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ES1RA   [2017]

ES1RA Released by :
Arise [web]

Release Date :
24 June 2017

Type :
C64 Demo

I remember when Biba 1 was released, my grandson was born

Released At :
Silesia Party 8

Achievements :
C64 Demo Competition at Silesia Party 8 :  #1

User rating:*********_  9.2/10 (50 votes)   See votestatistics
**********  9.6/10 (12 votes) - Public votes only.

Credits :
Code .... Luke of Arise
  Mojzesh of Arise, Padua, The Great Reset
  Wacek of Arise, WST
Music .... Jammer of 1mandivision, Artstate, EXclusive ON, MultiStyle Labs, PriorArt, Samar Productions
  Rodney of Arise
Graphics .... Bimber of Arise
  Flea of Arise, De-Koder
  Rodney of Arise
  Wacek of Arise, WST
Design .... Bimber of Arise
  Rodney of Arise
  Wacek of Arise, WST
Linking .... Mojzesh of Arise, Padua, The Great Reset
  Wacek of Arise, WST
Loader .... Lft of Kryo
  Mojzesh of Arise, Padua, The Great Reset
Help .... eLBAN of Arise

SIDs used in this release :
Esira (tune 2)(/MUSICIANS/R/Rodney/Esira_tune_2.sid)

Download :

Look for downloads on external sites:

User Comment
Submitted by trident on 11 April 2023
That wibblywobbly full screen 3fff-sprite effect looks so incredibly cool!
User Comment
Submitted by morphfrog on 1 December 2020
Have really missed this demo until now but really great one!
User Comment
Submitted by Golara on 6 February 2019
I only watched it now for some reason... excellent demo. That line cube was really cool, the last checkerboard effect too !
User Comment
Submitted by ChristopherJam on 10 January 2019
Nice production. Loved the design elements on things like the clipped hatching on the cube rotator, and the fading hex zoomer.
User Comment
Submitted by booker on 16 November 2018
User Comment
Submitted by AMB on 19 February 2018
Thanks for your guidance soci, I have the demo working on disk now!!! <3
User Comment
Submitted by soci on 8 February 2018
Yes I was also puzzled for a while why it didn't went further. Format the disk with the ID in the image before writing it out. The D64 writer I did for IDE64 has an option for that but the usual one liner from BASIC is good enough.
User Comment
Submitted by Sith on 7 February 2018
This is the kind of stuff I love. Wonderful!
User Comment
Submitted by AMB on 25 January 2018
Anybody tried this demo on a real machine? It crashes on my C64C + 1541II at the end of the toto-textured faces...
User Comment
Submitted by F7sus4 on 29 August 2017
Petarda, panowie!
User Comment
Submitted by Bob on 18 August 2017
What a wonderfull suprise! this is an awesome and much awaited release from Arise <=> esirA love the music love the fx rotating textures also nailing in a bob drawer in the mids of it... a propper FU to all other coders ;) thanx.. it felt... hard and heavy ! , lovely intro... everything...
User Comment
Submitted by Jak T Rip on 12 August 2017
You made my eyes as big as with Biba 2.
Such a high standard throughout each and every part. Really stunning.
User Comment
Submitted by Linus on 29 June 2017
Greatness <3 Hats off to you, Arise!
User Comment
Submitted by DKT on 29 June 2017
Now I fill like we did a compo-filler only ;)
Your demo ROCKS! Superb x-rotator (moded spindle ruled the earth), great transitions and graphics. And that music ( made by Jammer of Samar... not Arise ;-) ) is earthshaking! Great work.
It was nice to meet you all at party again.
User Comment
Submitted by celticdesign on 28 June 2017
Great stuff! Luv it!
User Comment
Submitted by Dr.j on 27 June 2017
Masterpiece! top level in design, code , music and gfx ! welcome back ARISE!!!
User Comment
Submitted by Dr.j on 27 June 2017
Masterpiece! top level in design, code , music and gfx ! welcome back ARISE!!!
User Comment
Submitted by Pantaloon on 27 June 2017
really nice!
User Comment
Submitted by HCL on 27 June 2017
Very good use of animations, like in the intro.. Great stuff!
User Comment
Submitted by psych on 27 June 2017
Nice surprise! Great and tasty demo!
User Comment
Submitted by FATFrost on 27 June 2017
Fuckin awesome production!! Exactly my taste. More please!!
User Comment
Submitted by Bitbreaker on 27 June 2017
A good proof that cool transitions work way better than lots of artsy fartsy design that focusses on storytelling only. You hit the sweet spot with this.
User Comment
Submitted by Yogibear on 26 June 2017
Some great effects and gfx! Music has its moments!
User Comment
Submitted by GH on 26 June 2017
10/10 Code Grafix
12/10 Musix
User Comment
Submitted by prowler on 26 June 2017
User Comment
Submitted by Slajerek on 25 June 2017
My favourite from the party... ;-) Great design and fresh effects! Congratz!
User Comment
Submitted by lft on 25 June 2017
Original style! Kept my eyes open for sure.
@Mojzesh: Impressive work on patching Spindle to load your effect code into the drive at the proper time, and then restore the drivecode to resume afterwards. Sorry I couldn't assist more in those last few days, and I'm happy to see that you found a solution on your own!
User Comment
Submitted by Dymo on 25 June 2017
Nice stuff, good job.. and congratz! :)
User Comment
Submitted by wacek on 25 June 2017
Digger, check your PM ;)
User Comment
Submitted by Oswald on 25 June 2017
great polish design, love you guys :)
User Comment
Submitted by uctumi on 25 June 2017
Superb! Love the music, the design and the effects!
User Comment
Submitted by Digger on 25 June 2017
Neat, smooth and suprising. Don't get the "Glenz marching cubes" though – meaning metaballs kinda thing? :) Would be good to hear some technicalities behind the hires vector. And the face in the end part looks somewhat familiar... Piona!
User Comment
Submitted by Smasher on 25 June 2017
"All border chessboard with cylinder refraction" kixx! :)
User Comment
Submitted by wacek on 25 June 2017
A little bit more detailed credits, as there is no note in the demo ;)

