Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Basic Starfield Effect   [2016]

Basic Starfield Effect Released by :
Dr. TerrorZ

Release Date :
16 June 2016

Type :
C64 Basic Demo

User rating:awaiting 8 votes (1 left)   See votestatistics

Credits :
Code .... Dr. TerrorZ

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Dr. TerrorZ on 20 June 2016
Made one more :) Used POKEs and changed the approach a bit. Starfield3.prg is somewhat faster than starfield2.prg and about 1.75x faster than starfield1.prg. But it also flickers a tiny bit.

I removed the taxi from the third version for faster running. I could have added more stars but I wanted the prgs to be more comparable.
User Comment
Submitted by Oswald on 17 June 2016
tested mid$ its much slower :)
User Comment
Submitted by Dr. TerrorZ on 17 June 2016
Ok, with unrolling and removing the dimensioned arrays it actually became noticeably faster. I retained the old file and uploaded a new one.

See starfield2.prg and starfield.prg for comparison.
User Comment
Submitted by Street Tuff on 16 June 2016
remeber the twister wars where i released basic and asm versions and others caught up? lets have STAR WARS! :-D
User Comment
Submitted by Bytebreaker on 16 June 2016
Very nice one.:-)
On Forum64.de I have a followup-project running with a forum mate. We want to move sprite stars in three sizes over aconverted koala paint space background.
User Comment
Submitted by Dr. TerrorZ on 16 June 2016
As the summary says it's a response to a starfied [sic] effect released earlier today. So yes, rushed :)

Tried POKEing but at least with this approach it was slower. The MID$ angle sounds more interesting.

@The Phantom: Dr. of arts (design basically), I suppose that explains the typos.
User Comment
Submitted by Count Zero on 16 June 2016
Can't be a real Dr. - would have gotten the spelling of the release name right.

Then again - here http://www.forum64.de/index.php?thread/67516-v2-bsic-demo-effek.. it is "BSIC" vs "BASIC".

Could it be this thing was more rushed than my current comment? Improve your own code and make it fly for real.
User Comment
Submitted by Oswald on 16 June 2016
quite slow. I'd do this with mid$ and a long string with a star in it. but maybe simple pokes would be faster.
User Comment
Submitted by The Phantom on 16 June 2016
Wait a minute... I wasn't told about that X or Z handle thing 27 years ago ;)

Not bad, but think the stars would look better coming from the center outward.. But seeing that space taxi (mwuahaha.. hey taxi!), I can see why they move they way they do.

What are you a Dr. of? (and don't be an ass about it saying medicine - nobody likes a smart ass ;) )
User Comment
Submitted by Dr. TerrorZ on 16 June 2016
I only did this so that someone could do it better :)
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries (1)
· User Comments (10)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.087 sec.