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Comaland   [2014]

Comaland Released by :
Censor Design [web], Oxyron [web]

Release Date :
25 October 2014

Type :
C64 Demo

Released At :

Achievements :
C64 Demo Competition at X'2014 :  #1

User rating:**********  9.5/10 (187 votes)   See votestatistics
**********  9.6/10 (80 votes) - Public votes only.

Credits :
Code .... Axis of Arsenic, Censor Design, Oxyron
  Bitbreaker of Arsenic, Nuance, Oxyron
  Bob of Censor Design
  CRT of Censor Design
  Lavazza of Censor Design
  Mirage of Censor Design
  Peiselulli of Arsenic, Oxyron, Tristar & Red Sector Incorporated, VICE Team
  Swallow of Censor Design
  The Human Code Machine of Crazy, Masters' Design Group, Oxyron
Music .... dEViLOCk of Arsenic, Oxyron
  Fanta of Arsenic, Chorus, Oxyron, Plush, Viruz
  Magnar Harestad of Censor Design
  Swallow of Censor Design
Graphics .... Bitbreaker of Arsenic, Nuance, Oxyron
  Creeper of Censor Design, Dual Crew
  DeeKay of Crest, News Press Magazine Staff, Oxyron
  Mirage of Censor Design
  N3XU5 of Arsenic, Hitmen, Oxyron
  Sphinx of Arsenic, Oxyron
  Veto of Arsenic, Oxyron
  Yazoo of Arsenic, Censor Design, Oxyron
Linking .... Bitbreaker of Arsenic, Nuance, Oxyron
  CRT of Censor Design
Loader .... Bitbreaker of Arsenic, Nuance, Oxyron
Sampling .... Magnar Harestad of Censor Design
  Swallow of Censor Design
  The Human Code Machine of Crazy, Masters' Design Group, Oxyron

SIDs used in this release :
Comaland (tune 1)(/MUSICIANS/F/Fanta/Comaland_tune_1.sid)
Comaland (tune 3)(/MUSICIANS/M/Magnar/Comaland_tune_3.sid)
Comaland (tune 4)(/MUSICIANS/F/Fanta/Comaland_tune_4.sid)
Comaland (tune 5)(/MUSICIANS/M/Magnar/Comaland_tune_5.sid)
Comaland (tune 6)(/MUSICIANS/M/Magnar/Comaland_tune_6.sid)
Comaland Opening(/MUSICIANS/D/Devilock/Comaland_Opening.sid)

Download :
http://csdb.dk/getinternalfile.php/133454/Comaland-CensorDesign+Oxyron.zip (downloads: 6317)
ftp://ftp.scs-trc.net/pub/c64/Party/2014/X/Comaland.zip (downloads: 887)

Look for downloads on external sites:

Production Info
Submitted by Bitbreaker on 22 April 2015
You might want to have a read about the fullscreen lines here:
Production Info
Submitted by Bitbreaker on 3 November 2014
The more or less complete credits are:

basic fadeout
code: axis
1 rasterline tune: fanta

music side 1: devilock

exploding font
code, gfx: mirage

5 screen bitmapscroller
code: lavazza
gfx: mirage
optimize: bitbreaker

comaland donut
code: bob
gfx, idea: yazoo

idea, physics: axis
code: bitbreaker
gfx: veto, nexus, deekay

all: crt
raster transitions: crt

escos scroller (turn disk 1)
code: swallow
music: magnar, swallow
font: deekay

music side 2: fanta

code: peiselulli
gfx, idea: veto

fullscreen lines
code, meshes: bitbreaker
math, motions: axis
logo: deekay
sprites: veto

code: axis
gfx, optimize: bitbreaker

masked cube
code: bitbreaker
gfx: yazoo

reflecting sphere (reflectopr0n)
code: axis
gfx: bitbreaker
font, sprites: yazoo

textured cube (turn disk 2)
code: axis
gfx: yazoo
gfx, optimize: bitbreaker
texture: deekay

sideborder upscroll
code: bob
gfx: mirage
1 rasterline tune: magnar

music side 3: magnar

dorky dancer mocap
code, mocap export: axis
packer: peiselulli
gfx: yazoo

bumblebee afli
code, gfx: bitbreaker

bob has more balls
code: bob
gfx: deekay

wobbling apple of sins
code: bob
gfx: creeper
fadein: lavazza

chameleon (turn disk 3)
code: thcm
gfx, anim: sphinx

endpart (side 4)
code: thcm
gfx, anim: veto
mod music: magnar
logo transport: bumblebee

loader/demosystem bitfire/bitnax:

bitbreaker, crt
Production Info
Submitted by The Human Code Machine on 28 October 2014
In case you didn't notice until now, the end part wasn't finished in time and yes there will be a final version of the end part (demo) with: longer running music, faster loading times, more animations and with all missing group logos in the lower border.

For best results use an old SID for side 4 only. The sample quality will be much better. You can run each side of the demo independently.

Some tech notes: The music is a standard Amiga Protracker module using 4 voices with an added 5th channel for Magnars voice with 7812hz mixing quality.
Production Info
Submitted by DeeKay on 26 October 2014
The raytracer, linevector and Texturecube are NOT animations btw! ;-) A lot of people seemed to assume the texture mapper was animation judging from the reaction to this jawdropper part during the compo..
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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