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C64 Debugger V0.64 [2017] |
Website :
https://sourceforge.net/projects/c64-debugger/
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
Summary Submitted by Slajerek on 24 December 2017
v0.64
Added: JukeBox playlist feature! Allows to play your favourite demos from playlist with transitions, run automated tests of your games and programs with keystrokes and joystick movements, run your productions in Warp mode and then do a memory dump after selected time... and more!
Added: BASIC-compatible auto run
Added: Setting CPU registers value in registers view
Added: Setting for Stereo and Triple SID, showing registers of additional SIDs in SID state view
Added: Switch off SID emulation in Settings
Added: Mute audio using Ctrl+T shortcut, also select switch mute mode between just muting the volume, or switching SID emulation off when muted, selectable in Settings (thanks to Mojzesh/Arise and Wegi/Elysium for the help and idea)
Added: Support of 64tass code labels
Added: Automatically load Vice code labels if file with *.labels extension is found near loaded PRG
Added: Watch selected memory locations (Ctrl+W), automatically load *.watch file with PRG. Simple for now, update soon!
Added: Change menus colour theme and disassembly colour theme, new menus colour themes by Mojzesh/Arise and Isildur/Samar
Added: Export sprite raw data with screen save
Added: Show multi-colour charset in Vic Editor
Added: Setting to adjust focus border width
Change: You can now save current screen using Ctrl+Shift+E keyboard shortcut in any view, not only Vic Editor
Change: Saving current screen to file also exports sprites data and charset data
Change: Shift+0 in Vic Editor sets both $D020 and $D021 colors
Bug fixed: On Windows it was not possible to enter opcodes in the disassembly pane due to keycodes mismatch (thanks to Scan/House for bug report)
Bug fixed: On MacOS accent keys that needed double keystroke on ISO keyboards were not recognised (thanks to Ruben Aparicio for bug report and great help with fixing)
Bug fixed: Importing key map from file caused corruption in key map editor (thanks to Ruben Aparicio for bug report) |
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