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SID-Wizard V1.0   [2012]

SID-Wizard V1.0 Released by :
Hermit

Release Date :
31 August 2012

Type :
C64 Tool

AKA :
SID-Wizard 1.0 Stable, SIDwizard 100%

Website :
https://sourceforge.net/projects/sid-wizard/

User rating:**********  10/10 (13 votes)   See votestatistics

Credits :
Code .... Hermit of Samar Productions, SIDRIP Alliance, Singular
  Soci of Singular, The IDE64 project, VICE Team
Graphics .... Hermit of Samar Productions, SIDRIP Alliance, Singular
Design .... Hermit of Samar Productions, SIDRIP Alliance, Singular
  Nata
Idea .... Hermit of Samar Productions, SIDRIP Alliance, Singular
Charset .... Hermit of Samar Productions, SIDRIP Alliance, Singular
  Soci of Singular, The IDE64 project, VICE Team
Concept .... Hermit of Samar Productions, SIDRIP Alliance, Singular
Bug-Fix .... Hermit of Samar Productions, SIDRIP Alliance, Singular
  Soci of Singular, The IDE64 project, VICE Team
Paper Art .... Unreal
Test .... Hermit of Samar Productions, SIDRIP Alliance, Singular
  Nata
  NecroPolo of Ancients Pledge Inc., Avatar, SIDRIP Alliance
Help .... Nata
  Soci of Singular, The IDE64 project, VICE Team

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by GT on 30 August 2019
@Hein. Haha. ;-)
User Comment
Submitted by Hein on 30 August 2019
@GT, I think it's an ode, which makes you a muse.
User Comment
Submitted by GT on 30 August 2019
Nice ripp-off of the frequency-method that I've used since 1991/92, and in my Duzz It drivers. ;-)
User Comment
Submitted by Hermit on 12 November 2012
This version is now obsolete! I uploaded the new version here:
**********************************
SID-Wizard V1.4
**********************************
User Comment
Submitted by Toggle on 11 November 2012
This thing is awesome!
User Comment
Submitted by Conrad on 24 September 2012
Hermit, thanks for that! I'll try it out when I get home. Can't remember reading about it in the manual though. ... so much stuff to read. ;)
User Comment
Submitted by Hermit on 24 September 2012
@6R6: thx :)
@Conrad: There is configurable multispeed support for pulsewidth and filter to every instrument: Just set bit6 or/and bit7 of 'spdch' field's 1st byte (arp/chord speed) in the main instrument-setting - in other words, value above $40 means multispeed-pulsewidth, value above $80 means multispeed pulsewidth & filter.
What's more, if multispeed slide/vibrato will be requested, it won't be a big deal to include that option as well with values above $C0 in the player later...
I hope I didn't forget to include this info in the manual...

(Maybe also good to know that if 1st frame '$09' waveform is switched on in the main instrument-settings, multispeed is held back for that 1 frame as that phase is inaudible anyway.)
User Comment
Submitted by Conrad on 20 September 2012
Unless I'm missing a setting, there's a feature that is lacking, by surprise:

Multispeed pulse-width modulation! ... GoatTracker,SDI,DMC,etc has this... why doesn't Sid-Wizard have it??
User Comment
Submitted by 6R6 on 14 September 2012
It looks and feels really great.
User Comment
Submitted by BrandonWalsh on 13 September 2012
It's working fine now, nice and brown colors in the loading screen as well. Thanks, Hermit!
User Comment
Submitted by BrandonWalsh on 12 September 2012
Thank you for the quick fix Hermit, I will try it out tomorrow on my breadbox.
User Comment
Submitted by Hermit on 12 September 2012
The fix is now applied and uploaded with compiled binaries to the sourceforge svn repo...
User Comment
Submitted by Zyron on 12 September 2012
Selecting old model in Vice doesn't affect the kernal, you'll have to start it with x64.exe -kernalrev 0
User Comment
Submitted by Hermit on 12 September 2012
Oh, what a surprise! I didn't know about this kernal bug, whatever...
That is one reason I usually avoid kernal routines and make my own key-handler, screen-initer, etc. routines
I used kernal fast-call once to save some memory, and here's the result. One have to be very familiar with kernal before using it...
And unfortunately I didn't have the opportunity yet to try on an old C64...and really, if I set old C64 model in VICE it didn't bug at all...

