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Cave Wizard Preview   [2002]

Cave Wizard Preview Released by :
Onslaught [web]

Release Date :
May 2002

Type :
C64 Crack

Properties: Preview

User rating:awaiting 5 votes (3 left)   See votestatistics

Credits :
Code .... Cruzer of Camelot
Graphics .... Cruzer of Camelot
Original Supply .... Jazzcat of First Blood Entertainment, Onslaught, Onslaught-Antiques, Vandalism News Staff
Linking .... Jazzcat of First Blood Entertainment, Onslaught, Onslaught-Antiques, Vandalism News Staff

Download :
http://csdb.dk/getinternalfile.php/1763/Cave_Wizard_Prv_ONS.zip (downloads: 1398)

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by Jazzcat on 13 January 2008
Additional notes: Cave Wizard is the oldest version from around late 1994. The idea was to IRQ-load the gfx in realtime, so there could be more gfx in each level (varying backgrounds, big monsters, etc). The drawback was that in order for the IRQ-loader to have time to load the backgrounds it could only scroll very slowly and only move one way (you can't go back). So eventually this idea was dropped.
Production Info
Submitted by Cruzer on 28 September 2006
This is an early iteration of an experimental hires game I worked on from 1993-1997. This preview was released sometimes in the end of 1994 IIRC, as a proof-of-concept to convince some gfx'ers that it was possible to make a hires game on the C64, which didn't have the colorclash look known from the Speccy.

When I originally got the idea for the project I tried to get some gfx'ers involved, but everyone I talked to were nay-sayers, insisting that it would never work. So I had to try making some graphics on my own, and put together a simple "game" (well, more like a "walk in a gallery" like Games That Weren't called it) to prove them wrong.

It didn't result in very much feedback from interested gfx'ers, but around the time it was released, the Profile team dropped their "Liberation" project, and Kring/CML joined my project instead. We continued to work on it on and off for some years, until our interest for the C64 ran out sometimes in 1997.

A few years later I got the interest for C64'ing back, and considered whether I should continue working on this game, but after looking at the source code I decided not to, since it was way too messy. If I was ever going to give game development on C64 another shot I would prefer to start all over.

Some later iterations of the project, which don't look anything like this, can be found here on CSDb as Beep Boy Preview and Block Man 64 Preview.
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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