Intro // Luke (code), Wacek (code, gfx).
Textures // Mojzesh (code), Bimber (3d, gfx), Rodney (gfx).
Split vectors // Wacek (code, gfx), Luke (code), Mojzesh (code).
Glenz marching cubes // Wacek (code), Bimber (gfx), Flea (gfx).
All border chessboard with cylinder refraction // Luke (code), Bimber (gfx).
Endpart // Wacek (code, gfx), Rodney (gfx), Bimber (gfx).

Music // Jammer, Rodney.
Linking // Mojzesh & Wacek.,
Loader // Spindle by LFT, modded by Mojzesh to allow code in drive.
Design & fades // Wacek & Bimber.
User Comment
Submitted by rail slave on 25 June 2017
My 10 year old kids review " that's satisfying " :P , nice stuff
User Comment
Submitted by Saphir on 25 June 2017
cool release, awesome endpart music :)
User Comment
Submitted by soci on 25 June 2017
It felt long on a big screen on stream as I couldn't see what's going on but that time is needed to show all the possibilities.
User Comment
Submitted by Rudi on 25 June 2017
Agree with what most said. The textur-rotator (is impressive but) runs for too long.
Nice overall demo. Like the design and music.
User Comment
Submitted by TheRyk on 25 June 2017
what brush sez
User Comment
Submitted by Brush on 25 June 2017
Excellent intro and overall a nice stylish demo and a deserved winner. The only small comment is that the rotator effect is a bit too long compared with the rest of the demo but it's a minor thing. Congratulations for the #1 position.
User Comment
Submitted by jailbird on 25 June 2017
Awesome syncing and design, I only wish it was faster paced, IMO some of the stuff just drag along for too much time.
User Comment
Submitted by Rock on 25 June 2017
Very nice demo.
User Comment
Submitted by chatGPZ on 25 June 2017
nice stuff - some fresh things there. and no colorcycling. thumbs up!
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· User Comments (43)
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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