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C64 Debugger V0.54 [2016] |
Website :
https://sourceforge.net/projects/c64-debugger/
Released At :
Riverwash 2016
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
Summary Submitted by Slajerek on 3 September 2016
v0.54 (2016/09/03), released at Riverwash Demoparty 2016
Bug fixed: S command in monitor saves last address byte inclusive as in VICE
monitor
Bug fixed: Memory map was showing wrong values in $0000 and $0001
Bug fixed: Audio output is reactivated when emulation speed is higher than
10% (thanks R.W. Loerakker for bug report)
Bug fixed: Cycle-by-cycle screen refreshing tweaks. 8 additional pixels for
each VIC cycle were painted and sometimes one not needed additional line in
last VIC cycle was copied, that caused over-painting of whole spurious
background line to a current raster line
Bug fixed: Breakpoints loaded from command line were not displayed in
disassembly view
Bug fixed: Memory breakpoints less & greater were checked inversely
Buf fixed: Windows: shifted keys are again working (damn Windows WinAPI
hell!). For C= + Shift press first Shift and then Left ALT
Changed: When hex codes are not visible in disassembly view then all ???s
are displayed as hex codes
Added: Keyboard shortcuts to control emulation speed (CTRL+[ and CTRL+])
Added: Option in settings to switch on/off the PC-execute-aware disassemble
(switch to use straight disassemble as in any monitor instead of
PC-execute-aware)
Added: New cycler-view (Ctrl+Shift+F2) for cycle-exact code debugging, with
VIC states, code labels and zoomed C64 screen (view suggested by
Brush/Elysium)
Added: Loading and viewing Vice labels by new command line option:
-vicesymbols <file-name>, visible in cycler-view.
Added: autojmp command line option
Added: New 0-cycle background value action for breakpoint. In breakpoints
file you can set a background for PC address with "setbkg <addr> <value>" |
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