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KAH - Kill All Humans [2013] |
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Pokefinder.org
User Comment Submitted by Yogibear on 11 January 2013 User Comment Submitted by saimo on 9 January 2013
enthusi, this brought a smile to my face - I guess you know why ;) | User Comment Submitted by enthusi on 9 January 2013
well 8 times as much data + color updates | User Comment Submitted by Paulko64 on 9 January 2013
This looks great! I hope people don't expect us to all release our unfinshed game-projects here as is. I'd rather keep them secret till motivation comes back to finish them ;)
Seriously, why is the conversion of the raycaster to bitmap so slow? You only need to update the colors, which is character based... | User Comment Submitted by Digger on 9 January 2013
This it great, far more that I'd expect from the Fake Game entry ;-) | User Comment Submitted by enthusi on 9 January 2013
I was surprised to see a fake game category myself. And yes. | User Comment Submitted by TheRyk on 9 January 2013
A good example of why you shouldn't ever dump unfinished projects. This one really has got potential imho, I especially like how the engine handles visibility and mapping. As you say yourself, a few things could be faster. However, even if you recode it from scratch one day, the mere room data might be used. Can't see why this is a fake game (one of the most funny categories anyway) and not a game preview. It's an unfinished game engine to my mind. Guess you didn't want to arouse expectations and avoided preview for that reason. |
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