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Nightmare Intro   [2014]

Nightmare Intro Released by :
Forces of Evil

Release Date :
30 April 2014

Type :
C64 Intro

User rating:awaiting 8 votes (4 left)   See votestatistics

Credits :
Code .... The Phantom of Forces of Evil, KrionyX, Longshot
Music .... Scroll of Jolly Poppers, Megastyle
Graphics .... The Phantom of Forces of Evil, KrionyX, Longshot
Charset .... The Phantom of Forces of Evil, KrionyX, Longshot


SIDs used in this release :
Spaceport 2(/MUSICIANS/S/Scroll/Spaceport_2.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Dr. Doom on 21 September 2015
wow ERIC!! that is a cool demo you made!! love the different colors of the
nightmare logo! especially the character set design on the scrolltext!
User Comment
Submitted by Flavioweb on 31 January 2015
Indeed Shine...
On NTSC works as well...
User Comment
Submitted by Shine on 31 January 2015
@ Flavioweb:

Could it be you run it in PAL instead of NTSC?
User Comment
Submitted by Flavioweb on 31 January 2015
Chessboard in borders looks totally wrong on my x64 2.4.10 r28746M version of vice.
User Comment
Submitted by Fungus on 1 May 2014
I'm wondering if he is still alive honestly... I lost contact with him ages ago after a falling out because of me being a stupid kid with a nutso girlfriend... ah well such as it goes.
User Comment
Submitted by The Phantom on 30 April 2014
Fungus, I lost touch with Batty many years ago. We had swapped code (snail mail) and I think I moved to Florida and totally lost contact with everyone and everything, including myself. How's he doing? He ever talk about that? I really have to get involved on irc and the community as a whole again.
User Comment
Submitted by Fungus on 30 April 2014
Nice one Eric, more pls.

btw, you still in contact with Batty?
User Comment
Submitted by The Phantom on 30 April 2014
Thanks everyone. I feel a great sense of accomplishment in this release. A sense of pride (even if it isn't finished).

It is NTSC only, but WILL work on pal machines. The music might be a bit slower and I'm fairly sure the raster stuff won't look proper either, but it should run. Maybe someone can PAL fix it (only 2050 lines of archaic code) :)

@ Hedning - The 1x2/2x2 characterset was created by me in 2008, and I think I've used it a couple times now. I can't be sure if it was used in a public release though.
User Comment
Submitted by Dr.j on 30 April 2014
Nice intro folks
User Comment
Submitted by TheRyk on 30 April 2014
Ain't looking sooo bad on C64CPAL emu either, first though those blurred $d020 rasters were an intended effect only lacking animation.

nice lil prod
User Comment
Submitted by Yogibear on 30 April 2014
Especially like the gfx!
User Comment
Submitted by Rough on 30 April 2014
NTSC only! Now that's what I call old school. Nice to see something from you, Eric. :)
User Comment
Submitted by hedning on 30 April 2014
Who made the charset? :)
User Comment
Submitted by Moloch on 30 April 2014
Well, here is one of the pages you were talking about. To bad some of those extra effects didn't make it in, but I totally understand the non-desire.

Love the FOE logo
User Comment
Submitted by Shine on 30 April 2014
NTSC only? However, i like this intro (effort & design)! :) Good JOB !!! ;)
User Comment
Submitted by The Phantom on 30 April 2014
A project started in 2008. Other parts will be released in the very near future, just uh, need to work out some bugs. Read the notes for more fun information.
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