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AKA :
Fuckson
Released At :
Intro Creation Competition 2016
Achievements :
C64 Demo Competition at Intro Creation Competition 2016 : #5
Credits :
Code | .... | Jammer of 1mandivision, Artstate, EXclusive ON, MultiStyle Labs, PriorArt, Samar Productions |
Music | .... | Jammer of 1mandivision, Artstate, EXclusive ON, MultiStyle Labs, PriorArt, Samar Productions |
Graphics | .... | Jammer of 1mandivision, Artstate, EXclusive ON, MultiStyle Labs, PriorArt, Samar Productions |
Design | .... | Jammer of 1mandivision, Artstate, EXclusive ON, MultiStyle Labs, PriorArt, Samar Productions |
Charset | .... | Jammer of 1mandivision, Artstate, EXclusive ON, MultiStyle Labs, PriorArt, Samar Productions |
Help | .... | Volcano of EXclusive ON |
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
Production Info Submitted by Jammer on 4 January 2017
Some technicalities:
- my own rudimentary sample player using waveform method (restarting phase of triangle wave with appropriate pitch - identical with THCM), updated every 2nd rasterline which results in sample frequency of approximately 7812Hz
- sample data stored as 4bit and decompressed/quasi interpolated in runtime
- sample buffer split in two parts across the screen (78 bytes each)
- rasterbars updated in NMI calls together with sample output
- controller routine, which retrieves parameter/marker from Goat Tracker tune, modifies current sample pointer, all colours and opcode for operations done on rasterbars' colours (AND/EOR/ORA)
- text scroll updated in main loop (together with available rastertime in scroll area) to suck on every cycle available and keep up with frame (now, that was a bitch!)
- intro uses first memory bank strictly which was most probably unnecessary on my part and only made life harder :D | Production Info Submitted by Jammer on 29 November 2016
8580 strongly recommended for proper music playback. |
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