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Released At :
Syntax 2012
Achievements :
Mixed Demo Competition at Syntax 2012 : #1
Credits :
Code | .... | Algorithm of Algotech, Onslaught, svenonacid |
Design | .... | Algorithm of Algotech, Onslaught, svenonacid |
Idea | .... | Algorithm of Algotech, Onslaught, svenonacid |
Charset | .... | B-Wyze of Hardcore, Onslaught, Success |
Linking | .... | Algorithm of Algotech, Onslaught, svenonacid |
Concept | .... | Algorithm of Algotech, Onslaught, svenonacid |
Loader | .... | Krill of Plush |
Sampling | .... | Algorithm of Algotech, Onslaught, svenonacid |
Download :
Look for downloads on external sites:
Pokefinder.org
Production Info Submitted by algorithm on 17 November 2012
Thankfully i had tested this on Micro64 (which has drive mechanics emulation). What worked in Vice, failed with Micro64, hence optimised code a bit (to allow streaming to run fine on this). Otherwise would have resulted in a demo that runs fine on an emulator but not on the real thing. Was tested afterwards on real-hardware by other group members.
The audio routine is not optimised in anyway. Just optimised it until it worked and streamed fine. If you notice, there are clicks between sequence transitions. This is due to the nmi decode routine using too much cpu time (the reloading of start/end sequence pointers)
A much more efficient method would be ofcourse to do the decoding outside of the nmi and the nmi merely to playback a buffer uncompressed.
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