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Area 64   [2016]

Area 64 Released by :
Offence [web], Prosonix

Release Date :
29 October 2016

Type :
C64 Demo

Released At :

Achievements :
C64 Demo Competition at X'2016 :  #8

User rating:*********_  8.7/10 (28 votes)   See votestatistics
*********_  8.9/10 (10 votes) - Public votes only.

Credits :
Code .... Bjørn Røstøen of Offence, Panoramic Designs
  Conjuror of Offence, Onslaught, Vandalism News Staff
  Killsquad of Accept, Offence
  moh of Fairlight
  Pantaloon of Fairlight, Offence
  Perplex of Offence, Vandalism News Staff
  Stein Pedersen of Offence, Panoramic Designs, Prosonix
  Zaphod of Antimon, Offence
Music .... OMP of Offence, Panoramic Designs, Prosonix
  Scarzix of F*A*I*C, Offence
Graphics .... Pal of F*A*I*C, Fairlight, Offence, Vandalism News Staff
Linking .... moh of Fairlight

SIDs used in this release :
Area 64 (tune 1)(/MUSICIANS/P/Prosonix/Pettersen_Ole_Marius/Area_64_tune_1.sid)
Area 64 (tune 3)(/MUSICIANS/P/Prosonix/Pettersen_Ole_Marius/Area_64_tune_3.sid)

Download :

Look for downloads on external sites:

User Comment
Submitted by Sith on 9 February 2017
Wonderful, just wonderful! Usually lots of text and scrollers just bores me, but when you put it like this... So many great effects with letters and words.
And the alien concept art, totally bonkers. Trump the illegal alien was a great shot of humor. The alien concert suddenly materializing near the wrecked soucer was the coolest surprise I've seen in a long time. Such great pixel art too.
The SIDs are so smooth sounding. Great vibes watching this.
User Comment
Submitted by 6R6 on 21 November 2016
Guys, great to meet you all at X!
Just watched this demo again. A very nice demo, despite the bugs.
Partylinking is risky business... ;)
User Comment
Submitted by DRAX on 12 November 2016
Love that first tune :)
User Comment
Submitted by Dr.j on 9 November 2016
amazing demo! great cool effects , i spoke with Carsten before the deadline and i was totally in shock he still making the music for it . superb coding , music and gfx as always expected. top notch stuff!! kudos!
User Comment
Submitted by BHF on 9 November 2016
I have to go with Bob here! And, partycoding !! Should have been more of that in the future. :)
User Comment
Submitted by TheRyk on 8 November 2016
very decent coding, wonderful design, music, gfx!

top notch stuff, definetely among my personal top 3
User Comment
Submitted by PAL on 7 November 2016
thanx for nice comments. It had to be this way this time because of the really short timeframe it was created in... But in the end I think all of us are happy that we did a demo and added more to the show, it is very important that we can have a play and be at parties and deliver something to the great show we are in the end there for beside all the friendships and all that is so lovely. Lets meet at next X and also on new parties soon.
User Comment
Submitted by Jak T Rip on 6 November 2016
Digged the spaceship parts. All of them.
User Comment
Submitted by ZZAP69 on 5 November 2016
Great concept, Music and Graphics.
User Comment
Submitted by Clarence on 5 November 2016
Albeit it feels a bit on the shorter side, the pixel art is super fine in it while it lasts. The demo is bulit up nicely around a theme, effects wise liked the yellow twisting+streching scroller the most for it's smoothness.
User Comment
Submitted by Response on 5 November 2016
I AM SO SORRY - I´m sorry for all the other excellent productions in the demo-compo @ X16....

Because; you know.... THIS! THIS is for me the next level 64-demo. THE demo - THE demo I´ve been waiting for quite a while now!

- The tune(s) are like perfected superglue being tight as fuck with the most amazing compositions of ear candy. Electric hair in my neck when the "roller" in the middle of crash-landing part / alien-band ... Whohooo! Even the scene-art / poetry actually fucking kick ass!

- The way these fantastic pieces of pixels and art just manage to be so perfectly in place. Just where they should be. When they should be. With these amazing details. Take a deeper look. These so well crafted pieces are loaded with gems, put´ into blinded spots and places. Like; notice how the statue of liberty open up for.. well, grabs :D (when T turns A)

- Then we have the "we don´t have to overdo it to be perfecto"-handcrafted liters of code, where keeping the cool and staying within the superglue is more important than adding another color or another "never-seen-but-boring"-effect. Still the asm-juice is not made from concentrate. It is fresh, and it neither pop or push out of place. Not one single time!

I rarely comment demos, but I had to this time. I don´t belive in god, I belive in goddess - and now I think I actually found her!

<3 DAMN! This was one fucking excellent soup of executable beauty!
User Comment
Submitted by Dane on 4 November 2016
It seems it was your turn to be a little political this time around.
User Comment
Submitted by DivertigO on 4 November 2016
Holy damn. Great everything.
User Comment
Submitted by Conjuror on 3 November 2016
Thanks for you comment Bob, glad someone noticed the effort that went into this and all the nice effects.

As far as time to create, 5 weeks out we had virtually nothing and you saw me madly coding at the party while Moh pulled it all together with Carsten doing the main track down to the deadline as well.

Of course all that beautiful art was produced by Pal (before the party :D)

When the team pulls together this is what happens.

Party coding I recommend to anyone. What a rush!
User Comment
Submitted by Yogibear on 3 November 2016
Oh yes, extra mention must go to the excellent gfx!
User Comment
Submitted by Yogibear on 2 November 2016
Totally awesome!
User Comment
Submitted by Bob on 2 November 2016
I find it unbelievable that you can do so much content in so little time... didn't this demo start its production right after the summer... I was asking Pantaloon if he is going to do anything for the demo and he said no no-time due to the new battlefield release and deadlines, He was about to give us his basic fader ;) .. and that was in October (like 3 weeks ago)... wtf.. it seems you guys have a magic-wand and being able to do a demo within days..

Cool with the mega tech tech to start off the demo with.. and then beautiful animating UFO... All the Graphical content with such quality in such a short time (How the fuck do you do that?) , that twisting scroller is my fave, really impressive. love the greets, next interesting twisters on second side with the blocks... love the sneaky Trump => Alien ... couldn't agree more ;) the third spiral scroller which was really awesome gave the impression of multiple layers, and the last Alien Concert!.... 2 full disk side of content... Did people miss all the stuff or ? I really liked this demo.. there are several gems in here that some how is more then meets the eye..
and OMP music.. always stuck in my head! you know I still hum the Trick or Treat even today ;) that's how your music affects me...
All in all amazing achievement in such a short notice.
User Comment
Submitted by Digger on 31 October 2016
Epic vanishing scroller. My fav part.
User Comment
Submitted by Tfardy on 31 October 2016
loved it. great pixels & music.
User Comment
Submitted by elkmoose on 31 October 2016
i digg the music in this one. great!
nice design, great grafics, and seriously, there are no borders ;)
love <3
User Comment
Submitted by Isildur on 30 October 2016
Yeah, very cool!
User Comment
Submitted by Rock on 30 October 2016
Cool stuff
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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