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Another Day, Another Zombie [seuck]   [2014]

Another Day, Another Zombie [seuck] Released by :
Mase

Release Date :
18 January 2014

Type :
C64 Game

Released At :
SEUCK Compo 2014

Achievements :
C64 Game Competition at SEUCK Compo 2014 :  #7

User rating:awaiting 8 votes (4 left)   See votestatistics

Credits :
Code .... Antifan of Equinoxe
  Chris Yates
Music .... AEG of Smash Designs
  Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
  SoNiC of Onslaught, Smash Designs, The Art Project Studios, The Obsessed Maniacs
Graphics .... Mase
Design .... Mase
Loader .... Martin Piper


SIDs used in this release :
Dark Entry(/MUSICIANS/S/Sonic/Dark_Entry.sid)
Industrial(/MUSICIANS/A/AEG/Industrial.sid)
Raster Scanner(/MUSICIANS/B/Bayliss_Richard/Raster_Scanner.sid)
Super Galaxys (preview v1.1)(/MUSICIANS/B/Bayliss_Richard/Super_Galaxys_preview_v1_1.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by Richard on 18 January 2014
Added credits for the note file, as well as the SEUCK game.

From the author:

Here is a submission for the 2014 SEUCK comp called Another Day, Another Zombie. I have attached both the finished game and the SEUCK All Data file.

"This is a score attack game where you must survive as long as you can against wave after wave of the advancing undead. You and a pistol are the only thing between a horde of flesh eating zombies and your camp of a dozen survivors. If any of the walking corpses make it into the camp all hell will break loose and it's game over... you can't afford to let one of those b******s get past you.

You can only fire a couple of rounds before you have to reload, so use your bullets sparingly, as a wasted shot can mean certain death. The faster you cut through the horde, the more points you will acquire as more dangerous zombies appear such as Spitters which have a highly toxic ranged attack or Boomers that will explode, splattering corrosive bile around its proximity. Also a 'Zombie Combo' bonus is awarded for taking out a wave of zombies in succession.

How long can you hold back the creeping doom?"



If the game manages to win the comp I would like to make the game end when player one (the camp sign) has died, I've left open the possibility of adding a couple of power-ups and maybe I'll do a loading pic for it... but we'll cross that bridge later :)
Production Info
Submitted by Richard on 18 January 2014
Added credits for the note file, as well as the SEUCK game.

From the author:

Here is a submission for the 2014 SEUCK comp called Another Day, Another Zombie. I have attached both the finished game and the SEUCK All Data file.

"This is a score attack game where you must survive as long as you can against wave after wave of the advancing undead. You and a pistol are the only thing between a horde of flesh eating zombies and your camp of a dozen survivors. If any of the walking corpses make it into the camp all hell will break loose and it's game over... you can't afford to let one of those b******s get past you.

You can only fire a couple of rounds before you have to reload, so use your bullets sparingly, as a wasted shot can mean certain death. The faster you cut through the horde, the more points you will acquire as more dangerous zombies appear such as Spitters which have a highly toxic ranged attack or Boomers that will explode, splattering corrosive bile around its proximity. Also a 'Zombie Combo' bonus is awarded for taking out a wave of zombies in succession.

How long can you hold back the creeping doom?"



If the game manages to win the comp I would like to make the game end when player one (the camp sign) has died, I've left open the possibility of adding a couple of power-ups and maybe I'll do a loading pic for it... but we'll cross that bridge later :)
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