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Hardware Accelerated Samples: My Humps   [2014]

Hardware Accelerated Samples: My Humps Released by :
No Name [web]

Release Date :
25 October 2014

Type :
C64 One-File Demo

Released At :
X'2014

Achievements :
C64 Demo Competition at X'2014 :  #5

User rating:*********_  9.3/10 (34 votes)   See votestatistics
*********_  9.2/10 (11 votes) - Public votes only.

Credits :
Code .... CyberBrain of Daniax, No Name
  Ghostrider of No Name
Graphics .... CyberBrain of Daniax, No Name
Text .... CyberBrain of Daniax, No Name
Concept .... CyberBrain of Daniax, No Name
Sampling .... CyberBrain of Daniax, No Name


SIDs used in this release :
Hardware Accelerated Samples(/MUSICIANS/C/Cyberbrain/Hardware_Accelerated_Samples.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by ws on 19 September 2017
I have this weird feeling that this can't be real... but it is. It really happened o.O fucking wow!
User Comment
Submitted by Sith on 19 February 2015
Algo paved the way, and then someone like CyberBrain shows what you can do with it.
This is like a new benchmark in optimization. All this going on at once; splits, samples, like WTF?
I hope this will spawn some tasty new demos in the future. The good ole 64 hasn't reached its limit just yet. Amazing!
User Comment
Submitted by Axis/Oxyron on 19 November 2014
Very impressive tech-demo. This was like "WTF" on the bigscreen. Everyone will try this technique in future demos.
User Comment
Submitted by Roysterini on 12 November 2014
Oh my golly gosh!

This has just blown me away. Superb work by NoName.

I'd like to see this tech used in new C64 games (there's still plenty of them getting done I see). It would add an extra dimension without the usual overheads.

Brilliant stuff.
User Comment
Submitted by TheRyk on 5 November 2014
terrible choice of music but definetely one of the most interesting releases at X
User Comment
Submitted by Bob on 5 November 2014
this is simply awesome, I know shit about these voco... tech but it is awesome it sounds great.. I was first more into the sideborder thingy and said during the compo finally some sideborder mmm splits too... great.. and then I started to think hey... this sound is really great wtf.... and then the song really kicked in. "My Hump..."
I could only scratch my head here ;)
awesome tech demo...
User Comment
Submitted by CRT on 2 November 2014
Amazing demo. A lot of nifty tech going on in a good looking package.
User Comment
Submitted by Toggle on 30 October 2014
Really cool stuff - great work, CyberBrain!
User Comment
Submitted by Sounx on 30 October 2014
Very impressive stuff. Loving the rasterbars and ofcourse the hightec stuff. Let's see where this leads to!!
User Comment
Submitted by Clarence on 29 October 2014
Very cool screen with the splits + samples.
User Comment
Submitted by mankeli on 28 October 2014
Damn nice rastersplits man! And the sound stuff is also ok ;)
User Comment
Submitted by FATFrost on 28 October 2014
Cyberbrain my old chum... I remember asking you about the prodigy when you were 14-15years old and you didn't know them.. And now you release this amazing demo 20 years later haha.. Well done and nice to see you're still active.. :)
User Comment
Submitted by Burglar on 28 October 2014
exactly, what a comeback! so much sound packed in 1 file, so many effects, really really cool! next time the rasterbars should rotate though ;)
User Comment
Submitted by Tim on 27 October 2014
Talk about coming back to the scene with an entrance, oh my!

Very nice to see such an awesome release! Also the Prodigy sample was a great bit of phun to your previous release from all those years ago :)

Hope to see more, thanks for setting a new high bar.. can't wait to see this in more demo's!
User Comment
Submitted by Radiant on 27 October 2014
Really nice presentation, and very cool to see something from CyberBrain again.
User Comment
Submitted by chatGPZ on 27 October 2014
very much rules <3
User Comment
Submitted by Conrad on 27 October 2014
This made me stare in absolute awestruck!
User Comment
Submitted by Celtic on 27 October 2014
Seeing a new NoName demo in 2014 warms my heart, seeing it is also superawesome explodes my mind!

NoName for the win!
User Comment
Submitted by Ghostrider on 27 October 2014
Yeah, Lemming, I believe that that was the actual world's first claimed in the bottom scroller.
User Comment
Submitted by algorithm on 27 October 2014
Heh. I was being lazy. But honestly the full audio decode itself was only a few rasterlines. Just decided to fill the rest of the cpu time with char animations (frodigi 3)
User Comment
Submitted by lemming on 27 October 2014
Unless I missed the part of Frodigi which had fullscreen open-border sprite+rasterbar+scroller action going on, it's not the same , Jan :)
could've been I was on drugs tho... xD
User Comment
Submitted by SIDWAVE on 27 October 2014
well, isnt this basicly the same as FRODIGI ? by algorithm. playing the sampled on registers, instead d418. (takes almost no time). anyho it sound like a sick goat :)
User Comment
Submitted by algorithm on 27 October 2014
By the way, my personal no1 in the compo is this (I love tech demos)

Is there any chance of giving the original audio that was used (I would like to test it out using my encoder)

I have done a quick encode for voodoo people using two settings in my encoder (But none of these use the filter to hide some squelching)

Direct nonbass mode here.
https://www.dropbox.com/s/kxcx9s85vy40fpf/voodoodirectnobass.pr..

And using the bass mode (keep on listening to it until the drums start)
https://www.dropbox.com/s/eqahl6c2sf108wq/voodoobassmode.prg?dl..
User Comment
Submitted by MagerValp on 27 October 2014
Great quality, and awesome presentation!
User Comment
Submitted by algorithm on 27 October 2014
Nice quality. After analysis of the code, I assume you are using 256 frequency values and fixed sustain for the three channels. Triangle waveform only? with $d418 adjustments This has the advantage of using less data (and allowing for the possibility of brute force) for optimum quality. But would suffer for other data which consist of instrumentation/basslines (or are there parameters in your encoder where you can select other options?)

My implementation uses 4096 frequency steps (12bit) and 4 waveforms each channel. Unfortunately brute force would be too much of a hindrance . (although I may implement some brute forcing at some stage - via layered approach if using 12bit freqs)

How are your tests for music with basslines and other content (e.g instrumentation, drums, speech, bassline simultaneously)? I had attempted to demonstrate this in Frodigi3, but the quality suffered due to the complex data.
Frodigi 1 and 2 were pretty much quite basic in features in comparison to 3.

The next one on the Agenda (Frodigi 4)seem to (finally fix the clicking issue and volume levels)
User Comment
Submitted by Oswald on 27 October 2014
was blown away while watching it on the "stream". this tech could be used for a singing demo, with HC effects. any plans for releasing compressor/player?:)
User Comment
Submitted by Mixer on 27 October 2014
Great stuff! I wonder what the method here is. Algorithm did similar thing with his free running oscillator digis. Looking forward to learning more.
User Comment
Submitted by Jammer on 27 October 2014
Well, it's basically Algorithm's frodigi routine but CyberBrain managed to achieve greater clarity. No world first though, sorry ;) And I suppose it uses 3 channels as well thus we can forget about sid part and samples at the same time :) Still both thumbs up!
User Comment
Submitted by Shine on 27 October 2014
EDIT :) Oops ... 2 man ;) sorry
User Comment
Submitted by Shine on 27 October 2014
Cool one man show! Really nice work here. :)
User Comment
Submitted by Medicus on 27 October 2014
Yeah... There it is... let's check it out :)
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