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Fick, Daul und wurstig [2013] |
AKA :
Oxyron Pflichtrelease 2013
Released At :
Demo of the Year Competition 2013
Achievements :
C64 Demo Competition at Demo of the Year Competition 2013 : #5
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by JackAsser on 23 May 2013
@radiantx: i think it looks cool, but yes, an ISO sphere would be simpler to compute really. Also visible surface determination would be trivial and as a bonus you would get inner lines and convex hull for free, i.e. only draw each line ONCE then eor-fill. :P | User Comment Submitted by chatGPZ on 3 May 2013
"bad luck then, coz it is fully realtime"
your VSP you mean? :o) | User Comment Submitted by Radiant on 3 May 2013
Many calculations and lines... Framerate is as can be expected. I would personally have preferred an isosphere; I think the distortion towards the poles is extremely ugly... But I get where you're coming from. :-) | User Comment Submitted by nomistake on 2 May 2013
very good code - but it gets boring really quick since there is not so much happening on the screen that would keep one watching for longer. | User Comment Submitted by Mixer on 30 April 2013
Balls to the wall! I accept. | User Comment Submitted by PAL on 30 April 2013
Now this is fast! ...isnt it? This is really among the best vector routines on the c64, so i must conclude that this machine is not build for that kind of part! Cruizer, you are the king of smooth as stein has appointed you and we all follow that... cant you make a routine with your smoothness standard that blast the vector discussion once and for all? Put that helmet from your fb photo on and just make it.
I vote 9 for this as i just understand that it is really fast and just super code. | User Comment Submitted by DATA-LAND on 28 April 2013
Hey, Commodore - yeaaah!!!
My eyes are shining. You're good men!
10 points! | User Comment Submitted by NecroPolo on 27 April 2013 User Comment Submitted by Oswald on 27 April 2013
love it, the vsp really helps the slow framerate. the linedraw & eorfill is probably not maxed out. we've seen seimilar amount of faces in the same size in EOD runing faster. cool design aswell. | User Comment Submitted by The Phantom on 27 April 2013
I really want to like this, but it somehow falls a bit short for me. While I LOVE the sphere, the movements and everything about it, it just didn't grab my "I WANNA CODE THAT" bone.
It's not all a bust either. Being real time, man.... | User Comment Submitted by FATFrost on 26 April 2013
That music really reminds me of something. Hmmm... | User Comment Submitted by Yogibear on 26 April 2013 User Comment Submitted by Deaks on 26 April 2013
Imagine if they had released this demo in 1983! | User Comment Submitted by Isildur on 26 April 2013 User Comment Submitted by Bitbreaker on 26 April 2013
@groepaz: bad luck then, coz it is fully realtime, all 114 vertices transformed and rotated and zoomed, all 64 red faces culled :-) The 64 white faces are filled with beer froth. | User Comment Submitted by chatGPZ on 26 April 2013
i am waiting for oswaldbogar to complain its not realtime =) | User Comment Submitted by Mr Wegi on 26 April 2013
Coool !
Maybe a bit to fast ;-) | User Comment Submitted by Slator on 26 April 2013
c64 goes boing ball. Sauber, Bitbreaker | User Comment Submitted by Bob on 26 April 2013 User Comment Submitted by Cruzer on 26 April 2013
Actually 128 faces if you count the white ones :) | User Comment Submitted by Hydrogen on 26 April 2013
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