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Snake vs Bomb 2 - Canyon Chaos [2023] |
Website :
https://richard-tnd.itch.io/snakevsbomb2
Credits :
Code | .... | Richard of People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension |
Music | .... | Richard of People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension |
Graphics | .... | Ax!s of Onslaught, The New Dimension |
Design | .... | Ax!s of Onslaught, The New Dimension |
Charset | .... | Richard of People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension |
Loader | .... | Martin Piper |
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Richard on 10 April 2023
Please disregard the goof post, about a working D64 version... I just found out the problem. The hi score saver works on Action Replay fast load, but does not save correctly using a Kernal saver, although in the code #$36 is set to $01.
Save start address is $a6c9 - $a7cf
Maybe that was why we had garbage. I'll fix the saver and upload the fixed version onto my itch.io page when it is 100% fixed. | User Comment Submitted by Ax!s on 10 April 2023
Raffox's gnawed bone
| User Comment Submitted by Raffox|HF on 10 April 2023
High Score routine is buggy and doesn't disply right on second loads. Recicled gfx in titlescreen shows laziness. Why not draw a new, improved version of a snake? Proportions are wrong, how big must that buffalo have been for such a huge skull in background... Also, ingame gfx are very basic in all terms. Game logo is cool though. | User Comment Submitted by Yogibear on 9 April 2023
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