Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Oxyron Logo "A Touch of Glass II"   [2015]

Oxyron Logo Released by :
Shine

Release Date :
17 January 2015

Type :
C64 Graphics  (MultiColor)

User rating:********__  7.6/10 (21 votes)   See votestatistics

Credits :
Graphics .... Shine of CODE7, Delysid, Excess, Flood, Scene World Magazine, Score

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Joe on 18 January 2015
JSL: Ok, fair enough, then I understand. Drazpaint uses buffering for example.
User Comment
Submitted by JSL on 18 January 2015
Joe: I am pixeling in Amica Paint, when you copy the left half to the right, and it is set in the exact grid position as the left, then no errors occur, then when you switch the angle in X to mirror it, then it overwrite the first copy line and you get a scroll graphic over graphic, even then nothing anymore from the right image is in grid position gives colorclashes. Ofcourse I am thinking out a solution on this, would be to switch in X angle on the spare screen, and up it to the main screen on the right side, then it is thinking ahead, without any clashes.
User Comment
Submitted by Joe on 18 January 2015
Symmetry is bad for your health!
The first one-point perspective in the art history describes only one thing: Death!
("The Holy Trinity" by Tommaso di Ser Giovanni di Mone, 1427-8).

If the perspective was not centered but offset, it will give way for more interesting work.
But since you have kept symmetrical challenges, I’d suppose you’ll have to explore it further
and not simply from a simple mirrored screen.
Repetitions and reflections might contain more permutations than just a simple A:B idiom.
At least one could ask for something more demanding with more nodes and vertices?
Tiled graphics perhaps. Explore!

JSL: Clashes? A screen is 160 pixels wide in multicolor (320 hires pixels).
One half is 80 pixels (20 chars exact)!
How on earth could one get color clashes from mirroring a perfect half?
User Comment
Submitted by Dr.j on 18 January 2015
Great perspective Andy . love this logo very much as the rest of your pixel works . keep it up
User Comment
Submitted by JSL on 18 January 2015
Matt: You didn't read Symmetry or? That's Bad Church, I pixeled only left half, and copied it to the right, and switched it in X angle. This piece of Shine perhaps the same way, but, you get clashes with turning multicolor, so it is a bit of adjusting. Maybe Shine has other ways of turning without clashes, maybe pixeling on C64 and switching in Photoshop or other tool. Enough informations, on what Bad Church has to do with this? ;D
User Comment
Submitted by PAL on 18 January 2015
your usage of colors is very underestimated in my mind... very nice color combinations you use like no other use... love it!
User Comment
Submitted by Matt on 17 January 2015
what on earth has this picture got to do with Bad Church?
User Comment
Submitted by TheRyk on 17 January 2015
neat. but [nitpicking] why must all logos be fullscreen today. I think without all the other stuff in lower 75% of screen the logo itself would look good by itself without anything to distract from it.[/off]
User Comment
Submitted by JSL on 17 January 2015
Great Work Andy!! You did it again. Alltough I like more the round things, but clever work in pixeling, symetrically, and I understand the technics in pixeling this, because the only thing that got pixeled is the logo in full effect. Remememember, my Bad Church, It is Symetry, I pixeled only left half, and you do the same with this, no one who notices, but now.. Everyone knows, due this comment. Sorry for explaining the effect of 3 hours pixeling in just 30 minutes, but a fair vote of 9,5 from the Scene. I give you a 9. :) Btw. I saw the Oxyron logo in just 1 second, who is faster? :DD
User Comment
Submitted by finchy on 17 January 2015
Awesome! The perspective is perfect and I like the logo and the whole surrounding!
User Comment
Submitted by DKT on 17 January 2015
Yeah, cool. Just don't like the blocks under the OXYRON logo and wonder how it would look like without the blocks. I don't get the idea of the blocks, so maybe they just must be here ;). Nevertheless, cool.
User Comment
Submitted by leonofsgr on 17 January 2015
wow, cool! :_)
User Comment
Submitted by slimeysmine on 17 January 2015
Love it Shine, great work ;)
User Comment
Submitted by Moloch on 17 January 2015
Another nifty design, thumbs up!
User Comment
Submitted by Joe on 17 January 2015
Upgrades! Nice!
User Comment
Submitted by The Phantom on 17 January 2015
Took a minute to see the "oxyron" logo ;)

Nice work Andy... (as always)
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (16)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.088 sec.