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Heng - HiRes Engine [2013] |
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Pokefinder.org
Production Info Submitted by enthusi on 9 January 2013
Heng is my reply to an idea of Civilization on the C64 from early 2009 (at least thats when I last worked on it).
I wanted to turn this into a real-time strategy game with
2 players or player vs AI. You'd need knights to build cannons
and/or ships. You'd require cannons to attack castles etc.
I still have it all designed in my head :)
Again, I'd rather rewrite it from scratch rather than putting
in all that extra work that proper game design requires.
The engine uses tiled Hires bitmap gfx. 3x3 'chars' per big tile +
one multiplexed overlay hires sprite per tile (which doesnt cover 3 of the 24 rows).
So basically 2 free colors per cell + 1 free color per tile.
Its featuring 2 zoom modes, standard mode with 7x7 tiles(24x24 pixel)
and a zoom with 21x21 tiles (8x8 pixel each)
A reasonable size for a complete MAP will be 96x40.
(considering sprite layer and memory)
In Zoom2 there will be no Sprite overlay! Instead units will occupy a whole 8x8 area.
Probably one MAIN color (green=land, blue=water, maybe grey=mountain) and one UNIT-color.
I.e. a black knight on grass or a yellow ship on the sea. After all this is the OVERview mode.
In the mini map only single color HiRes pixels will indicate units (EOR blinking)
MAYBE with switches: own units, units player 1, 2, 3.... since colors cant be used to distinguish players...
The text-window is a proportional font plotter.
Maybe the coolest feature is the map-generator. In two iterative steps the 2-col bitmap in the lower right
is auto-converted into the larger game map with a smooth-coastline-renderer.
Consider the size of the executable, less than 6 KB.
I think this could have been a fun game. Hopefully, I will pick up something like that one day.
All gfx here are mere place holders by me.
enthusi 01/2013 |
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