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39 Chars Wide Scroller   [2016]

39 Chars Wide Scroller Released by :
Cascade [web]

Release Date :
26 November 2016

Type :
C64 One-File Demo


Website :

User rating:awaiting 5 votes (3 left)   See votestatistics

Credits :
Code .... Monte Carlos of Cascade
Music .... Jammer of 1mandivision, Artstate, EXclusive ON, MultiStyle Labs, PriorArt, Samar Productions
Graphics .... Zeldin of Cascade

SIDs used in this release :

Download :
http://csdb.dk/getinternalfile.php/153273/FinalScroll.prg (downloads: 507)

Look for downloads on external sites:

User Comment
Submitted by Motion on 29 November 2016
In the intro I referenced from 1994, I use $D016. In all my new intro's I tend to ROL those bits, as I do like my proportional fonts. : )
User Comment
Submitted by Monte Carlos on 29 November 2016
Motion: Did you use rol for soft scrolling or $d016?
User Comment
Submitted by Motion on 29 November 2016
I made an intro not close the borders back in 94, just to get 40 char screen width, so it wouldn't ruin the design. As in this intro: Trance Balls Intro. If I change a few counters, it too is a 39 char scroller. I'm probably missing the point, so ignore my rambling! :)
User Comment
Submitted by T.M.R on 28 November 2016
Seems i owe you an apology MC; just tried my code on real hardware and it doesn't work, just as you were talking about in your thread. i'd take my hat off to you if i were wearing one.

[Note to self: buy a hat for the next time you make yourself look dumb in public!]
User Comment
Submitted by Monte Carlos on 28 November 2016
@Compyx: Sorry, i don't understand which bug you mean. However, of course you can open the sideborder and use sprites to make the scroller over the full. But this method uses no sprites at all. You have them still available and you could for example make dysp over logo without the needless covered rightmost char.

I'm looking forward to your next MD with 39 chars wide logo wanker and 8 per scanline sprites over it, although i would expect that you need to write your own bmp to logo converter, beforehand.
User Comment
Submitted by Compyx on 27 November 2016
If you can do this, why not just make a proper sideborder scroll? I've had the same bug when timing my open border stuff. I don't see the advantage.

PS: Nice logo
PPS: Didn't notice the 'eight scanlines', that may make stuff a little more difficult.
User Comment
Submitted by T.M.R on 27 November 2016
The timing isn't too difficult though, i have working protos but they do a larger area vertically. No point in finishing that code off now... =-)
User Comment
Submitted by Monte Carlos on 26 November 2016
The challenge was to make it 8 scanlines height
User Comment
Submitted by Oswald on 26 November 2016
interesting. d016 split in the middle ? :)
User Comment
Submitted by Cruzer on 26 November 2016
Nice logo!
User Comment
Submitted by T.M.R on 26 November 2016
i'm doing the same thing over seven scanlines in MD201511 since it split $d016 multple times during the scanlines. =-)
User Comment
Submitted by Slartibartfast on 26 November 2016
Nice :D
User Comment
Submitted by ZeSmasher on 26 November 2016
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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