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The Elder Scrollers   [2019]

The Elder Scrollers Released by :
Booze Design

Release Date :
30 June 2019

Type :
C64 Demo

Released At :
Gubbdata 2019

Achievements :
C64 Demo Competition at Gubbdata 2019 :  #1

User rating:*********_  9.3/10 (56 votes)   See votestatistics
**********  9.7/10 (20 votes) - Public votes only.

Credits :
Code .... HCL of Booze Design
  JackAsser of Booze Design
  Ruk of Booze Design
Music .... Dane of Booze Design
Graphics .... Dane of Booze Design
  Jailbird of Booze Design
  Mirage of 5 O'Clock Software, Booze Design


SIDs used in this release :
The Elder Scrollers(/MUSICIANS/M/Mitch_and_Dane/Dane/Elder_Scrollers.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by ChristopherJam on 6 July 2019
2c7 including coordinate transforms? Nice work!

(I too forgot that the amiga ball compo was timing two runs through the 128 frames provided; had to go hunting through the forum discussion for the competition.)
Summary
Submitted by HCL on 5 July 2019
Doh, should of course be 256 steps: $2c7 frames.
Summary
Submitted by HCL on 30 June 2019
The Amiga ball is sort of a left over from the animated amiga-ball compo in 2013. I decided to go further and calculate the ball in realtime, and i got it almost as fast (or slow) as the animated one. Result for the same 128 steps as in the compo: $2c7 frames.

The one you see here is somewhat slower though, since it plays music and needs to have a smaller footprint.
Summary
Submitted by HCL on 30 June 2019
The 4x3-Plasma is a world-first of one of Cruzer's weird dreams ;). I don't know what it was all about, but suddenly everyone on csdb was discussing how to do FLI every 3:rd line, and noone could really find an efficient way to do it. This routine is also not efficient, but it works.. I got the idea on the latest X-party, and since i didn't have a demo to finish, i sat down and coded it. Far later i found an effect that was kinda suitable for it. Of course you can have it in full height of the screen also, but it gets kinda slow..

Brief explanation of how it works if it's not obvious: Stretch each char to 9 lines instead of 8. Then split it in 3 -> 3 lines high chunks. Irq-code on $0800-1000, self documented :)
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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