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Wir sind die Nacht   [2019]

Wir sind die Nacht Released by :
ChristopherJam

Release Date :
6 January 2019

Type :
C64 Intro

Released At :
Intro Creation Competition 2018

Achievements :
C64 Demo Competition at Intro Creation Competition 2018 :  #14

User rating:********__  8/10 (59 votes)   See votestatistics
********__  8.3/10 (22 votes) - Public votes only.

Credits :
Code .... ChristopherJam
Music .... ChristopherJam
Graphics .... ChristopherJam


Scrolltext and other text in this release : ()
scrolltext

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by ChristopherJam on 6 May 2024
Not enough space for a bitmap (compo rules only allowed 16k of memory use), and also I wanted to blink some chars in time to the music, and the sample playback/decrunch didn’t leave enough cpu to update chunks of colour ram.

Also I ran out of time to work on the logo as much as I would have liked.
User Comment
Submitted by Wile Coyote on 6 May 2024
Why is the logo not hires?
User Comment
Submitted by Joe on 17 December 2019
I bet this is as close to Jazz music you can get ;D
User Comment
Submitted by Jak T Rip on 25 January 2019
'mazing!
User Comment
Submitted by ChristopherJam on 24 January 2019
Slator - Thanks! Yes, I was a bit short on memory and CPU to do much with the graphics.

Jammer - I've just posted a heap of notes to the forum discussion for this release.
User Comment
Submitted by Jammer on 15 January 2019
Any more info on sample data? How much before, after etc. ;)
User Comment
Submitted by Slator on 15 January 2019
technically this is awesome :D
cycleburner introstyle :D
ok the gfx are not that nice but well, where to put it? :D
User Comment
Submitted by B3L4 on 13 January 2019
I love the loop, sample excellent work on that part, logo bit weak for me. Still a great entry. If I could have it back in 88... :)
User Comment
Submitted by ChristopherJam on 13 January 2019
Thanks Mixer. It wasn't easy with just 8.5 seconds worth of sample memory available :)
User Comment
Submitted by Mixer on 12 January 2019
ChristopherJam selected the best bits of the music. Inspiring!
User Comment
Submitted by ChristopherJam on 11 January 2019
Thanks Jammer, that means a lot coming from you <3

Fair point Yazoo, I'll try for a more balanced entry next year :)
User Comment
Submitted by Yazoo on 11 January 2019
technically impressive and awesome for sure! in all other aspects it's not a real beauty for me, so i have a bit of mixed feelings and want to vote a "10" and a "5" at the same time. as a graphician the visuals and overall look and feel are quite important for me
...i have to be honest :-) but still it's an impressive intro as said before...
User Comment
Submitted by Jammer on 11 January 2019
Considering technical side, it's UNDERRATED AS FUCK! So much samples crammed into 16k. Madness!
User Comment
Submitted by 0xDB on 10 January 2019
Technically well done. The music is not my cup of tea though.
User Comment
Submitted by Cruzer on 8 January 2019
What TheRyk and Joe said.
User Comment
Submitted by XmikeX on 7 January 2019
cjam rulz
#1
User Comment
Submitted by Joe on 6 January 2019
Awesomeness waking up to a crack with this sampled thing. Miss some of the Contex-fx one could have wanted served with though. Like logos doing hard BDSM stuff against each other ;D
User Comment
Submitted by TheRyk on 6 January 2019
what aNdy sez about dudes saying
User Comment
Submitted by ChristopherJam on 6 January 2019
Thanks all.

ccr - fair point. Partly memory, partly time; there's only enough space left for one screen and 5/8ths of a cset to share between the logo and the scroller, and my last few days were spent trying to squeeze in the rasters and event sequencing. Also I wanted to be able to bring in the words one at a time, with no space for code beyond d02x bashing.

Wertstahl - forcejoin?
User Comment
Submitted by aNdy on 6 January 2019
What Danzig said about what groepaz said!
User Comment
Submitted by Danzig on 6 January 2019
what groepaz said!
User Comment
Submitted by psych on 6 January 2019
Crazy stuff!
User Comment
Submitted by Golara on 6 January 2019
That's hot!
User Comment
Submitted by ccr on 6 January 2019
Supercool technically, have to deduct one point for the 'coder' aesthetics ... though I suppose you didn't have much space left for the gfx due to audio :)
User Comment
Submitted by Scan on 6 January 2019
This was completely unexpected, the screenshot doesn't give away the awesomeness of this intro.
User Comment
Submitted by Hawk on 6 January 2019
Woooowwwww!!
User Comment
Submitted by Jammer on 6 January 2019
Oh My Fuckin' GAAAD! :O That's crazy sicko! :O
User Comment
Submitted by Oswald on 6 January 2019
nice!
User Comment
Submitted by chatGPZ on 6 January 2019
Imagine this linked in front of a crack in 1988. wooooot =D
User Comment
Submitted by Raistlin on 6 January 2019
Woah. Amazing stuff!
User Comment
Submitted by ws on 6 January 2019
Where is the forcejoin button?
User Comment
Submitted by Krill on 6 January 2019
Awesome for the size!
User Comment
Submitted by Pantaloon on 6 January 2019
nice stuff!
User Comment
Submitted by ChristopherJam on 6 January 2019
Turn it up loud - 8580 preferred :)
User Comment
Submitted by Isildur on 6 January 2019
Crazyyyyy! :D
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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