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8bit Passion   [2012]

8bit Passion Released by :
Onslaught [web]

Release Date :
17 November 2012

Type :
C64 Demo

Released At :
Syntax 2012

Achievements :
Mixed Demo Competition at Syntax 2012 :  #1

User rating:*******___  6.7/10 (10 votes)   See votestatistics

Credits :
Code .... Algorithm of Algotech, Onslaught, svenonacid
Design .... Algorithm of Algotech, Onslaught, svenonacid
Idea .... Algorithm of Algotech, Onslaught, svenonacid
Charset .... B-Wyze of Hardcore, Onslaught, Success
Linking .... Algorithm of Algotech, Onslaught, svenonacid
Concept .... Algorithm of Algotech, Onslaught, svenonacid
Loader .... Krill of Plush
Sampling .... Algorithm of Algotech, Onslaught, svenonacid

Download :
http://csdb.dk/getinternalfile.php/110578/8BITPASSION.zip (downloads: 1118)
ftp://ftp.scs-trc.net/pub/c64/Party/2012/Syntax/8bit_Passion.zip (downloads: 233)

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by algorithm on 17 November 2012
Thankfully i had tested this on Micro64 (which has drive mechanics emulation). What worked in Vice, failed with Micro64, hence optimised code a bit (to allow streaming to run fine on this). Otherwise would have resulted in a demo that runs fine on an emulator but not on the real thing. Was tested afterwards on real-hardware by other group members.

The audio routine is not optimised in anyway. Just optimised it until it worked and streamed fine. If you notice, there are clicks between sequence transitions. This is due to the nmi decode routine using too much cpu time (the reloading of start/end sequence pointers)

A much more efficient method would be ofcourse to do the decoding outside of the nmi and the nmi merely to playback a buffer uncompressed.

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