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C64 65XE Debugger V0.64.56.4 [2019] |
Website :
https://sourceforge.net/p/c64-debugger/
Credits :
Download :
Look for downloads on external sites:
Pokefinder.org
Production Info Submitted by Slajerek on 22 February 2019
v0.64.56.4, a celebration of my 40th birthday and 2 years duration of the project! Cheers!
Added: Sprite view in VIC Editor also shows sprite pointer value (requested by Dr.J)
Added: You can zoom in and out using mouse wheel within zoomed screen view
Added: You can set C64 screen texture supersampling factor in Settings
Added: Opening SID tunes: conversion is done using psid64 by Roland Hermans! You can now drag & drop SID tune onto debugger's window and it will be played. You can also just load the SID into RAM. Select preferred behavior in Settings.
Added: Simple debugger emulation API to create own plugins for code proof of concepts (early draft)
Added: Champ 6502 profiler integration (early draft, thanks to Brush/Elysium for the idea)
Added: NestopiaUE emulator engine aka NES Debugger (early draft)
Bug Fixed: Comparing commands in monitor was not properly matching command names that overlap
Bug Fixed: Memory dump to file was not properly reading values of address $00 and $01 (thanks to Bacchus/Fairlight)
Bug Fixed: Detach tape was not saving settings and tape was always reattached again after restart (thanks to Bacchus/Fairlight)
Bug Fixed: Saving on d64 disk was not flushing data on quit, now a periodic check is performed that flushes data (thanks to Isildur/Samar)
Bug Fixed Linux: When system open/file dialogs were not used and folder was not existing a fatal error was thrown (thanks to Tetsuo/Samar)
Bug Fixed MacOS: Sometimes a mixture of CMD key and other key does not send KeyUp event to the application in MacOS, workaround applied |
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