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C64 Debugger V0.56 [2017] |
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Pokefinder.org
Summary Submitted by Slajerek on 15 January 2017
NOTE: this is still based on VICE 2.4.0
v0.56
Bug fixed: Loading of PRG is now always to RAM (skipping I/O), not based on
value of $01 as previously (thanks DKT/Samar for spotting this)
Bug fixed: Displaying Sprite bit states in compact VIC (Ctrl+F3) was showing
repeated states 1-4 for 5-8 and Sprite Exp states were displayed only for
Sprite #1 (thanks Scan/House for a bug report)
Bug fixed: When no output audio device was found the debugger was closed
silently on startup throwing error only to system console. Now additional
error message box is displayed that audio device is missing
(thanks Isildur/Samar for a bug report)
Added: "pass" command line option to pass parameters to already running instance
Added: S PRG function in monitor console to save memory dump as a PRG file
Added: L PRG function in monitor console to load memory from a PRG file
Added: D function in monitor to disassemble code, also to text file
Added: Setting to adjust fade out speed of memory markers
Added: Setting to customise grid lines and raster cross colors
Added: Setting to show debugger window always on top
Added: Paste (Ctrl+V) hex data from system clipboard into RAM in memory dump view |
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