Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Positive Karma   [2008]

Positive Karma Released by :
Chorus

Release Date :
28 December 2008

Type :
C64 One-File Demo

User rating:********__  8.2/10 (12 votes)   See votestatistics

Credits :
Code .... Clarence of Chorus
Music .... Linus of Crest, Resource, Tristar & Red Sector Inc., Viruz
Graphics .... Leon of Chorus, Resource, Singular, Storm


SIDs used in this release :
Positive Karma(/MUSICIANS/L/Linus/Positive_Karma.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by xpo on 11 September 2015
Simple beautiful!
User Comment
Submitted by Stone on 28 October 2010
Great tune!
User Comment
Submitted by psych on 30 December 2008
Awesome tune Sascha :)
User Comment
Submitted by DeeKay on 30 December 2008
Hm, expanded sprites with rasterbars. An interesting approach, but that's not quite Kefrensbars! ;-) More like zooming Rasters... Looks quite nice nonetheless! ;-)
User Comment
Submitted by G-Fellow on 29 December 2008
Amazing code, good gfx and amazing tune from Linus.... Funny idea to bring us also Positive Karma... I feel much better now ;-)
User Comment
Submitted by tempest on 29 December 2008
cool chicken funk boogie

EDIT: Driving south! great version :)
User Comment
Submitted by d0c on 29 December 2008
computer says no... :)
User Comment
Submitted by Mantiz on 28 December 2008
Cool work! A shame restore didn't have the same nice effect on this as on "Negative Karma"...
User Comment
Submitted by Burglar on 28 December 2008
haha great ;)

but these bars dont have patterns like wvl's and xbow's. still cool tho

and yes, the tune is very awesome
User Comment
Submitted by Clarence on 28 December 2008
Ofcourse it can be beaten in quantity, I was lazy to max-optimize it out and wanted to release it asap (the raw effect was already done in November). I think even 80 is possible without background gfx and smaller y workarea. But as Cruzer said, it wouldn't look better, since the short bars would be hidden for most of the time. My goal was not to show quantity, but a different approach for this effect. Thanks for the comments. :)
User Comment
Submitted by Jammer on 28 December 2008
now time to do it the xbow's way, the shortest bars in front ;)
User Comment
Submitted by Cruzer on 28 December 2008
Excellent! There should have been 80 of course, although I don't think it would have looked better.
User Comment
Submitted by HCL on 28 December 2008
Love it!! Soo beautiful! :D But, how many? how many?

<edit> looks like 53, yes? </edit>
User Comment
Submitted by Richard on 28 December 2008
Amazing stuff ... Full marks ;)
User Comment
Submitted by Stainless Steel on 28 December 2008
Awesome. The scroll is a little ho hum.

And the music is FANTASTIC. One of Linus's best.
User Comment
Submitted by Ed on 28 December 2008
Thanks for the balance ;)
User Comment
Submitted by Mason on 28 December 2008
God værkstedshumor
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (17)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Info on other sites
· YouTube
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.097 sec.