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New Year's Resolution [2017] |
AKA :
New Years Resolution, New Year's R. Genesis Project "New Year's Resolution Intro"
Released At :
Intro Creation Competition 2016
Achievements :
C64 Demo Competition at Intro Creation Competition 2016 : #4
Credits :
SIDs used in this release :
Cracks which use this intro :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by zscs on 21 August 2019
excellent work! I expected that, we'll see similar tricks like we can see here. I think there's a lot of possibilities mixing hires and multicolor (shame I don't have knowledge anymore to code anything, I would definitely try to do something - have a few ideas at least:D) | User Comment Submitted by Rudi on 15 January 2017 User Comment Submitted by Hammerfist on 7 January 2017
I absolutely love the logo. The rest is just icing on the cake, like all the 1x2 two-color fonts and colorful sprites. Looks deceptively simple, which makes it even better. And again such an Amiga feel to it! | User Comment Submitted by DKT on 7 January 2017
Awesome logo and the music rules :) | User Comment Submitted by Axis/Oxyron on 5 January 2017
These hires gfx rule hard. I think that technique will be copycatted alot in the future. And I´m surely not the only coder actually thinking about automating this to create 3 color hires fx. | User Comment Submitted by Yogibear on 5 January 2017 User Comment Submitted by Digger on 4 January 2017
OK, now how about a mix of multicolour sprites with overlaid ECM hires with colours change on each rasterline? (via Hein's Warpzone+). Have I just invented a new gfx mode? :) | User Comment Submitted by encore on 4 January 2017
Wasn't sure if the visuals were outputted from the Amiga or C64 at first :) | User Comment Submitted by jailbird on 4 January 2017 User Comment Submitted by Dano on 4 January 2017
Absolutely brilliant use of hires and multicolor. Thanks for sharing the behind-the-scenes screenshots. Totally blows me on how beautiful this looks. | User Comment Submitted by Flex on 4 January 2017 User Comment Submitted by Dr.j on 4 January 2017
fuckin' YEHA! Mermaid you reach of Level of gfx guro !! awesome mix of MC+Hires in the balls and in the intro. you are a genius! | User Comment Submitted by leonofsgr on 4 January 2017
WOW! Sprite and chr mix gfx! Fuckyeah! | User Comment Submitted by Shine on 4 January 2017
Indeed ... this is another super duper great intro! <3 | User Comment Submitted by Motion on 4 January 2017
Great effort, Mermaid. Looking lovely! <3 | User Comment Submitted by TheRyk on 3 January 2017
lovely balls erhm bubbles erhm ze colors! | User Comment Submitted by Jammer on 3 January 2017
Even though I knew how it's technically solved, couldn't separate layers in my head and went bonkers/overheated - especially with... regular scroll area where masking looks most tricky :D It's just flawless! :) | User Comment Submitted by Mermaid on 3 January 2017
Compyx is right, the logo uses multicolour sprites with a singlecolour char overlay: logo charlayer - logo spritelayer - combined. I added some extra char colours as well in the intro.
The balls use 2 sprites per ball, a multicolour sprite plus a singlecolour sprite on top, so each ball can have 2 unique colours: sprite balls
The scrollfont uses x-expanded singlecolour sprites with a singlecolour char overlay:
scrollfont overlay/underlay | User Comment Submitted by Digger on 3 January 2017
What Cruzer said, but louder: AMIIIIIGA! | User Comment Submitted by Chico on 3 January 2017
THIS is an intro ! Great ! | User Comment Submitted by Compyx on 3 January 2017
Multi color sprites for the logo's with either charset or hires overlay. That would be my guess. Either way, very nice indeed. | User Comment Submitted by saulc12 on 3 January 2017
I'm guessing a very clever combination of hires and multicolour sprites with hi-res bitmap and lots of sprite multiplexing, but even when I try to think about it I can't figure out exactly how you did it - truly awesome stuff and a really nice bit of music to go with it too - excellent. | User Comment Submitted by Slator on 3 January 2017
vanja in pixelheaven :D gfx really look awesome, nicely done. | User Comment Submitted by Magic on 3 January 2017
Higher state of resolution?
I like those balls moving along.. | User Comment Submitted by Oswald on 3 January 2017 User Comment Submitted by Cruzer on 3 January 2017 User Comment Submitted by chatGPZ on 3 January 2017 User Comment Submitted by Jammer on 3 January 2017 User Comment Submitted by iAN CooG on 3 January 2017
Hires is the new multi
nice one | User Comment Submitted by E$G on 3 January 2017 User Comment Submitted by Jammer on 3 January 2017
OMG, those sprites and shading! :O:O:O The most hires thing I've ever seen on C64 :O | User Comment Submitted by Mermaid on 3 January 2017
Should work on PAL/NTSC/Drean, uses $0800-479e |
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