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The Elder Scrollers [2019] |
Released At :
Gubbdata 2019
Achievements :
C64 Demo Competition at Gubbdata 2019 : #1
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
Summary Submitted by ChristopherJam on 6 July 2019
2c7 including coordinate transforms? Nice work!
(I too forgot that the amiga ball compo was timing two runs through the 128 frames provided; had to go hunting through the forum discussion for the competition.) | Summary Submitted by HCL on 5 July 2019
Doh, should of course be 256 steps: $2c7 frames. | Summary Submitted by HCL on 30 June 2019
The Amiga ball is sort of a left over from the animated amiga-ball compo in 2013. I decided to go further and calculate the ball in realtime, and i got it almost as fast (or slow) as the animated one. Result for the same 128 steps as in the compo: $2c7 frames.
The one you see here is somewhat slower though, since it plays music and needs to have a smaller footprint. | Summary Submitted by HCL on 30 June 2019
The 4x3-Plasma is a world-first of one of Cruzer's weird dreams ;). I don't know what it was all about, but suddenly everyone on csdb was discussing how to do FLI every 3:rd line, and noone could really find an efficient way to do it. This routine is also not efficient, but it works.. I got the idea on the latest X-party, and since i didn't have a demo to finish, i sat down and coded it. Far later i found an effect that was kinda suitable for it. Of course you can have it in full height of the screen also, but it gets kinda slow..
Brief explanation of how it works if it's not obvious: Stretch each char to 9 lines instead of 8. Then split it in 3 -> 3 lines high chunks. Irq-code on $0800-1000, self documented :) |
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