But better late then never, thanx for the info very much. I'll fix the kernel call or I'll use loops and make it possible to select file-dialog background/foreground colours in '/source/settings.cfg' ;)
User Comment
Submitted by Zyron on 12 September 2012
The directory isn't visible on the old c64 due to differences in the kernals.
If you add this after the jsr$ff81 before printing the screen it will work:
lda #$0e
sta $d021
jsr $e536
lda #$06
sta $d021

or colour the screen manually with a loop.

Some more info here: http://csdb.dk/forums/?roomid=11&topicid=89184&showallposts=1
User Comment
Submitted by BrandonWalsh on 12 September 2012
Hermit, your program is awesome. But I can't see anything on the load/save screens with my breadbox. It works on my C64c!
User Comment
Submitted by BrandonWalsh on 12 September 2012
Running it on my breadbox now, time to try it out!
User Comment
Submitted by Stinsen on 11 September 2012
Such an awesome job! Will definitively give it a serious try :)
User Comment
Submitted by Dr.j on 7 September 2012
@Hermit: you did a great job. the tool is very friendly and simple. cheers mate for powerfull release
User Comment
Submitted by Frantic on 7 September 2012
@Hermit: I think Turbo Macro ASM has support for conditional statements. Perhaps that could be used to assemble stuff natively?
User Comment
Submitted by cercamon on 6 September 2012
Absolutely stunning! Great job!
User Comment
Submitted by Digger on 1 September 2012
Hermit! You totally rule big time! :)
User Comment
Submitted by Hermit on 1 September 2012
Thanx Guyz for the kind comments'n'votes. I'm curious what we'll be able to do with this version.
@Conrad: I refreshed the Manual with the info - you can find a table with disabled/enabled features of normal/med/light/extra versions. ('X' in the cells means support for a feature.)
Essentially the SID-Wizard - SID-Maker pairs have different players using the same SWM1 module format but sounding different. The light version is a bare tracker with small rastertime, medium has nearly all needed things, normal has everything that makes a SW, and extra has some more what costs memory & rastertime (but who cares for standalone Music release.)...
If i had a native solution to assemble the player.asm with '.IF' directives there would only be one version and SID-Maker could optimize the player-code like Goattracker does. But on native C64 I had to carefully select features into categories and compile pre-defined sets...
Of course you can always edit source/settings.cfg and compile a custom version for yourself. E.g. if you like the ghost-register usage that gives more precise sound but takes 3-4 more rasterlines, you can enable it for the normal SW version and it will sound nearly as good as the extra-version...kinda mixing inbetween the 2 predefined versions...
I hope I could explain it fairly well. It is worth to read the manual's most important parts or Ant1's tutorial on the web, maybe there are some new functions that will come handy in this tracker, like e.g. chords. I'll make a video-tutorial soon... ;)
User Comment
Submitted by Shine on 1 September 2012
Simply magnificent!!! :)))
User Comment
Submitted by NecroPolo on 1 September 2012
That is all kinds of awesome \o/

Man I'm grateful for all the little (but important) mods that made a SID composer's life easier. At least mine, for sure ;)
User Comment
Submitted by Conrad on 1 September 2012
Perhaps I should really read the manual/pdf, but... what's the actual differences between normal/extra/medium/light versions?

Also, this is first time I actually played your Pimp My Commodore tune... it's so awesome to see a great tune like that being played from this native C64 tracker! That is the kind of editor I am looking for! Smashing!
User Comment
Submitted by Yogibear on 1 September 2012
This is great stuff! Thanks!
User Comment
Submitted by Hermit on 1 September 2012
Now I assembled a d64 with the programs, demo-tunes and instruments...
Some more demo-tunes are coming soon.
(Note: If you try instruments and find one which has either PW/filter-table reset turned-off, reset the instrument before jamming by leaving it with '+' key then going back to it with '-' key ... I'll make them refresh automatically when loaded, in upcoming versions.)
User Comment
Submitted by Raffox|HF on 31 August 2012
And cool "Pimp my Commodore" sid!
User Comment
Submitted by Hermit on 31 August 2012
Heh, you were faster in commenting than me, not sleeping too much either :)
So, a short release note:
Now it's time to try your hands on this version. A lot of fixes were made in the last 2 months (can be seen in source/TODO.txt), I hope you'll enjoy using this tool :) Colour scheme got less eye-strainer. I hope you'll like it... Manual is refreshed, pimpmycomm.swm demotune is slightly modified (less staccato). Had no time to compose new demotune, but we'll see at the weekend.
Still a lot on the TODO.txt list to improve and add, but now I feel it's time to release 1.0!
User Comment
Submitted by Conrad on 31 August 2012
\o/ gonna have lotsta fun with this! Thanks my Hungarian member-friend! :)
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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