Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Movie World   [2000]

Movie World Released by :
Dragon Software Productions

Release Date :
23 April 2000

Type :
C64 Demo

Released At :
Mekka & Symposium 2000

Achievements :
C64 Demo Competition at Mekka & Symposium 2000 :  #5

User rating:********__  7.7/10 (17 votes)   See votestatistics
********__  8/10 (9 votes) - Public votes only.

Credits :
Code .... Fenek of Arise, Protovision
  Wedlock
Music .... Cane
  Praiser of Arise, Faith Design, Galicya, Lepsi De, Onslaught
  Sage
Graphics .... Bimber of Arise
  Black Light of Dragon Software Productions
  Valsary of Elysium
Concept .... Fenek of Arise, Protovision


SIDs used in this release :
La Flamenco(/MUSICIANS/S/Sage/La_Flamenco.sid)
Labour 4(/MUSICIANS/C/Cane/Labour_4.sid)
Movie World (part 2)(/MUSICIANS/P/Praiser/Movie_World_part_2.sid)
Movie World (part 3)(/MUSICIANS/P/Praiser/Movie_World_part_3.sid)
Turpentine(/MUSICIANS/S/Sage/Turpentine.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Sith on 15 February 2018
Very tasty demo. I love it.
User Comment
Submitted by celticdesign on 3 April 2016
Entertaining
User Comment
Submitted by SplAtterpunk on 4 March 2011
Very stylish. I like the effects! Plus really nice music we're having here. Outstanding demo.
User Comment
Submitted by Thunder.Bird on 8 April 2007
One of my long-time favorites :) I really love the crazy-cool-bass-lined music @°v°@
User Comment
Submitted by jailbird on 14 February 2007
The design is a bit clumsy but the effects look beautiful, especially on a telly!
User Comment
Submitted by Cruzer on 29 November 2006
Well, Oswald, if you take a so-called "screen dump" (yes, it's really called that:)) of a single frame there are 16 pixels/char in my version and 8 in this one, but of course with interlace Fenek also reaches 16 over the course of two frames. Guess I should do an interlaced version with 32 px/chr to prove that I'm twice as leet :)
User Comment
Submitted by Oswald on 29 November 2006
btw very nice demo I loved it back then. Somehow the music and the feeling of the parts fitted so well together, and the now dated design was really creative. I love the high res textured cube at the end eventho it crawls, but it looks like an amiga ;)
User Comment
Submitted by Oswald on 29 November 2006
I have taken the idea from here for larch. Cruzer, this and your mode uses the same amount of pixels, for a fixed sized area. So maybe its not a good idea to claim yours is more hires. How about doing a 8x8 effect, but only showing the colors on 1x1 pixels at each character and claiming its hires ? :) :P
User Comment
Submitted by Dwangi on 20 January 2004
You can also find that resolution in The larch by Resource+Breeze.
User Comment
Submitted by Cruzer on 19 January 2004
Hadn't seen this demo b4 claiming to invent "2nd Pixel FLI". But obviously Fenek/Dragon was first with it, although my version is twice as hires. :)
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (10)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Info on other sites
· Pouët
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.09 sec.