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Arok 2014 Invitation [2014] |
Website :
http://arok.intro.hu
Released At :
Forever 2014 - Olympic Edition
Achievements :
C64 Demo Competition at Forever 2014 - Olympic Edition : #2
Credits :
SIDs used in this release :
Contains information on the following event(s) :
Download :
Look for downloads on external sites:
Pokefinder.org
Production Info Submitted by soci on 16 March 2014
This was our invitation to Arok 2014. Leon envisioned a more complicated design but at the end only this shorter version materialized.
There are not many tricks with this intro. The only interesting thing could be the 3D rendering of the invaders figures, which is realtime of course. (it's not just some fixed animation pre-rendered)
Each "frame" is 12 bytes (a bit for a pixel) with some minor limitations for the corners which must be empty. The original animation phases were done with BASIC print statements at Forever by Poison.
The rotation steps are a multiple of 2.8 degrees. Frame rate (and step size) depends on the machine and if there's a sprite overlay present or not. If I did everything right then it's aproaching full frame rate on a SuperCPU ;)
The steps are finer there when it's rotating with high speed, but otherwise it's doing exactly the same movement. I hope this still works as later versions were tested on a stock PAL C64 only, which was the main target platform. So if it works elsewhere then that's a bonus ;)
The rest of the code is standard VSP (might crash/trash memory) and a simple sprite overlay for the text display. Font was done by Poison which was tweaked later a bit. The nice music is Hermit's work of course.
Let's hope it's memorable enough that you don't forget where to come this July ;) |
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