Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Portal   [2010]

Portal Released by :
Lepsi De, Miracles

Release Date :
3 October 2010

Type :
C64 Demo

Released At :
X'2010

Achievements :
C64 Demo Competition at X'2010 :  #6

User rating:*********_  8.6/10 (22 votes)   See votestatistics
********__  8/10 (10 votes) - Public votes only.

Credits :
Code .... Sebaloz of Lepsi De
  Zielok of Miracles
Music .... psych858o of Artstate, MultiStyle Labs, Onslaught
Graphics .... Carrion of Crest, Elysium
  Joodas of Albion Crew
  Sebaloz of Lepsi De
  Zielok of Miracles
Loader .... K.M. of Taboo


SIDs used in this release :
Portal (tune 1)(/MUSICIANS/P/Psych858o/Portal_tune_1.sid)
Portal (tune 2)(/MUSICIANS/P/Psych858o/Portal_tune_2.sid)
Portal (tune 3)(/MUSICIANS/P/Psych858o/Portal_tune_3.sid)
Portal (tune 4)(/MUSICIANS/P/Psych858o/Portal_tune_4.sid)
Portal (tune 5)(/MUSICIANS/P/Psych858o/Portal_tune_5.sid)
Portal (tune 6)(/MUSICIANS/P/Psych858o/Portal_tune_6.sid)


Contains information on the following event(s) :
Silesia Party 5  Two advertisements

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Sith on 17 February 2018
Vectors, bump-mapping, interlaced mode, plots, art and a nice SID sauce on top. I love it. :D

Effort went into the greetings part and train-car credits part, complete with cool graffiti style.
User Comment
Submitted by Rudi on 20 February 2014
Impressive, and the amazing sound!
User Comment
Submitted by Conrad on 17 June 2012
People probably never knew this, but anyway...

This demo ended up being playing via a 1541u during the actual compo. This was due to constant testing of the demo on my own 1541-II drive hours before the compo started. Although I wasn't taking notice, I overheard that the drive kept crashing at a certain point. I should have really informed Sebaloz (who was testing the demo) that my 1541-II had serious drive head alignment problems in the past (it was bought on eBay back in 2006), which MIGHT have caused this problem... then again, K.M's loader may had problems too, but I'm not that sure. Just surprising that it would work perfect on Zielok's 1541 but not mine. :(

Shit happens.
User Comment
Submitted by RaveGuru on 17 June 2011
What Zaz said. Especially The End tune is excellent. Psycho knows how to handle the SID!! Effects a bit dated and some graphics not on par with the rest of the demo but there are some really neat stuff in there as well.
User Comment
Submitted by Zaz on 22 December 2010
Some very good stuff in there but: the soundtrack! It's simply amazing!!! Totally made the demo for me.
User Comment
Submitted by Ksubi on 12 November 2010
Have to agree with Jammer, this soundtrack kicks! Just a pity at times as it seems to really get going, then stop suddenly. This demo is something I find myself coming back to, I think its the "rawness" of it, the vectorplots are very cool to say the least. The graphics at the end are also very nice! Great work :)
User Comment
Submitted by Jammer on 9 November 2010
nobody mentioned marcin's music? :O the biggest highlight of the prod. and, i'm not afraid of saying that, one of the greatest demo soundtracks ever! \o/
User Comment
Submitted by Hydrogen on 18 October 2010
Moody demo.
I really liked transitions between graphics and effects.
Some graphics and vectors are very good.
User Comment
Submitted by snerg on 17 October 2010
Like it, quite cyberpunkish but not very coherent... good code with some shortcuts and cutshorts ;)
User Comment
Submitted by Jak T Rip on 10 October 2010
What a surprise! Firstly, seeing Profi 0 first become quite a decent graphician and now even puts his hand on code. Second, this demo is quite long and has a quite a few really strong parts in it. But I also agree to Booker: there's some crap in here as well, and the flow of the demo sometimes comes to a halt. I also think that this demo "almost" has a story. It was a good attempt I think but somewhere along the way the story gets lost.
In any way, one of the best demos so far from you guys, and shows a lot of potential.
User Comment
Submitted by Yazoo on 7 October 2010
nice demo. the tune was great... the vectors were nice (ok the framerate was a bit low in some parts, but i still liked them alot)... some of the gfx were also great. and the greetings-part was very cool. thanks for the greetz there :) i think with a bit more polishing here and there you will be able to create winnerdemos. this demo showed alot of your potential. keep it up and hope to see more in the future.
User Comment
Submitted by DeeKay on 7 October 2010
This definately had some nice parts in it, i gotta say i never grow tired of dithermode-bumpmappers! ;-D I also liked the huge filled vector parts and ofcourse the custom-greetings part was awesome, i felt really honored to see our walker in there! ;-D
User Comment
Submitted by psych on 7 October 2010
Booker I don't know who said that, but it must be somebody from old polish elite. One of the sceners who already reached the top and everyone praises his name. Sorry, we're just average. But I've promised myself, one day I'll also reach the top!!! :):):)
User Comment
Submitted by booker on 6 October 2010
The only thing I'm missing here is slooow moving between parts and cheap loading gfx converts like this nuke explosion thing.

Other than that - you chaps getting better and better from demo to demo!

Keep it up. :) Moar plz!

ps. "a wasza ekipa oprócz Carrion'a to przeciętniacy i tak jest dużo." (C) we know who. ROFL
User Comment
Submitted by Axis/Oxyron on 6 October 2010
This one was a nice surprise in the competition. A bit rough in the presentation, but some nice ideas in it.
User Comment
Submitted by Norvax on 5 October 2010
I agree with all the things that Clarence said. Full of nice ideas and effects... Congratz and thanks.
User Comment
Submitted by Optimus on 5 October 2010
It's nice to see those Polish style demos again (chunky effects and pure code :)
User Comment
Submitted by Skate on 4 October 2010
This demo includes a lot of visual works and I really enjoyed it. Greetings part reminded me some PC demos' greetings parts which had a design for each group. I really liked seeing Glance there. Also disappointed for not seeing Plush. ;)
User Comment
Submitted by Clarence on 4 October 2010
Nice demo guys, there were really some nice design ideas and effects. Maybe a little slow paced. It's always special to appear in such custom greetings part so thank you... :)
User Comment
Submitted by Leming on 4 October 2010
Brilliant effort, not a fair place but hey its all just fun. Doesnt matter that you got beaten by Cubase emulator coz that was a REAL demo :) Zielok dont give up and do more coding - it will pay off eventually! Just ditch that old KM and swap it for younger system :) God bless Sebaloz for your kick ass greeting part and Psycho well fucking done for the wicked tunes.
User Comment
Submitted by Stilgar on 4 October 2010
cool I like it
User Comment
Submitted by Raf on 3 October 2010
o kurwaaaa ;d
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (22)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Info on other sites
· YouTube
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.091 sec.