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VR64 Virtual Reality Goggles [2017] |
Website :
http://64jim64.blogspot.com/2017/09/vr64-virtual-reality-goggles-for.html
Released At :
ECCC Chicago Expo 2017
Credits :
There are no downloads because:
Hardware release
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by Digger on 16 September 2017
Fun idea, I've was thinking of using C64 Scene 1.2 with Google Cardboard to achieve a similar result. But this is better as it can run on a real hw :)
However, technically it's not a VR, more like a stereo/3d-vision.
How about adding some giroscope sensors and feeding it back through a joyport?
As Ptoing noted, it would be hard to keep 50 FPS for a vector based game, but I can imagine a VR demo at least. Or VR Asteroids :) Or 2 synced CPUs, like Single Core | User Comment Submitted by ptoing on 10 September 2017 User Comment Submitted by Hypnosis on 10 September 2017
Since it's not scrolling based on head position the framerate isn't a problem. It's more 3D than VR. | User Comment Submitted by ptoing on 10 September 2017
Cool idea, but VR at 60 or 50 Hz sounds like pain. | User Comment Submitted by Moloch on 10 September 2017
Nifty project and cheap to build also, thumbs up |
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