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Party Elk   [2023]

Party Elk Released by :
Booze Design

Release Date :
11 February 2023

Type :
C64 One-File Demo

Released At :
Fjälldata 2023

Achievements :
C64 Demo Competition at Fjälldata 2023 :  #3

User rating:awaiting 8 votes (2 left)   See votestatistics

Credits :
Code .... HCL of Booze Design
Music .... Dane of Booze Design
Text .... Dane of Booze Design
  HCL of Booze Design
  Ruk of Booze Design


SIDs used in this release :
Party Elk(/MUSICIANS/M/Mitch_and_Dane/Dane/Party_Elk.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Slator on 19 February 2023
What's the trouble?
I would use it as crack intro any time;)
maybe there are still a few bytes left free for a loader :D

anyway I totally approve Moose Design!

@david: we need to share some more afrika beer and thai food sometime again
User Comment
Submitted by chatGPZ on 14 February 2023
Sounds like i have to put this kind of routine on my todo list :) How hard can it be really, its just boring raster stuff =D
User Comment
Submitted by HCL on 14 February 2023
@Oswald: You're totally right, and i realize more and more that this little demo doesn't show off much of what this scroller is capable of.. I should really stop drinking at parties :P.
User Comment
Submitted by Oswald on 14 February 2023
HCL, you can also scroll the sprites with x coo "and gfx will follow" ? you can even doublebuffer it (sprite fpp, use different sprite lines), and spready the copy job. But anyway I understand: one must really sit down and try to code this to grasp how hard it really is. probably I still dont see most of the complexity, fex I havent made memory maps how it all would fit with sprites chars screens. But, all the registers needed to be updated per line is scary already.
User Comment
Submitted by HCL on 14 February 2023
@Clarence: Nope, the char-area is easy-peasy.. as it is char-mode (ecm) you can just move the chars one step and all the gfx will follow.

Then there is the sprite-area.. which is made of six sprites.. scrolling this gfx will give you a bit more headache.
User Comment
Submitted by Clarence on 13 February 2023
"Wonder why there's only 48 lines when Crest did 56, but I guess there's a good reason when it's HCL."

Well, at least the non sprite portion of the scroll needs to be double buffered somehow I guess (think of it as a bitmap scroller that is 6 chars high), that takes some effort in a case like this, and takes extra memory compared to the static stretcher. Just a guess...
User Comment
Submitted by Wile Coyote on 13 February 2023
Nice logo.. ^_^
Nice tune.. ^_^
The side-border scroller i see in VICE 3.1 is probably doing stuff it is not supposed to be doing?
..as it is difficult to read at times.

As i type this comment, CSDb fails to disclose the credit for the logo.
User Comment
Submitted by Oswald on 13 February 2023
" Guess i'm just lazy using too much memory for my scrolling code and whatnot"

good one :D ok I have no idea what could prevent one from using those 8 lines.
User Comment
Submitted by Clarence on 13 February 2023
HCL, Cruzer: my version of this in Demode was 28 lines high for 2 chars tech-tech (total 56 lines).
About the bug, I remember I had to somewhat limit the fpp movements, because at bank switching points the sprite component bugged if there was a line advance/decrease of more than one line.
Nice little prod anyways!
User Comment
Submitted by HCL on 13 February 2023
@Cruzer and @Oswald: 56 lines is theoretical max, so yes.. you can do it :). Guess i'm just lazy using too much memory for my scrolling code and whatnot.. but glitches in Vice!?? hmm.. haven't seen those yet.

@Digger: I guess the limited twisting is due to drinking beer instead of showcasing all stuff you can do with an FPP.. I really wanted to have a few different sinuses, but doh:(
User Comment
Submitted by Oswald on 13 February 2023
hmm I wondered also whats the fuss when theoretically 56 lines is possible, then my calculations were correct. the movement pattern is weird indeed.
User Comment
Submitted by Cruzer on 13 February 2023
Great scroller, although a bit glitchy, at least in Vice. Wonder why there's only 48 lines when Crest did 56, but I guess there's a good reason when it's HCL. Really tempting to try to beat this though. :) Also top-dollar logo!
User Comment
Submitted by Digger on 13 February 2023
Is the somewhat limited twisting related to ECM trick limitations?
User Comment
Submitted by HCL on 13 February 2023
Soon 24 hours since the party closed the doors, and still noone has come up with a replica of this scroller.. Proving me right then ;)..
User Comment
Submitted by Monte Carlos on 12 February 2023
Moose design sounds like a valid a alternative and like a good follow up of group names like goat or camel-ot
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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