Supply)
DownloadCyclon Bomb by Zenith ...  1988 Crack  (Crack, Original Supply)
DownloadDefensive Preview +6 by Zenith ...  1988 Crack  (Crack)
DownloadMad Mission +3 by The Alliance, Zenith ...  1988 Crack  (Crack, Trainer)
DownloadIntro Editor by Zenith ...  1988 Tool  (Code)
DownloadShanghai Karate Part 1 +4 by Zenith ...  1988 Crack  (Crack, Trainer)
DownloadContact Us by Zenith ...  1988 One-File Demo  (Code)
DownloadFreakout by Zenith ...  1988 One-File Demo  (Code)
DownloadLamers Intro Editor by Zenith ...  1988 Tool  (Code, Idea)
DownloadMajik by Fucked Beyond Repair, Zenith ...  1988 Crack  (Crack)
DownloadZenith Intro by Zenith ...  1988 Crack intro  (Code, Graphics)
DownloadStar Fighter by Fucked Beyond Repair, Zenith ...  1988 Crack  (Crack)
DownloadSpace Maze by Fucked Beyond Repair, Zenith ...  1988 Crack  (Crack)
DownloadMajik by Zenith ...  1988 Crack  (Crack)
DownloadShanghai Karate Part 2 +4 by Zenith ...  1988 Crack  (Crack, Trainer)
DownloadHard Labour by Fusion, Zenith ...  1988 Fake Game  (Code, Text)
DownloadNinja Hamster by Bodosoft, Softguru, Laser ...  1987 Crack  (Crack)
DownloadNinja Hamster by Laser, Rowdy American Distributors ...  1987 Crack  (Crack)
DownloadNinja by Laser ...  1987 Crack  (Crack)
DownloadNinja Hamster +D by Laser ...  1987 Crack  (Crack, Docs)
DownloadMega Demo-2 by Ironfist ...  1987 One-File Demo  (Code)
DownloadSuburbian FX by The Delta Force ...  1987 One-File Demo  (Code)
DownloadThe Big One by The Delta Force ...  1987 One-File Demo  (Code)
DownloadSpace Concert by The Delta Force ...  1987 One-File Demo  (Code)
DownloadThe Wraith by The Delta Force ...  1987 One-File Demo  (Code, Text)
DownloadBouncy Mutant by The Delta Force ...  1987 One-File Demo  (Code, Text)
DownloadMega Demo-1 by Ironfist ...  1987 One-File Demo  (Code, Text, Ripping)
DownloadMasterpiece-1 by The Delta Force ...  1986 One-File Demo  (Code)
DownloadVietnam 19 by The Delta Force ...  ???? One-File Demo  (Code, Graphics)
DownloadTechnoburger by The Delta Force ...  ???? One-File Demo  (Code)
DownloadV - The Computer Game +4 by Laser ...  ???? Crack  (Crack, Trainer, Docs)
DownloadStarfighter by Zenith ...  ???? Crack  (Crack)
DownloadSpace Hit by Zenith ...  ???? Crack  (Crack)
DownloadTacky Demo by Ironfist ...  ???? Graphics  (Code, Text)
DownloadHerobotix by Zenith ...  ???? Crack  (Crack)

User ratings :  
As Coder:awaiting 5 votes (4 left)   See votestatistics
As Cracker:awaiting 5 votes (5 left)
As Swapper:awaiting 5 votes (5 left)
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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