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Soy un Delincuente   [2013]

Soy un Delincuente Released by :
Onslaught [web]

Release Date :
9 November 2013

Type :
C64 Demo

AKA :
SUD

Released At :
Syntax 2013

Achievements :
C64 Demo Competition at Syntax 2013 :  #1

User rating:*******___  7.4/10 (16 votes)   See votestatistics

Credits :
Code .... Conjuror of Onslaught, Vandalism News Staff
Music .... Adam of Onslaught
Graphics .... CONS of Onslaught, Tristar & Red Sector Inc.
Design .... Conjuror of Onslaught, Vandalism News Staff
Text .... Jazzcat of First Blood Entertainment, Onslaught, Onslaught-Antiques, RGCD, Vandalism News Staff
Linking .... Conjuror of Onslaught, Vandalism News Staff
Loader .... SounDemoN of Church 64, Dekadence, Onslaught
Help .... A Life in Hell of Duck and Chicken


SIDs used in this release :
Soy un Delincuente (tune 1)(/MUSICIANS/M/Morton_Adam/Soy_un_Delincuente_tune_1.sid)
Soy un Delincuente (tune 2)(/MUSICIANS/M/Morton_Adam/Soy_un_Delincuente_tune_2.sid)
Soy un Delincuente (tune 3)(/MUSICIANS/M/Morton_Adam/Soy_un_Delincuente_tune_3.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by Conjuror on 17 November 2013
As a lot work went into the demo, so I thought I’d make some notes on what went into each part.

The demo started with a few pictures from CONS and as the theme expanded Adam provided the SIDS to fit, then more pictures from CONS. Both the graphics and music inspired the effects and timing of the demo.

The work by CONS and Adam is truly amazing and I take full responsibility for the faults in the demo. A special thank you is extended to ALIH who helped me fix some major bugs at the party and to Style for listening to me explain a problem which I then solved.

So per part here is a summary of the effects created:

1. The fade in is an alternate line by line screen hide

2. The credits swipe in and out using hires chars, with sprites for anti-aliasing.

3. Logo part consists of bitmap fader and colour ram flickers. This is the loader part for the checkerboard.

4. Checkerboard uses 16 bit accuracy zoom with overlays. Vertical overlay fills in using a previously generated checker texture (there are 2 buffers to use) and colours are added per line to save cycles. Horizontal overlays are chars and colour ram but only on the boundaries of the columns are drawn, once again to save time. The scaling and drawing of the checker ‘texture’ is thread between the raster splits (d018,d021) to make use of the display area rather than wasting the time on delays.

5. Onslaught logo uses sprites swinging into place which are copied to chars with a simple from center wipe to finish. This is of course a major loader part.

6. The 4 screen high picture uses characters so I could get the fast movement. There are 8 character sets in 2 banks (which added to the complexity of the char map drawing code which must change buffers part way through at various positions). The rasters splits are calculated from from a sliding window taken from the picture.

7. The face fill is hires sprites using a mask map. More loading is done here.

8. Fully dynamic sprite stretch dypp tunnel with clipping. Smaller and smaller lines are written to a buffer which is copied to 10 different sprite groups. $d018 is used to select the sprite pointers to use and generate the tunnel shape vertically.

9. Extended background colour char level fire using dithered chars which rise and fall with the music.

10. Final part was a bitmap fader with sprite overlay upscroller
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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