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Shine
Registered: Jul 2012 Posts: 331 |
Event id #3391 : C64GFX.com CharSet Logo Compo 2024
✅ I am in! (After more than a decade!) |
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... 109 posts hidden. Click here to view all posts.... |
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hedning
Registered: Mar 2009 Posts: 4612 |
Quote: In 10 years (or more) most of us wont remember *anything* :D
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CreaMD
Registered: Dec 2001 Posts: 3036 |
Quote: In 10 years (or more) most of us wont remember *anything* :D
I will never forget you. |
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4gentE
Registered: Mar 2021 Posts: 118 |
Quote: In 10 years (or more) most of us wont remember *anything* :D
Oh, I’m halfway there. Wait, what was I saying… ;-)
Quote: iconic and boring are not mutually exclusive
You, sir, are sharp indeed! You immidiately saw through my cheap shot. |
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Sander
Registered: Jan 2002 Posts: 491 |
I'd like to see a rule being added; Transparency about using fonts.
I've seen some entries which are completely based on a font, and some that are handcrafted. That's kinda unfair (if kept a secret).
For example using a font:
Vs handcrafted type
(@groepaz, you mentioned it somewhere before. The font issue sure was addressed, but we decided to keep the doc short, and not go into too many details). |
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MagerValp
Registered: Dec 2001 Posts: 1059 |
Quoting SanderI'd like to see a rule being added; Transparency about using fonts.
Why a rule and not just let voters decide?
Lazy logos are going to be voted down anyway. |
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Sander
Registered: Jan 2002 Posts: 491 |
Quote: Quoting SanderI'd like to see a rule being added; Transparency about using fonts.
Why a rule and not just let voters decide?
Lazy logos are going to be voted down anyway.
Voters cannot ‘decide’ if it was self crafted. One could only know if it was mentioned.
The voter should know what he/she is judging. If the Carillon logo was handcrafted, I’d rate it very high. But knowing it’s a font conversion, the appreciation is much less.
‘Lazy logos’ is interesting, making something look simple, and good, is usually the most difficult :) |
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Oswald
Registered: Apr 2002 Posts: 5027 |
So maybe same way every effect in demos should be labelled if realtime or not code is copied from another coder or not, and SID pieces too, why only GFX gets this threatment?
How do we know that Vision logo is original work?
https://www.dafont.com/barett-street.font?text=Vision |
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Hein
Registered: Apr 2004 Posts: 933 |
Quote: So maybe same way every effect in demos should be labelled if realtime or not code is copied from another coder or not, and SID pieces too, why only GFX gets this threatment?
How do we know that Vision logo is original work?
https://www.dafont.com/barett-street.font?text=Vision
You can never be sure it's original, but I am. :) |
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Sander
Registered: Jan 2002 Posts: 491 |
Quote: So maybe same way every effect in demos should be labelled if realtime or not code is copied from another coder or not, and SID pieces too, why only GFX gets this threatment?
How do we know that Vision logo is original work?
https://www.dafont.com/barett-street.font?text=Vision
Maybe, I’ll leave that to the programmers.
Good point about the Vision logo, as Hein did not mention a source, I assumed it was his own. That’s how it works.
In case of Carillon I recognized the font and asked Aleksi to be open about it. |
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Raistlin
Registered: Mar 2007 Posts: 575 |
Quote: So maybe same way every effect in demos should be labelled if realtime or not code is copied from another coder or not, and SID pieces too, why only GFX gets this threatment?
How do we know that Vision logo is original work?
https://www.dafont.com/barett-street.font?text=Vision
The comment about code is one that I was thinking about today… there’ve been some demos of late that have quite seriously borrowed others’ ideas.
The music bands playing instruments along to the music
The Daah! Those Acid Pills (copied a few times, most recently in Multiverse).
Comafight
Performers’ weird D800/anim scrolling layers thingummy (Lethargy made a homage to this)
Etc etc. I’m sure I’ve done it myself too.
I’ll try to give references in future for things that I’ve copied, if i do… but I tend to try to avoid just downright copying others’ work - unless I see an avenue to make them seriously better (eg. The “Bob-trail” effect in No Bounds - adds a scrolling background AND more bobs than Bob had, and pretty much matches what fREUd was doing but without needing REU). |
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