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Released At :
X'2014
Achievements :
C64 Demo Competition at X'2014 : #1
Credits :
Code | .... | Axis of Arsenic, Censor Design, Oxyron |
| | Bitbreaker of Arsenic, Nuance, Oxyron |
| | Bob of Censor Design |
| | CRT of Censor Design |
| | Lavazza of Censor Design |
| | Mirage of 5 O'Clock Software, Censor Design |
| | Peiselulli of Arsenic, Oxyron, Tristar & Red Sector Inc., VICE Team |
| | Swallow of Censor Design |
| | The Human Code Machine of Masters' Design Group, Oxyron |
Music | .... | dEViLOCk of Arsenic, Oxyron |
| | Fanta of Arsenic, Chorus, Oxyron, Plush, Viruz |
| | Magnar Harestad of Censor Design |
| | Swallow of Censor Design |
Graphics | .... | Bitbreaker of Arsenic, Nuance, Oxyron |
| | Creeper of Censor Design |
| | DeeKay of Crest, Oxyron |
| | Mirage of 5 O'Clock Software, Censor Design |
| | N3XU5 of Arsenic, Hitmen, Oxyron |
| | Sphinx of Arsenic, Oxyron |
| | Veto of Arsenic, Oxyron |
| | Yazoo of Arsenic, Censor Design, Oxyron |
Linking | .... | Bitbreaker of Arsenic, Nuance, Oxyron |
| | CRT of Censor Design |
Loader | .... | Bitbreaker of Arsenic, Nuance, Oxyron |
Sampling | .... | Magnar Harestad of Censor Design |
| | Swallow of Censor Design |
| | The Human Code Machine of Masters' Design Group, Oxyron |
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
Production Info Submitted by Bitbreaker on 22 April 2015 Production Info Submitted by Bitbreaker on 3 November 2014
The more or less complete credits are:
basic fadeout
code: axis
1 rasterline tune: fanta
music side 1: devilock
exploding font
code, gfx: mirage
5 screen bitmapscroller
code: lavazza
gfx: mirage
optimize: bitbreaker
comaland donut
code: bob
gfx, idea: yazoo
plotballs
idea, physics: axis
code: bitbreaker
gfx: veto, nexus, deekay
shadowscroll
all: crt
raster transitions: crt
escos scroller (turn disk 1)
code: swallow
music: magnar, swallow
font: deekay
music side 2: fanta
pseudo3d
code: peiselulli
gfx, idea: veto
fullscreen lines
code, meshes: bitbreaker
math, motions: axis
logo: deekay
sprites: veto
fractalus
code: axis
gfx, optimize: bitbreaker
masked cube
code: bitbreaker
gfx: yazoo
reflecting sphere (reflectopr0n)
code: axis
gfx: bitbreaker
font, sprites: yazoo
textured cube (turn disk 2)
code: axis
gfx: yazoo
gfx, optimize: bitbreaker
texture: deekay
sideborder upscroll
code: bob
gfx: mirage
1 rasterline tune: magnar
music side 3: magnar
dorky dancer mocap
code, mocap export: axis
packer: peiselulli
gfx: yazoo
bumblebee afli
code, gfx: bitbreaker
bob has more balls
code: bob
gfx: deekay
wobbling apple of sins
code: bob
gfx: creeper
fadein: lavazza
chameleon (turn disk 3)
code: thcm
gfx, anim: sphinx
endpart (side 4)
code: thcm
gfx, anim: veto
mod music: magnar
logo transport: bumblebee
loader/demosystem bitfire/bitnax:
bitbreaker
linking:
bitbreaker, crt | Production Info Submitted by The Human Code Machine on 28 October 2014
In case you didn't notice until now, the end part wasn't finished in time and yes there will be a final version of the end part (demo) with: longer running music, faster loading times, more animations and with all missing group logos in the lower border.
For best results use an old SID for side 4 only. The sample quality will be much better. You can run each side of the demo independently.
Some tech notes: The music is a standard Amiga Protracker module using 4 voices with an added 5th channel for Magnars voice with 7812hz mixing quality. | Production Info Submitted by DeeKay on 26 October 2014
The raytracer, linevector and Texturecube are NOT animations btw! ;-) A lot of people seemed to assume the texture mapper was animation judging from the reaction to this jawdropper part during the compo.. |
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