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Shine
Registered: Jul 2012 Posts: 331 |
Event id #3391 : C64GFX.com CharSet Logo Compo 2024
✅ I am in! (After more than a decade!) |
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... 109 posts hidden. Click here to view all posts.... |
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Oswald
Registered: Apr 2002 Posts: 5028 |
not a fan of pictures disguised as logos, but a compo targeting that would be fun :) edit: I meach charmode based picture compo. |
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Hein
Registered: Apr 2004 Posts: 933 |
I wonder if people want to rank 200+ entries, btw. Unless they only have to pick their top 10 or something. |
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The Sarge
Registered: Aug 2002 Posts: 43 |
Thank you Raistlin for arranging this compo! It's interesting to see all the entries and how the comments goes.
A personal reflection.
For me a logo is a shape distilled down to the most simple thing possible.
It has to meet certain goals like.
- Work both big and small. 1x1 cm size and still be readable, 5x5 m size and still be useful.
- Work as a transparent shape on many different backgrounds. You never know where a logo ends up. It might end up on a moving background like a drone shot, still black or white background. On a patterned background etc. It has to work on all of them. T-shirt, car, banner...
- Should be usable for a lot of different people without messing up. Therefore the most simple shape and color theme that is hard to fuck up.
- A logo has no background. It should be transparent.
- A logo is about branding. Should suit the messenger and their values, put the messengers name and symbol in front unless some other clever idea is designed.
- Should be possible to animate the reveal of the logo.
- Should preferably have some twist that makes it memorable.
Not saying all the logos posted are in any way wrong. After all I've been in the scene since the 1980s and I know the style inside out.
I guess Im just a bit surprised how logos outside the scene works and how it does not correlate very much with what is done here. Maybe it's a good thing? I don't know. :) |
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Hein
Registered: Apr 2004 Posts: 933 |
Quoting The Sarge
It has to meet certain goals like.
- Work both big and small. 1x1 cm size and still be readable, 5x5 m size and still be useful.
- Work as a transparent shape on many different backgrounds. You never know where a logo ends up. It might end up on a moving background like a drone shot, still black or white background. On a patterned background etc. It has to work on all of them. T-shirt, car, banner...
- Should be usable for a lot of different people without messing up. Therefore the most simple shape and color theme that is hard to fuck up.
- A logo has no background. It should be transparent.
- A logo is about branding. Should suit the messenger and their values, put the messengers name and symbol in front unless some other clever idea is designed.
- Should be possible to animate the reveal of the logo.
- Should preferably have some twist that makes it memorable.
You've had the most recognizable tag for sure. Oh, and Bob Stevenson as well. |
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Scrap
Registered: Jan 2021 Posts: 14 |
Off course you are right, Sarge. From a graphics design view a logo is exactly what you described. Most well known logos in "real world" even don’t use any letters at all or highly stylized ones. In "scene world" a lot of people would see some stylish letters, showing the name of the group (or the initials) as a logo and don’t care of things, that would be absolutely relevant in a world of corporate identity and branding. After all, we are Fairlight, Genesis, etc. and not Mercedes Benz, Apple or Sony... But anyway, both points of view are absolutely ok. |
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chatGPZ
Registered: Dec 2001 Posts: 11147 |
"Scene logo" is much more like "graffiti" - in the looks, but also how its used. Case closed. :) |
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4gentE
Registered: Mar 2021 Posts: 118 |
TRIAD |
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Scrap
Registered: Jan 2021 Posts: 14 |
nice graffiti… 😉 |
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Oswald
Registered: Apr 2002 Posts: 5028 |
Quote: Thank you Raistlin for arranging this compo! It's interesting to see all the entries and how the comments goes.
A personal reflection.
For me a logo is a shape distilled down to the most simple thing possible.
It has to meet certain goals like.
- Work both big and small. 1x1 cm size and still be readable, 5x5 m size and still be useful.
- Work as a transparent shape on many different backgrounds. You never know where a logo ends up. It might end up on a moving background like a drone shot, still black or white background. On a patterned background etc. It has to work on all of them. T-shirt, car, banner...
- Should be usable for a lot of different people without messing up. Therefore the most simple shape and color theme that is hard to fuck up.
- A logo has no background. It should be transparent.
- A logo is about branding. Should suit the messenger and their values, put the messengers name and symbol in front unless some other clever idea is designed.
- Should be possible to animate the reveal of the logo.
- Should preferably have some twist that makes it memorable.
Not saying all the logos posted are in any way wrong. After all I've been in the scene since the 1980s and I know the style inside out.
I guess Im just a bit surprised how logos outside the scene works and how it does not correlate very much with what is done here. Maybe it's a good thing? I don't know. :)
IMHO this list is for commercial logos this is for branding in the real world, c64 logos dont need to check all these, hence you can change the style if you want you dont have to put the same logo in the same style on every screen, its not about brand recognition and $$$. |
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4gentE
Registered: Mar 2021 Posts: 118 |
TRIAD |
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