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Arok 2014 Invitation   [2014]

Arok 2014 Invitation Released by :
Singular [web]

Release Date :
16 March 2014

Type :
C64 Demo

Website :
http://arok.intro.hu

Released At :
Forever 2014 - Olympic Edition

Achievements :
C64 Demo Competition at Forever 2014 - Olympic Edition :  #2

User rating:*********_  8.7/10 (12 votes)   See votestatistics
**********  9.7/10 (5 votes) - Public votes only.

Credits :
Code .... Soci of Singular, The IDE64 project, VICE Team
Music .... Hermit of Samar Productions, SIDRIP Alliance, Singular
Idea .... Leon of BugKiller TM, Chorus, Resource, Singular
Charset .... Poison of Singular


SIDs used in this release :
Arok 2014 Invitro(/MUSICIANS/H/Hermit/Arok_2014_Invitro.sid)


Contains information on the following event(s) :
Arok Party 2014  

Download :
http://csdb.dk/getinternalfile.php/128574/arok2014invit.prg (downloads: 938)
http://csdb.dk/getinternalfile.php/128614/arok2014invit_fixed.prg (downloads: 235)

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by soci on 16 March 2014
This was our invitation to Arok 2014. Leon envisioned a more complicated design but at the end only this shorter version materialized.

There are not many tricks with this intro. The only interesting thing could be the 3D rendering of the invaders figures, which is realtime of course. (it's not just some fixed animation pre-rendered)

Each "frame" is 12 bytes (a bit for a pixel) with some minor limitations for the corners which must be empty. The original animation phases were done with BASIC print statements at Forever by Poison.

The rotation steps are a multiple of 2.8 degrees. Frame rate (and step size) depends on the machine and if there's a sprite overlay present or not. If I did everything right then it's aproaching full frame rate on a SuperCPU ;)

The steps are finer there when it's rotating with high speed, but otherwise it's doing exactly the same movement. I hope this still works as later versions were tested on a stock PAL C64 only, which was the main target platform. So if it works elsewhere then that's a bonus ;)

The rest of the code is standard VSP (might crash/trash memory) and a simple sprite overlay for the text display. Font was done by Poison which was tweaked later a bit. The nice music is Hermit's work of course.

Let's hope it's memorable enough that you don't forget where to come this July ;)
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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