Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Pipsqueak Logo 2   [2013]

Pipsqueak Logo 2 Released by :
Shaun C

Release Date :
13 March 2013

Type :
C64 Graphics


Released At :
3-Color-Logo Competition 2013

Achievements :
C64 Graphics Competition at 3-Color-Logo Competition 2013 :  #26

User rating:*******___  7.3/10 (51 votes)   See votestatistics
*******___  7.4/10 (21 votes) - Public votes only.

Credits :
Graphics .... Shaun C

Download :
http://csdb.dk/getinternalfile.php/114842/ps2-workstages.gif (downloads: 315)
http://csdb.dk/getinternalfile.php/114835/ps-logo2-chars.prg (downloads: 107)

Look for downloads on external sites:

User Comment
Submitted by Cruzer on 18 March 2013
Cool, smooth, creative details.
User Comment
Submitted by Shaun C on 15 March 2013
@The USER - Actually, it was your cool workstages anim for your Creepy logo that inspired me to upload what I had.

Unfortunately the only lesson to be learned from my workstages is: "Don't neglect to check your char count until you're 70% done." ;)
User Comment
Submitted by user on 15 March 2013
Thanks for adding the workstages. I try to learn from them ...
User Comment
Submitted by Shaun C on 14 March 2013
@TheRyk - Oops, that was my fault. I tweaked a couple of things and reuploaded, which reset the dl count.

@Elko - I made some small adjustments. Still 255 chars. I do have a bad habit of wanting to keep prodding pixels past the point of it making much difference.

Intended bg was still going to be lines, but with some line based dithering to transition from brown down to blue, plus a little top and bottom border and maybe some bites taken out of the edges.
User Comment
Submitted by Zierliches Püppchen on 14 March 2013
@shawn: if u see pixel u like to change ... why u don't do it? I would like to see the original background idea ...
User Comment
Submitted by TheRyk on 13 March 2013
Nice one.

PS: Again 27 votes but only 11 downloads, cmon guys at least watch it on VICE crt emulation
User Comment
Submitted by Yogibear on 13 March 2013
Looks good!
User Comment
Submitted by Shaun C on 13 March 2013
Thanks for the comments. Much appreciated!

Actually I had a different idea for the background, but ran out of chars, and as The USER correctly surmised, I wanted to keep the shadow. :) Also correct that I wanted to keep the dithering to a minimum. Trouble is that now I keep seeing certain pixels that I want to change.
User Comment
Submitted by Raffox on 13 March 2013
Ahah! Lovely organic and tentaclish font!
User Comment
Submitted by user on 13 March 2013
Without these Background lines you have to dither very hefty or can't create the shadow. I like how you used the black and blue to create the depth of the worms and all without really use much dithering. This one is so cool.
User Comment
Submitted by spider-j on 13 March 2013
Also a pretty good one. I like the idea. Not sure about the background...
User Comment
Submitted by Shaun C on 13 March 2013
255 chars, according to PicChar. Was pushing 300 before I finally stopped wasting chars like crazy. :)
Search CSDb
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (12)
· Production Notes (1)
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
· Discuss this release
Sponsored links
Support CSDb
Help keep CSDb running:

Funding status:

About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2022
Page generated in: 0.084 sec.