Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
MAH V1.0   [2015]

MAH V1.0 Released by :
Retream [web]

Release Date :
9 August 2015

Type :
C64 Game

Website :
https://www.retream.com/MAH

User rating:**********  9.5/10 (9 votes)   See votestatistics

Credits :
Code .... saimo of Retream
Music .... saimo of Retream
Graphics .... saimo of Retream
Design .... saimo of Retream
Docs .... saimo of Retream


SIDs used in this release :
MAH(/MUSICIANS/S/Saimo/MAH.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by saimo on 21 August 2015
Now there is a website that gives a full overview of the game: http://www.retream.com/MAH.
The pictures below are partially outdated - the new ones are available on the website itself.
So, it would be nice if all the posts below could be simply removed. If you wish to preserve the pictures, how about just linking this giant 1280x14402 poster that puts them together (with several others)? -> http://www.retream.com/MAH/downloads/poster.png
Summary
Submitted by saimo on 16 August 2015
Summary
Submitted by saimo on 16 August 2015
Summary
Submitted by saimo on 15 August 2015
Summary
Submitted by saimo on 15 August 2015
Summary
Submitted by saimo on 15 August 2015
PHASE A Quick Reference Card #2

Summary
Submitted by saimo on 15 August 2015
PHASE A Quick Reference Card #1 rev. 2

http://i.imgur.com/I2fglWl.png
Summary
Submitted by saimo on 14 August 2015
PHASE A Quick Reference Card 1
Basics of PHASE A

Summary
Submitted by saimo on 9 August 2015
BASICS

Your objective is to stop a 90 minutes countdown. You are obstructed by the ApocalypShield, a software system made of 24 security bitwalls and numerous virtual guards. You operate a hacking tool called Peekpoker.

To disable a bitwall, you must clear a number of bitbricks (PHASE A) and then enter a password (PHASE B).
Moreover, every other bitwall, you have to enter a port after unlocking the combination that blocks it (PHASE C).
Additionally, every 3 bitwalls you need to travel through a protected channel and collect enough keys (PHASE D).
As if the above were not enough, if you are caught too many times during PHASE C and PHASE D, you will be put in jail, whence you must escape by stealing the key and then opening the cell (PHASE J).
Finally, you have to defeat the last defenses and press the switch that interrupts the countdown (PHASE E).

If the countdown reaches 0, the game is over.
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries (9)
· User Comments (14)
· Production Notes
Fun Stuff
· Goofs (2)
· Hidden Parts
· Trivia (2)
Forum
· Discuss this release
Info on other sites
· Pouët
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.088 sec.